示例#1
0
        public static void CreateMenu()
        {
            Menu = MainMenu.AddMenu("PureTrundle", "Menu");
            Menu.AddGroupLabel("PureTrundle By Darakath");

            CMenu = Menu.AddSubMenu("Combo", "cMenu");
            CMenu.Add("W", new CheckBox("Use W"));
            CMenu.AddSeparator();
            CMenu.Add("E", new CheckBox("Use E"));
            CMenu.AddSeparator();
            CMenu.Add("R", new CheckBox("Use R"));
            CMenu.AddSeparator();
            CMenu.Add("BC", new CheckBox("Use Botrk/Cutlass"));
            CMenu.AddSeparator();
            CMenu.Add("TH", new CheckBox("Use Tiamat/Hydra"));

            HMenu = Menu.AddSubMenu("Harass", "hMenu");
            HMenu.Add("W", new CheckBox("Use W"));
            HMenu.AddSeparator();
            HMenu.Add("E", new CheckBox("Use E"));
            HMenu.AddSeparator();
            HMenu.Add("TH", new CheckBox("Use Tiamat/Hydra"));

            WMenu = Menu.AddSubMenu("Wave/Jungle Clear", "wMenu");
            WMenu.Add("QW", new CheckBox("Use Q for WaveClear", false));
            WMenu.AddSeparator();
            WMenu.Add("QJ", new CheckBox("Use Q for JungleClear", false));
            WMenu.AddSeparator();
            WMenu.Add("WW", new CheckBox("Use W for WaveClear", false));
            WMenu.AddSeparator();
            WMenu.Add("WJ", new CheckBox("Use W for JungleClear", false));
            WMenu.AddSeparator();
            WMenu.Add("TH", new CheckBox("Use Tiamat/Hydra"));

            MMenu = Menu.AddSubMenu("Mana", "mMenu");
            MMenu.Add("Q", new Slider("Mana for Q"));
            MMenu.Add("W", new Slider("Mana for W"));
            MMenu.Add("E", new Slider("Mana for E"));
            MMenu.Add("R", new Slider("Mana for R"));
            Menu.AddSeparator();
            MMenu.Add("WC", new Slider("Mana for WaveClear"));
            MMenu.Add("JF", new Slider("Mana for JungleFarm"));
            MMenu.Add("H", new Slider("Mana for Harass"));

            DMenu = Menu.AddSubMenu("Drawings", "dMenu");
            DMenu.Add("W", new CheckBox("Draw W Range", false));
            DMenu.Add("E", new CheckBox("Draw E Range", false));
            DMenu.Add("R", new CheckBox("Draw R Range"));
            DMenu.Add("RD", new CheckBox("HP Bar Indicator (Q+R+AA+Items)"));

            OMenu = Menu.AddSubMenu("Other", "oMenu");
            OMenu.Add("GC", new CheckBox("Auto Anti-GapCloser", false));
        }
示例#2
0
        public static void CreateMenu()
        {
            Menu = MainMenu.AddMenu("redRiven", "Menu");
            Menu.AddGroupLabel("redRiven By Darakath");
            Menu.AddSeparator();
            Menu.AddLabel("A reworked version of dRiven.");

            CMenu = Menu.AddSubMenu("Combo", "cMenu");
            CMenu.Add("q", new CheckBox("Use Q"));
            CMenu.AddSeparator();
            CMenu.Add("w", new CheckBox("Use W"));
            CMenu.AddSeparator();
            CMenu.Add("e", new CheckBox("Use E"));
            CMenu.AddSeparator();
            CMenu.Add("r", new CheckBox("Use R"));
            CMenu.AddSeparator();
            CMenu.Add("r2", new Slider("Use R2 Health Percent", 10));
            CMenu.AddSeparator();
            CMenu.Add("r1", new Slider("Use R1 Enemies", 2, 0, 5));

            HMenu = Menu.AddSubMenu("Harass", "hMenu");
            HMenu.Add("q", new CheckBox("Use Q"));
            HMenu.AddSeparator();
            HMenu.Add("w", new CheckBox("Use W"));
            HMenu.AddSeparator();
            HMenu.Add("e", new CheckBox("Use E"));

