private LocationFile GetUserLocationFile() { var searchFor = $"\\{Constants.UserLocationFilename}".ToLower(); LocationFile userLocationFile = null; foreach (var file in this) { if (file.FilePath.ToLower().EndsWith("user.loc")) { userLocationFile = file; } } //var userLocationFile = this.Where(f => f.FilePath.ToLower().EndsWith(searchFor)).FirstOrDefault(); if (userLocationFile == null) { $"{Constants.UserLocationFilename} not found - creating...".Debug(); var locPath = $"{WalkAbout.GetModDirectory()}/{Constants.UserLocationSubdirectory}/{Constants.UserLocationFilename}"; userLocationFile = new LocationFile(); var loaded = userLocationFile.Load( locPath, ConfigNode.CreateConfigFromObject(new LocationFile())); userLocationFile.Locations = new List <Location>(); $"location file {locPath} loaded = {loaded}".Debug(); Add(userLocationFile); } else { $"Found {userLocationFile?.FilePath} file".Debug(); } return(userLocationFile); }
/// <summary> /// Loads all location files in the locFiles folder at the WalkAbout mod's installed path. /// </summary> private void LoadLocationFiles() { var di = new System.IO.DirectoryInfo($"{WalkAbout.GetModDirectory()}/{Constants.UserLocationSubdirectory}"); foreach (var file in di.GetFiles($"*.{LocationFileExtension}")) { var locationFile = new LocationFile(); var loaded = locationFile.Load(file.FullName); $"loading locations file {file.FullName} = {loaded}".Debug(); if (loaded) { Add(locationFile); } locationFile.StatusMessage.Log(); } $"{Count} location files loaded".Debug(); }
/// <summary>Gets the configuration information for this mod.</summary> /// <returns>An object representing the information in the configuration file</returns> public static WalkAboutSettings GetModConfig() { if (_modConfig == null) { _modConfig = new WalkAboutSettings(); var loaded = _modConfig.Load($"{WalkAbout.GetModDirectory()}/Settings.cfg", Constants.DefaultSettings); _modConfig.StatusMessage.Log(); if (!loaded) { return(null); } } return(_modConfig); }
/// <summary> /// Adds any recorded information about items that have already been selected. /// </summary> private void LoadItemsFromFile() { $"Refresh: No items detected - loading (_file={_file})".Debug(); var loaded = _file.Load($"{WalkAbout.GetModDirectory()}/Items.cfg", Constants.DefaultItems); $"Refresh: loaded={loaded} status={_file.StatusMessage}".Debug(); if (loaded) { if (_file.Items == null) { _file.Items = new List <InventoryItem>(); "Initialized items to null list due to unresolved bug in Settings".Debug(); } foreach (var item in _file.Items) { Add(item.Name, item); $"added previously selected part [{item.Name}]".Debug(); } } }
public static bool DebugIsOn = true; // false; /// <summary>Creates an initializes a new instance of the DebugExtensions class.</summary> static DebugExtensions() { DebugIsOn = System.IO.File.Exists($"{WalkAbout.GetModDirectory()}/debug.flg"); }