protected override void SolveInstance(IGH_DataAccess DA) { // Indata bool go = false; WR_Structure structure = null; List <int> modes = new List <int>(); System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); if (!DA.GetData(0, ref structure)) { return; } if (!DA.GetDataList(1, modes)) { return; } if (!DA.GetData(2, ref go)) { return; } if (go) { _resElems = new List <ResultElement>(); _log.Clear(); watch.Restart(); // Solve _solver = new WR_EigenSolver(structure); _solver.Solve(); watch.Stop(); _log.Add(String.Format("Solve system: {0}ms", watch.ElapsedMilliseconds)); watch.Restart(); if (_solver != null && structure != null) { _eigVals = new List <double>(); foreach (int mode in modes) { _eigVals.Add(_solver.SetResultsToMode(mode)); } watch.Stop(); _log.Add(String.Format("Analyse modes: {0}ms", watch.ElapsedMilliseconds)); watch.Restart(); // Extract results List <WR_IElement> elems = structure.GetAllElements(); _resElems.Clear(); for (int i = 0; i < elems.Count; i++) { if (elems[i] is WR_Element3d) { WR_Element3d el3d = (WR_Element3d)elems[i]; ResultElement re = new ResultElement(el3d); _resElems.Add(re); } } watch.Stop(); _log.Add(String.Format("Extract results: {0}ms", watch.ElapsedMilliseconds)); } } DA.SetDataList(0, _log); DA.SetDataList(1, _resElems); DA.SetDataList(2, _eigVals); }
protected override void SolveInstance(IGH_DataAccess DA) { // Indata bool go = false; WR_Structure structure = null; List<int> modes = new List<int>(); System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch(); if (!DA.GetData(0, ref structure)) { return; } if (!DA.GetDataList(1, modes)) { return; } if (!DA.GetData(2, ref go)) { return; } if (go) { _resElems = new List<ResultElement>(); _log.Clear(); watch.Restart(); // Solve _solver = new WR_EigenSolver(structure); _solver.Solve(); watch.Stop(); _log.Add(String.Format("Solve system: {0}ms", watch.ElapsedMilliseconds)); watch.Restart(); if (_solver != null && structure != null) { _eigVals = new List<double>(); foreach (int mode in modes) { _eigVals.Add(_solver.SetResultsToMode(mode)); } watch.Stop(); _log.Add(String.Format("Analyse modes: {0}ms", watch.ElapsedMilliseconds)); watch.Restart(); // Extract results List<WR_IElement> elems = structure.GetAllElements(); _resElems.Clear(); for (int i = 0; i < elems.Count; i++) { if (elems[i] is WR_Element3d) { WR_Element3d el3d = (WR_Element3d)elems[i]; ResultElement re = new ResultElement(el3d); _resElems.Add(re); } } watch.Stop(); _log.Add(String.Format("Extract results: {0}ms", watch.ElapsedMilliseconds)); } } DA.SetDataList(0, _log); DA.SetDataList(1, _resElems); DA.SetDataList(2, _eigVals); }
protected override void SolveInstance(IGH_DataAccess DA) { // Indata bool go = false; List<WR_Node3d> nodes = new List<WR_Node3d>(); List<WR_IElemRcp> beams = new List<WR_IElemRcp>(); int mode = 0; if (!DA.GetDataList(0, nodes)) { return; } if (!DA.GetDataList(1, beams)) { return; } if (!DA.GetData(2, ref mode)) { return; } if (!DA.GetData(3, ref go)) { return; } if (go) { resElems = new List<ResultElement>(); log.Clear(); log.Add("Structure invokation started"); // Create structure wrapper _structure = new WR_Structure(); // Add restraint nodes foreach (WR_Node3d n in nodes) _structure.AddNode(n); log.Add("" + nodes.Count + " nodes added to structure"); // Add elements foreach (WR_Elem3dRcp e in beams) _structure.AddElementRcp(e); log.Add("" + beams.Count + " elements added to structure"); // Add forces // Solve _solver = new WR_EigenSolver(_structure); _solver.Solve(); //structure.EigenSolve(mode); } if (_solver != null && _structure != null) { _eigVal =_solver.SetResultsToMode(mode); // Extract results List<WR_IElement> elems = _structure.GetAllElements(); resElems.Clear(); for (int i = 0; i < elems.Count; i++) { if (elems[i] is WR_Element3d) { WR_Element3d el3d = (WR_Element3d)elems[i]; ResultElement re = new ResultElement(el3d); resElems.Add(re); } } } DA.SetData(0, log); DA.SetDataList(1, resElems); DA.SetData(2, _eigVal); }
protected override void SolveInstance(IGH_DataAccess DA) { // Indata bool go = false; List <WR_Node3d> nodes = new List <WR_Node3d>(); List <WR_IElemRcp> beams = new List <WR_IElemRcp>(); int mode = 0; if (!DA.GetDataList(0, nodes)) { return; } if (!DA.GetDataList(1, beams)) { return; } if (!DA.GetData(2, ref mode)) { return; } if (!DA.GetData(3, ref go)) { return; } if (go) { resElems = new List <ResultElement>(); log.Clear(); log.Add("Structure invokation started"); // Create structure wrapper _structure = new WR_Structure(); // Add restraint nodes foreach (WR_Node3d n in nodes) { _structure.AddNode(n); } log.Add("" + nodes.Count + " nodes added to structure"); // Add elements foreach (WR_Elem3dRcp e in beams) { _structure.AddElementRcp(e); } log.Add("" + beams.Count + " elements added to structure"); // Add forces // Solve _solver = new WR_EigenSolver(_structure); _solver.Solve(); //structure.EigenSolve(mode); } if (_solver != null && _structure != null) { _eigVal = _solver.SetResultsToMode(mode); // Extract results List <WR_IElement> elems = _structure.GetAllElements(); resElems.Clear(); for (int i = 0; i < elems.Count; i++) { if (elems[i] is WR_Element3d) { WR_Element3d el3d = (WR_Element3d)elems[i]; ResultElement re = new ResultElement(el3d); resElems.Add(re); } } } DA.SetData(0, log); DA.SetDataList(1, resElems); DA.SetData(2, _eigVal); }