示例#1
0
        /// <summary>
        /// Casts the spell w.
        /// </summary>
        /// <param name="target">The target.</param>
        /// <param name="priority">The priority.</param>
        private void CastSpellW(Obj_AI_Base target, SpellPriority priority)
        {
            SpellCastLocker.RunWithLock((int)WSpell.Slot, () =>
            {
                if (!WSpell.Ready || !IsValidTargetLocked(target, WSpell.Range))
                {
                    return;
                }

                var localHeroMana = 100 * LocalHero.Mana / LocalHero.MaxMana;

                var targetPrediction = WSpell.GetPrediction(target);
                switch (priority)
                {
                case SpellPriority.Harass:
                    if (localHeroMana > 55 && targetPrediction.HitChance >= HitChance.Medium)
                    {
                        WSpell.Cast(targetPrediction.CastPosition);
                    }
                    else if (localHeroMana > 30 && localHeroMana <= 55 &&
                             targetPrediction.HitChance >= HitChance.High)
                    {
                        WSpell.Cast(targetPrediction.CastPosition);
                    }
                    else if (localHeroMana <= 30 && targetPrediction.HitChance >= HitChance.VeryHigh)
                    {
                        WSpell.Cast(targetPrediction.CastPosition);
                    }
                    break;

                case SpellPriority.Farm:
                    if (localHeroMana > 30 && targetPrediction.HitChance >= HitChance.Low)
                    {
                        WSpell.Cast(targetPrediction.CastPosition);
                    }
                    break;

                case SpellPriority.Combo:
                    if (targetPrediction.HitChance >= HitChance.Medium)
                    {
                        WSpell.Cast(targetPrediction.CastPosition);
                    }
                    break;

                case SpellPriority.Force:
                    if (targetPrediction.HitChance >= HitChance.Low)
                    {
                        WSpell.Cast(targetPrediction.CastPosition);
                    }
                    break;

                default:
                    Logger.Log($"Caught ArgumentOutOfRangeException: {nameof(priority)}, {priority}", LogType.Error,
                               EventType.OnGameOnUpdateEvent);
                    break;
                }
            });
        }
示例#2
0
        /// <summary>
        /// Casts the spell w.
        /// </summary>
        /// <param name="castPosition">The cast position.</param>
        /// <param name="priority">The priority.</param>
        private void CastSpellW(Vector2 castPosition, SpellPriority priority)
        {
            SpellCastLocker.RunWithLock((int)WSpell.Slot, () =>
            {
                if (!WSpell.Ready)
                {
                    return;
                }

                var localHeroMana = 100 * LocalHero.Mana / LocalHero.MaxMana;

                switch (priority)
                {
                case SpellPriority.Harass:
                    if (localHeroMana > 55)
                    {
                        WSpell.Cast(castPosition);
                    }
                    else if (localHeroMana > 30 && localHeroMana <= 55)
                    {
                        WSpell.Cast(castPosition);
                    }
                    else if (localHeroMana <= 30)
                    {
                        WSpell.Cast(castPosition);
                    }
                    break;

                case SpellPriority.Farm:
                    if (localHeroMana > 30)
                    {
                        WSpell.Cast(castPosition);
                    }
                    break;

                case SpellPriority.Combo:
                case SpellPriority.Force:
                    WSpell.Cast(castPosition);
                    break;

                default:
                    Logger.Log($"Caught ArgumentOutOfRangeException: {nameof(priority)}, {priority}", LogType.Error,
                               EventType.OnGameOnUpdateEvent);
                    break;
                }
            });
        }