            WMenu = Menu.AddSubMenu("WaveClear", "wMenu");
            WMenu.Add("q", new CheckBox("Use Q"));
            WMenu.AddSeparator();
            WMenu.Add("w", new CheckBox("Use W"));
            WMenu.AddSeparator();
            WMenu.Add("e", new CheckBox("Use E"));

            JMenu = Menu.AddSubMenu("JungleClear", "jMenu");
            JMenu.Add("q", new CheckBox("Use Q"));
            JMenu.AddSeparator();
            JMenu.Add("w", new CheckBox("Use W"));
            JMenu.AddSeparator();
            JMenu.Add("e", new CheckBox("Use E"));

            MMenu = Menu.AddSubMenu("Misc", "mMenu");
            MMenu.Add("q", new CheckBox("Keep Q"));
            MMenu.Add("dr", new CheckBox("Draw R Range"));
            MMenu.Add("hp", new CheckBox("Draw HP Indicator"));
        }
示例#3
0
        private static void LoadMenuOKTW()
        {
            drawMenu = Config.AddSubMenu("Draw");
            drawMenu.Add("qRange", new CheckBox("Q range"));
            drawMenu.Add("wRange", new CheckBox("W range"));
            drawMenu.Add("eRange", new CheckBox("E range"));
            drawMenu.Add("rRange", new CheckBox("R range"));
            drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells"));

            QMenu = Config.AddSubMenu("Q Config");
            QMenu.Add("autoQ", new CheckBox("Auto Q"));
            QMenu.Add("AGCQ", new CheckBox("Q gapcloser"));
            QMenu.Add("harrasQ", new CheckBox("Harass Q"));
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team))
            {
                QMenu.Add("haras" + enemy.NetworkId, new CheckBox("Harass :" + enemy.ChampionName));
            }

            WMenu = Config.AddSubMenu("W Config");
            WMenu.Add("autoW", new CheckBox("Auto W"));
            WMenu.Add("AGCW", new CheckBox("AntiGapcloser W"));
            WMenu.Add("inter", new CheckBox("OnPossibleToInterrupt W"));

            EMenu = Config.AddSubMenu("E Config");
            EMenu.Add("autoE", new CheckBox("Auto E"));

            RMenu = Config.AddSubMenu("R Config");
            RMenu.Add("autoR", new CheckBox("Auto R"));

            FarmMenu = Config.AddSubMenu("Farm");
            FarmMenu.Add("farmE", new CheckBox("Lane clear E"));
            FarmMenu.Add("farmR", new CheckBox("Lane clear R"));
            FarmMenu.Add("Mana", new Slider("LaneClear Mana", 80));
            FarmMenu.Add("LCminions", new Slider("LaneClear minimum minions", 2, 0, 10));
            FarmMenu.Add("jungleQ", new CheckBox("Jungle clear Q"));
            FarmMenu.Add("jungleW", new CheckBox("Jungle clear W"));
            FarmMenu.Add("jungleE", new CheckBox("Jungle clear E"));
            FarmMenu.Add("jungleR", new CheckBox("Jungle clear R"));

            AniviaMenu = Config.AddSubMenu(Player.ChampionName);
            AniviaMenu.Add("AACombo", new CheckBox("Disable AA if can use E"));
        }
示例#4
0
        private static void LoadMenuOKTW()
        {
            drawMenu = Config.AddSubMenu("线圈");
            drawMenu.Add("qRange", new CheckBox("Q 范围"));
            drawMenu.Add("wRange", new CheckBox("W 范围"));
            drawMenu.Add("eRange", new CheckBox("E 范围"));
            drawMenu.Add("rRange", new CheckBox("R 范围"));
            drawMenu.Add("onlyRdy", new CheckBox("只显示无冷却技能"));

            QMenu = Config.AddSubMenu("Q 设置");
            QMenu.Add("autoQ", new CheckBox("自动 Q"));
            QMenu.Add("AGCQ", new CheckBox("Q 防突进"));
            QMenu.Add("harrasQ", new CheckBox("骚扰 Q"));
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.Team != Player.Team))
            {
                QMenu.Add("haras" + enemy.NetworkId, new CheckBox("骚扰 :" + enemy.ChampionName));
            }

