/// <summary> /// Requests service at the counter, leave the line /// </summary> /// <param name="cell">Cell of the collided counter</param> /// <param name="machine">Script of the machine counter</param> protected override void ActOnMachineCollision(Vector3Int cell, MachineManager machine) { // check for machine availability if (!machine.IsAvailableForCustomer(cell)) { return; } // free up the line, change behavior state AkSoundEngine.StopPlayingID(walkEvent); AkSoundEngine.PostEvent("Bell", gameObject); behavior.SetTrigger("Leave line"); WaitingArea.LeaveLine(WaitingSpot); // interact with machine machine.CustomerCollision(cell, this); }