void specialShot()
        {
            WPbullet newBullet = Instantiate(currentBullet, spawnPoint.position, spawnPoint.transform.rotation);

            newBullet.passDirection(direction);
            Ammo--;
            if (Ammo <= 0)
            {
                changeBullet(ammonation);
            }
        }
    public void specialShoot()
    {
        WPbullet newBullet = Instantiate(currentBullet, spawnPoint.position, spawnPoint.transform.rotation);

        newBullet.passDirection(p, direction);
        specialBullet--;
        if (specialBullet <= 0)
        {
            specialBullet  = 0;
            bulletSpawning = shoot;
            currentBullet  = weaponBullet;
            if (p.getCanvas() == null)
            {
                return;
            }
            p.getCanvas().resetIngredientImage();
        }
    }
示例#3
0
        //ディフォルトの無限バレット
        public void NormalShot()
        {
            WPbullet newBullet = Instantiate(weaponBullet, spawnPoint.position, spawnPoint.transform.rotation);

            newBullet.passDirection(direction);
        }
    void shoot()
    {
        WPbullet newBullet = Instantiate(currentBullet, spawnPoint.position, spawnPoint.transform.rotation);

        newBullet.passDirection(p, direction);
    }