            WMenu = Config.AddSubMenu("W 设置");
            WMenu.Add("autoW", new CheckBox("自动 W"));
            WMenu.Add("AGCW", new CheckBox("防突进 W"));
            WMenu.Add("inter", new CheckBox("可打断技能的目标 W"));

            EMenu = Config.AddSubMenu("E 设置");
            EMenu.Add("autoE", new CheckBox("自动 E"));

            RMenu = Config.AddSubMenu("R 设置");
            RMenu.Add("autoR", new CheckBox("自动 R"));

            FarmMenu = Config.AddSubMenu("农兵");
            FarmMenu.Add("farmE", new CheckBox("清线 E"));
            FarmMenu.Add("farmR", new CheckBox("清线 R"));
            FarmMenu.Add("Mana", new Slider("清线蓝量", 80));
            FarmMenu.Add("LCminions", new Slider("清线最低小兵数量", 2, 0, 10));
            FarmMenu.Add("jungleQ", new CheckBox("清野 Q"));
            FarmMenu.Add("jungleW", new CheckBox("清野 W"));
            FarmMenu.Add("jungleE", new CheckBox("清野 E"));
            FarmMenu.Add("jungleR", new CheckBox("清野 R"));

            AniviaMenu = Config.AddSubMenu(Player.ChampionName);
            AniviaMenu.Add("AACombo", new CheckBox("E无冷却时,屏蔽普攻"));
        }
示例#5
0
        public static void LoadOKTW()
        {
            Q = new Spell(SpellSlot.Q, 870);
            W = new Spell(SpellSlot.W, 580);
            E = new Spell(SpellSlot.E, 950);
            R = new Spell(SpellSlot.R, 600);

            Q.SetSkillshot(0.25f, 90, 1550, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.25f, 60, 1550, true, SkillshotType.SkillshotLine);

            missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q);

            drawMenu = Config.AddSubMenu("Drawings");
            drawMenu.Add("noti", new CheckBox("Show notification & line"));
            drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells"));
            drawMenu.Add("qRange", new CheckBox("Q range", false));
            drawMenu.Add("wRange", new CheckBox("W range", false));
            drawMenu.Add("eRange", new CheckBox("E range", false));
            drawMenu.Add("rRange", new CheckBox("R range", false));
            drawMenu.Add("Qhelp", new CheckBox("Show Q helper"));

            QMenu = Config.AddSubMenu("Q Config");
            QMenu.Add("autoQ", new CheckBox("Auto Q"));
            QMenu.Add("harrasQ", new CheckBox("Harass Q"));
            QMenu.Add("aimQ", new CheckBox("Auto aim Q missile"));

            WMenu = Config.AddSubMenu("W Config");
            WMenu.Add("autoW", new CheckBox("Auto W"));
            WMenu.Add("harrasW", new CheckBox("Harass W"));

            EMenu = Config.AddSubMenu("E Config");
            EMenu.Add("autoE", new CheckBox("Auto E"));
            EMenu.Add("harrasE", new CheckBox("Harras E"));
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                EMenu.Add("Eon" + enemy.NetworkId, new CheckBox("E : " + enemy.ChampionName));
            }
            EMenu.AddSeparator();
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                EMenu.Add("Egapcloser" + enemy.NetworkId, new CheckBox("Gapclose : " + enemy.ChampionName));
            }

            RMenu = Config.AddSubMenu("R Config");
            RMenu.Add("autoR", new CheckBox("R KS "));
            RMenu.Add("autoR2", new CheckBox("auto R fight logic + aim Q"));

            harassMenu = Config.AddSubMenu("Harass");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                harassMenu.Add("harras" + enemy.NetworkId, new CheckBox(enemy.ChampionName));
            }

