public static void OpenUnlockAllLevels() { if (WorldLevelsPanel.AllLevelsOpen) { return; } AllPanelsColsed = false; AreYourSureDialog.SetActive(false); LevelSelectionPanel.SetActive(false); QuitDialog.SetActive(false); BuySkinDialog.SetActive(false); HighScorePanel.SetActive(false); CreditsPanel.SetActive(false); OptionsPanel.SetActive(false); OptionsPanelIsOpen = false; GadgetsPanel.SetActive(true); //Mantiene aperto BuyGemsPanel.SetActive(false); OpenAllLevelsPanel.SetActive(true); AllLevelsOpened.SetActive(false); SkinPanel.SetActive(false); GuidePanel.SetActive(false); NoGems.SetActive(false); W_Language.CheckLang(); MainMenu.AcquistatoIcon.SetActive(WorldLevelsPanel.AllLevelsOpen); if (MainMenu.AcquistatoIcon.GetComponentInParent <Button>()) { MainMenu.AcquistatoIcon.GetComponentInParent <Button>().interactable = !WorldLevelsPanel.AllLevelsOpen; } }
public static void ShowHigScore() { //Aggiorna tutti i dati foreach (GetPlayerPrefData getData in FindObjectsOfType <GetPlayerPrefData>()) { getData.GetData(); } AllPanelsColsed = false; AreYourSureDialog.SetActive(false); LevelSelectionPanel.SetActive(false); QuitDialog.SetActive(false); BuySkinDialog.SetActive(false); HighScorePanel.SetActive(true); CreditsPanel.SetActive(false); OpenAllLevelsPanel.SetActive(false); AllLevelsOpened.SetActive(false); OptionsPanel.SetActive(false); OptionsPanelIsOpen = false; GadgetsPanel.SetActive(false); SkinPanel.SetActive(false); BuyGemsPanel.SetActive(false); GuidePanel.SetActive(false); NoGems.SetActive(false); W_Language.CheckLang(); }
public void ShowUnlockThisBonusLevel(W_SceneItem sceneItem) { int LevelNumber = 0; int.TryParse(sceneItem.LevelNumber, out LevelNumber); AllPanelsColsed = false; UnlockBonusLEvelDialog.SetActive(true); UnlockBonusLEvelDialog.GetComponentInChildren <W_Button>().parameter = LevelNumber; W_Language.CheckLang(); }
public static void UpdateData() { if (!LangDropDown) { return; } if (LangDropDown.value.Equals(0)) { GameManager.Instance.lang = GameManager.Lang.English; } else if (LangDropDown.value.Equals(1)) { GameManager.Instance.lang = GameManager.Lang.Italian; } // Imposta il dropMenu in base al GameManager if (QualityDropDown.value.Equals(0)) { GameManager.Instance.quality = GameManager.Quality.Low; } if (QualityDropDown.value.Equals(1)) { GameManager.Instance.quality = GameManager.Quality.Med; } if (QualityDropDown.value.Equals(2)) { GameManager.Instance.quality = GameManager.Quality.Hi; } GameManager.Instance.UseAutoQuality = autoQuality.isOn; W_Language.CheckLang(); if (Social.localUser.authenticated && Social.localUser.userName != "Lerpz") { SocialConnection.UserName = Social.localUser.userName; // UserName SocialConnection.instance.UserNameText.text = SocialConnection.UserName; } else { if (!Social.localUser.authenticated) { if (ConnectionToPlayGame.Instance) { ConnectionToPlayGame.Instance.Connect(); } } } if (SocialConnection.instance.UserNameText.text == "Uninitialized") { SocialConnection.instance.UserNameText.text = ""; } print("UpdateData - " + " Quality" + GameManager.Instance.quality + " Lang:" + GameManager.Instance.lang); }
public static void ShowOptions() { AllPanelsColsed = false; AreYourSureDialog.SetActive(false); QuitDialog.SetActive(false); BuySkinDialog.SetActive(false); LevelSelectionPanel.SetActive(false); HighScorePanel.SetActive(false); CreditsPanel.SetActive(false); OptionsPanel.SetActive(true); AllLevelsOpened.SetActive(false); GadgetsPanel.SetActive(false); BuyGemsPanel.SetActive(false); OpenAllLevelsPanel.SetActive(false); SkinPanel.SetActive(false); GuidePanel.SetActive(false); NoGems.SetActive(false); W_Language.CheckLang(); // Imposta il dropMenu in base al GameManager if (GameManager.Instance.lang == GameManager.Lang.English) { LangDropDown.value = 0; } else if (GameManager.Instance.lang == GameManager.Lang.Italian) { LangDropDown.value = 1; } // Imposta il dropMenu in base al GameManager if (GameManager.Instance.quality == GameManager.Quality.Low) { QualityDropDown.value = 0; } else if (GameManager.Instance.quality == GameManager.Quality.Med) { QualityDropDown.value = 1; } else if (GameManager.Instance.quality == GameManager.Quality.Hi) { QualityDropDown.value = 2; } autoQuality.isOn = GameManager.Instance.UseAutoQuality; OptionsPanelIsOpen = true; }
