void WelcomeFirstTimePlayer() { WUMoney.AwardCurrency(100, WULogin.CurrencyNames [1]); Stock = new CMLData(); AmmoLevels = new CMLData(); DamageLevels = new CMLData(); RangeLevels = new CMLData(); Settings = new CMLData(); Unlocked = new CMLData(); Settings.Seti("bgm", 1); Settings.Seti("sfx", 1); Stock.Seti(Ammo[0].Weapon.WeaponName, Ammo [0].MaxAmmo); SavePlayerData(); }
void Die() { anim.SetTrigger("Die"); // Set the audiosource to play the death clip and play it (this will stop the hurt sound from playing). playerAudio.clip = deathClip; playerAudio.Play(); // Turn off the movement and shooting scripts. playerMovement.enabled = false; playerShooting.enabled = false; //give the player cash to buy upgrades/stock with int points = Data.score / 10; if (points > 0) { WUMoney.AwardCurrency(points, "dust"); } }