            FarmMenu = Config.AddSubMenu("Farm");
            FarmMenu.Add("farmQ", new CheckBox("Lane clear Q"));
            FarmMenu.Add("farmW", new CheckBox("Lane clear W", false));
            FarmMenu.Add("Mana", new Slider("LaneClear Mana", 80));
            FarmMenu.Add("LCminions", new Slider("LaneClear minimum minions", 2, 0, 10));
            FarmMenu.Add("jungleQ", new CheckBox("Jungle clear Q"));
            FarmMenu.Add("jungleW", new CheckBox("Jungle clear W"));

            Game.OnUpdate += Game_OnGameUpdate;
            Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget;
            AntiGapcloser.OnEnemyGapcloser     += AntiGapcloser_OnEnemyGapcloser;
            Drawing.OnDraw      += Drawing_OnDraw;
            GameObject.OnCreate += SpellMissile_OnCreateOld;
            GameObject.OnDelete += Obj_SpellMissile_OnDelete;
        }
示例#6
0
        public static void LoadOKTW()
        {
            Q  = new Spell(SpellSlot.Q, 625f);
            W  = new Spell(SpellSlot.W, 550f);
            E  = new Spell(SpellSlot.E);
            R  = new Spell(SpellSlot.R, 625f);
            FR = new Spell(SpellSlot.R, 1000f);

            Q.SetTargetted(0.25f, 1400f);
            W.SetSkillshot(0.3f, 80f, float.MaxValue, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.20f, 250f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            FR.SetSkillshot(0.20f, 250f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            flash = Player.GetSpellSlot("summonerflash");

            drawMenu = Config.AddSubMenu("Draw");
            drawMenu.Add("qRange", new CheckBox("Q range"));
            drawMenu.Add("wRange", new CheckBox("W range"));
            drawMenu.Add("rRange", new CheckBox("R range"));
            drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells"));

            QMenu = Config.AddSubMenu("Q Config");
            QMenu.Add("autoQ", new CheckBox("Auto Q"));
            QMenu.Add("harrasQ", new CheckBox("Harass Q"));

            WMenu = Config.AddSubMenu("W Config");
            WMenu.Add("autoW", new CheckBox("Auto W"));
            WMenu.Add("harrasW", new CheckBox("Harass W"));

            EMenu = Config.AddSubMenu("E Config");
            EMenu.Add("autoE", new CheckBox("Auto E stack stun"));

            RMenu = Config.AddSubMenu("R Config");
            RMenu.AddLabel("0 : Normal");
            RMenu.AddLabel("1 : Always");
            RMenu.AddLabel("2 : Never");
            RMenu.AddLabel("3 : Always Stun");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                RMenu.Add("UM" + enemy.NetworkId, new Slider(enemy.ChampionName, 0, 0, 3));
            }
            RMenu.AddSeparator();
            RMenu.Add("autoRks", new CheckBox("Auto R KS"));
            RMenu.Add("autoRcombo", new CheckBox("Auto R Combo if stun is ready"));
            RMenu.Add("rCount", new Slider("Auto R x enemies", 3, 2, 5));
            RMenu.Add("tibers", new CheckBox("Tibbers Auto Pilot"));

            if (flash != SpellSlot.Unknown)
            {
                RMenu.Add("rCountFlash", new Slider("Auto flash + R stun x enemies", 4, 2, 5));
            }

            FarmMenu = Config.AddSubMenu("Farm");
            FarmMenu.Add("farmQ", new CheckBox("Farm Q"));
            FarmMenu.Add("farmW", new CheckBox("Lane clear W"));
            FarmMenu.Add("Mana", new Slider("LaneClear Mana", 60));

            Game.OnUpdate       += Game_OnGameUpdate;
            GameObject.OnCreate += Obj_AI_Base_OnCreate;
            Drawing.OnDraw      += Drawing_OnDraw;
        }
示例#7
0
        public static void Execute()
        {
            if (Player.Instance.ChampionName != ChampName)
            {
                return;
            }

            menuIni = MainMenu.AddMenu("KappaDarius", "KappaDarius");
            menuIni.AddGroupLabel("Darius The Dank Memes Master!");
            menuIni.AddGroupLabel("Global Settings");
            menuIni.Add("Items", new CheckBox("Use Items?"));
            menuIni.Add("Combo", new CheckBox("Use Combo?"));
            menuIni.Add("Harass", new CheckBox("Use Harass?"));
            menuIni.Add("Clear", new CheckBox("Use Clear?"));
            menuIni.Add("Drawings", new CheckBox("Use Drawings?"));
            menuIni.Add("KillSteal", new CheckBox("Use KillSteal?"));