public static void OpenGuidePanel() { AllPanelsColsed = false; AreYourSureDialog.SetActive(false); LevelSelectionPanel.SetActive(false); QuitDialog.SetActive(false); BuySkinDialog.SetActive(false); HighScorePanel.SetActive(false); CreditsPanel.SetActive(false); AllLevelsOpened.SetActive(false); OptionsPanel.SetActive(false); OptionsPanelIsOpen = false; BuyGemsPanel.SetActive(false); OpenAllLevelsPanel.SetActive(false); GadgetsPanel.SetActive(false); SkinPanel.SetActive(false); GuidePanel.SetActive(true); NoGems.SetActive(false); W_Language.CheckLang(); }
public static void ShowLevels() { AllPanelsColsed = false; AreYourSureDialog.SetActive(false); LevelSelectionPanel.SetActive(true); QuitDialog.SetActive(false); BuySkinDialog.SetActive(false); HighScorePanel.SetActive(false); CreditsPanel.SetActive(false); OptionsPanel.SetActive(false); AllLevelsOpened.SetActive(false); GadgetsPanel.SetActive(false); SkinPanel.SetActive(false); OpenAllLevelsPanel.SetActive(false); BuyGemsPanel.SetActive(false); GuidePanel.SetActive(false); OptionsPanelIsOpen = false; UnlockBonusLEvelDialog.SetActive(false); NoGems.SetActive(false); W_Language.CheckLang(); allSceneItems = FindObjectsOfType <W_SceneItem>(); print("W_SceneItem trovati: " + allSceneItems.Length); }
void Awake() { Screen.sleepTimeout = (int)0f; Screen.sleepTimeout = SleepTimeout.NeverSleep; //Check if PD_PrimoAvvio key exist. if (PlayerPrefs.GetInt("Oky" + "_PrimoAvvio", 0) == 0) { print("Apply default language: <color=withe>" + Application.systemLanguage + "</color>"); //Al primo avvio usa sempre la lingua di sistema if (Application.systemLanguage.ToString() == "English") { PlayerPrefs.SetString("Oky" + "_Language", "English"); } else if (Application.systemLanguage.ToString() == "Italian") { PlayerPrefs.SetString("Oky" + "_Language", "Italian"); } } W_Language.CheckLangFromPref(); }
//Eseguito all'apertura dell'App e quando si riapre il MainMenu (nel caso siano stati modificati i valori dal MiniMenu) public void GetSettingData() { if (!PrimoAvvio) { //Predo i dati salvati if (MusicVol_Slider) { MusicVol_Slider.value = PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_MusicVolume"); } if (SoundsVol_Slider) { SoundsVol_Slider.value = PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_SoundsVolume"); } // if (UIScale_Slider) UIScale_Slider.value = PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_UIScale"); CameraDistance = PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_CameraDistance"); GetUIScale.UIAlpha = PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_UITransparence"); SelectSkin(PlayerPrefs.GetInt(GameManager.Instance.AppName + "_Skin")); if (PlayerPrefs.GetString(GameManager.Instance.AppName + "_autoQuality") == "true") { UseAutoQuality = true; } else { UseAutoQuality = false; } /* * print("<color=green>Get saved SoundsVol:</color> " + PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_MusicVolume")); * print("<color=green>Get saved MusicVol:</color> " + PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_SoundsVolume")); * print("<color=green>Get saved _UIScale:</color> " + PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_UIScale")); * print("<color=green>Get saved Language:</color> " + PlayerPrefs.GetString(GameManager.Instance.AppName + "_Language")); * print("<color=green>Get saved Quality:</color> " + PlayerPrefs.GetString(GameManager.Instance.AppName + "_Quality")); * print("<color=green>Get saved CameraDistance:</color> " + PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_CameraDistance")); * print("<color=green>Get