private void Start() { inputManager = GameManager.ActiveGameManager.InputManager; walkManager = GetComponent <WalkManager>(); dashManager = GetComponent <DashManager>(); dashManager.enabled = false; drawManager = GetComponent <DrawManager>(); powerManager = GetComponent <PowerManager>(); drawManager.enabled = false; mainCamera = GameManager.ActiveGameManager.MainCamera; pathColLayerMask = LayerMask.GetMask("DrawCollider"); CURRENT_STATE = PLAYER_STATE.WALK; }
private void Start() { rocketFire = FindObjectsOfType <RocketFire>(); spawnPoints = FindObjectsOfType <SpawnPoint>(); networkManager = FindObjectOfType <NetworkManager>(); if (isServer) { networkID = networkManager.numPlayers; } myOrigin = transform.GetChild(1); mySphere = transform.GetChild(0); ikMapper = FindObjectOfType <IKMapperSetupLocal>(); vrikmapper = FindObjectOfType <VRIKMapper>(); walkmanager = FindObjectOfType <WalkManager>(); }