            QMenu = menuIni.AddSubMenu("Q Settings");
            QMenu.AddGroupLabel("Q Settings");
            QMenu.Add("Combo", new CheckBox("Q Combo"));
            QMenu.Add("Harass", new CheckBox("Q Harass"));
            QMenu.AddGroupLabel("Q LaneClear Settings");
            QMenu.Add("Clear", new CheckBox("Q LaneClear"));
            QMenu.Add("Qlc", new Slider("Q On Hit Minions >=", 3, 1, 10));
            QMenu.AddSeparator();
            QMenu.AddGroupLabel("Extra Settings");
            QMenu.Add("QE", new CheckBox("Always Q Before E", false));
            QMenu.Add("Stick", new CheckBox("Stick to Target while Casting Q"));
            QMenu.Add("QAA", new CheckBox("Use Q if AA is in Cooldown", false));
            QMenu.Add("range", new CheckBox("Dont Cast Q when Enemy in AA range", false));
            QMenu.Add("Flee", new CheckBox("Q On Flee (Ignores Stick to target)"));
            QMenu.Add("QFlee", new Slider("Cast Q flee When HP is below %", 90, 0, 100));
            QMenu.Add("Qaoe", new CheckBox("Auto Q AoE"));
            QMenu.Add("Qhit", new Slider("Q Aoe Hit >=", 3, 1, 5));

            WMenu = menuIni.AddSubMenu("W Settings");
            WMenu.AddGroupLabel("W Settings");
            WMenu.Add("Combo", new CheckBox("W Combo"));
            WMenu.Add("Harass", new CheckBox("W Harass"));
            WMenu.Add("Clear", new CheckBox("W LaneClear"));
            WMenu.AddGroupLabel("Extra Settings");
            WMenu.Add("AAr", new CheckBox("W AA Reset"));

            EMenu = menuIni.AddSubMenu("E Settings");
            EMenu.AddGroupLabel("E Settings");
            EMenu.Add("Combo", new CheckBox("E Combo"));
            EMenu.Add("Harass", new CheckBox("E Harass"));
            EMenu.AddGroupLabel("Extra Settings");
            EMenu.Add("Interrupt", new CheckBox("E To Interrupt"));

            RMenu = menuIni.AddSubMenu("R Settings");
            RMenu.AddGroupLabel("R Settings");
            RMenu.Add("Combo", new CheckBox("R Combo Finisher"));
            RMenu.Add("stack", new CheckBox("Use R On Stacks", false));
            RMenu.Add("count", new Slider("Cast R On Stacks >=", 5, 0, 5));
            RMenu.Add("SaveR", new CheckBox("Dont Ult if target killable with AA", false));
            RMenu.Add("SR", new Slider("Dont Use Ult if target can be kill With X AA", 1, 0, 6));
            RMenu.Add("semiR", new KeyBind("Semi-Auto R", false, KeyBind.BindTypes.HoldActive));

            KillStealMenu = menuIni.AddSubMenu("KillSteal");
            KillStealMenu.AddGroupLabel("KillSteal Settings");
            KillStealMenu.Add("Rks", new CheckBox("R KillSteal"));

            if (Player.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerDot")) != null)
            {
                KillStealMenu.Add("IGP", new CheckBox("Ignite + Passive Kill"));
                KillStealMenu.Add("IG", new CheckBox("Ignite Only", false));
                KillStealMenu.AddLabel("Iginte + Passive takes in account Max Ignite + Passive dmg");
                Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            }

            ManaMenu = menuIni.AddSubMenu("Mana Manager");
            ManaMenu.AddGroupLabel("Harass");
            ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lane Clear");
            ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100));