saved UITransparence:</color> " + PlayerPrefs.GetFloat(GameManager.Instance.AppName + "_UITransparence")); * print("<color=green>Get saved SelectSkin:</color> " + PlayerPrefs.GetInt(GameManager.Instance.AppName + "_Skin")); */ } else { if (MusicVol_Slider) { MusicVol_Slider.value = 10f; } if (SoundsVol_Slider) { SoundsVol_Slider.value = 10f; } CameraDistance = 22.5f; UseAutoQuality = false; quality = Quality.Med; GetUIScale.UIAlpha = 1f; MainMenu.Instance._QualityDropDown.value = 1; SelectSkin(0); PlayerPrefs.SetFloat(GameManager.Instance.AppName + "_CameraDistance", CameraDistance); PlayerPrefs.SetFloat(GameManager.Instance.AppName + "_UITransparence", GetUIScale.UIAlpha); } //Assegno i volori deli slider alle variabili (al loading dei valori salvati) if (MasterMixer) { if (SoundsVol_Slider) { MasterMixer.SetFloat("SoundsVolume", (SoundsVol_Slider.value * AudioMultipler) - 20); } if (MusicVol_Slider) { MasterMixer.SetFloat("MusicVolume", (MusicVol_Slider.value * MusicManager.MusicAmplifer) - 20); } } // if (UIScale_Slider) ControlsUIScale = UIScale_Slider.value; ////Limito il suono if (SoundsVol_Slider) { if (SoundsVol_Slider.value <= -0.01f) { MasterMixer.SetFloat("SoundsVolume", -100); } } if (MusicVol_Slider) { if (MusicVol_Slider.value <= -0.01f) { MasterMixer.SetFloat("MusicVolume", -100); } } W_Language.CheckLang(); }
public void ReadLanguage() { if (Level.Equals(1))//Se è il menu { print("Default System Language: <color=withe>" + Application.systemLanguage + "</color>"); W_Language.AllTexts = FindObjectsOfType <W_Language>(); //Se è IL PRIMO AVVIO DEL GIOCO su questo dispositivo, se è un nuovo utente if (PlayerPrefs.GetInt(GameManager.Instance.AppName + "_PrimoAvvio", 0) == 0) { print("Apply default language: <color=withe>" + Application.systemLanguage + "</color>"); //Al primo avvio usa sempre la lingua di sistema if (Application.systemLanguage.ToString() == "English") { lang = Lang.English; } else if (Application.systemLanguage.ToString() == "Italian") { lang = Lang.Italian; } PlayerPrefs.SetString(GameManager.Instance.AppName + "_Language", lang.ToString()); if (GameManager.Instance.lang == GameManager.Lang.English) { MainMenu.LangDropDown.value = 0; } else if (GameManager.Instance.lang == GameManager.Lang.Italian) { MainMenu.LangDropDown.value = 1; } PrimoAvvio = true; } else { //Se non è il primo avvio legge dal PlayerPref la lingua scelta if (PlayerPrefs.GetString(GameManager.Instance.AppName + "_Language") == "English") { lang = Lang.English; MainMenu.Instance._LangDropDown.value = 0; } else if (PlayerPrefs.GetString(GameManager.Instance.AppName + "_Language") == "Italian") { lang = Lang.Italian; MainMenu.Instance._LangDropDown.value = 1; } if (PlayerPrefs.GetString(GameManager.Instance.AppName + "_Quality") == "Low") { quality = Quality.Low; MainMenu.Instance._QualityDropDown.value = 0; } else if (PlayerPrefs.GetString(GameManager.Instance.AppName + "_Quality") == "Med") { quality = Quality.Med; MainMenu.Instance._QualityDropDown.value = 1; } else if (PlayerPrefs.GetString(GameManager.Instance.AppName + "_Quality") == "Hi") { quality = Quality.Hi; MainMenu.Instance._QualityDropDown.value = 2; } StartCoroutine(MainMenu.UpdateDataDelayed()); } //Imposto _PrimoAvvio su true PlayerPrefs.SetInt(GameManager.Instance.AppName + "_PrimoAvvio", 1); PlayerPrefs.Save(); Time.timeScale = 1 * TimeMultipler; print("PrimoAvvio:<color=#00FF00> " + PrimoAvvio + "</color>"); return; } else { //Questo Else serve se si fa partire un livello non passando dal menu if (PlayerPrefs.GetString(GameManager.Instance.AppName + "_Language") == "English") { lang = Lang.English; } else if (PlayerPrefs.GetString(GameManager.Instance.AppName + "_Language") == "Italian") { lang = Lang.Italian; } print("PrimoAvvio: " + PrimoAvvio); } W_Language.CheckLang(); }
public static void ShowNoGemsMessage() { AllPanelsColsed = false; NoGems.SetActive(true); W_Language.CheckLang(); }