public void TransitionToState(WadeBoatState newState) { WadeBoatState tmpInitialState = CurrentWadeBoatState; OnStateExit(tmpInitialState, newState); CurrentWadeBoatState = newState; OnStateEnter(newState, tmpInitialState); }
/// <summary> /// Event when entering a state /// </summary> public void OnStateEnter(WadeBoatState state, WadeBoatState fromState) { switch (CurrentWadeBoatState) { case WadeBoatState.Idle: { break; } case WadeBoatState.Move: { break; } } }
/// <summary> /// Event when exiting a state /// </summary> public void OnStateExit(WadeBoatState state, WadeBoatState toState) { }