            ItemsMenu = menuIni.AddSubMenu("Items");
            ItemsMenu.AddGroupLabel("Items Settings");
            ItemsMenu.Add("Hydra", new CheckBox("Use Hydra / Timat / Titanic"));
            ItemsMenu.Add("useGhostblade", new CheckBox("Use Youmuu's Ghostblade"));
            ItemsMenu.Add("UseBOTRK", new CheckBox("Use Blade of the Ruined King"));
            ItemsMenu.Add("UseBilge", new CheckBox("Use Bilgewater Cutlass"));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("eL", new Slider("Use On Enemy health", 65, 0, 100));
            ItemsMenu.Add("oL", new Slider("Use On My health", 65, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));
            DrawMenu.AddSeparator();
            DrawMenu.AddGroupLabel("Ultimate Drawings");
            DrawMenu.Add("DrawD", new CheckBox("Draw R Damage"));
            DrawMenu.Add("Killable", new CheckBox("Draw Killable"));
            DrawMenu.Add("Stacks", new CheckBox("Draw Passive Stacks"));
            DrawMenu.Add("PPx", new Slider("Passive Stacks Position X", 100, 0, 150));
            DrawMenu.Add("PPy", new Slider("Passive Stacks Position Y", 100, 0, 150));
            DrawMenu.Add("RHealth", new CheckBox("Draw After R health"));
            DrawMenu.Add("RHx", new Slider("After R health Position", 135, 0, 150));

            Q = new Spell.Active(SpellSlot.Q, 400);
            W = new Spell.Active(SpellSlot.W, 300);
            E = new Spell.Skillshot(SpellSlot.E, 550, SkillShotType.Cone, 250, 666, 100);
            R = new Spell.Targeted(SpellSlot.R, 460);

            Game.OnUpdate                    += OnUpdate;
            Drawing.OnDraw                   += OnDraw;
            Drawing.OnEndScene               += OnEndScene;
            Orbwalker.OnPostAttack           += OnAfterAttack;
            Obj_AI_Base.OnSpellCast          += Obj_AI_Base_OnSpellCast;
            Interrupter.OnInterruptableSpell += OnInterruptableTarget;
        }
示例#8
0
        public static void Execute()
        {
            if (Player.Instance.ChampionName != ChampName)
            {
                return;
            }

            menuIni = MainMenu.AddMenu("KappaDarius", "KappaDarius");
            menuIni.AddGroupLabel("Darius The Dank Memes Master!");
            menuIni.AddGroupLabel("Global Settings");
            menuIni.Add("Items", new CheckBox("Item Kullanilsin?"));
            menuIni.Add("Combo", new CheckBox("Kullan Kombo?"));
            menuIni.Add("Harass", new CheckBox("Durtme Kullan?"));
            menuIni.Add("Clear", new CheckBox("Temizleme Kullan?"));
            menuIni.Add("Drawings", new CheckBox("Gosterge Kullan?"));
            menuIni.Add("KillSteal", new CheckBox("Oldurme sekli kullan?"));

            QMenu = menuIni.AddSubMenu("Q Settings");
            QMenu.AddGroupLabel("Q Settings");
            QMenu.Add("Combo", new CheckBox("Komboda Q"));
            QMenu.Add("Harass", new CheckBox("Durtmede Q"));
            QMenu.AddGroupLabel("Q LaneClear Settings");
            QMenu.Add("Clear", new CheckBox("Koridor Temizlemede Q"));
            QMenu.Add("Qlc", new Slider("Minyona son vurus Q >=", 3, 1, 10));
            QMenu.AddSeparator();
            QMenu.AddGroupLabel("Extra Settings");
            QMenu.Add("QE", new CheckBox("E den once surekli Q", false));
            QMenu.Add("Stick", new CheckBox("Secili hedefe Q"));
            QMenu.Add("QAA", new CheckBox("AA beklemede ise Q kullan", false));
            QMenu.Add("range", new CheckBox("AA araliginda dusman oldugunda Q atmayin", false));
            QMenu.Add("Flee", new CheckBox("Kacarken Q (Secili hedefi yok sayar)"));
            QMenu.Add("QFlee", new Slider("Kacarken Q canim sundan dusukse %", 90));
            QMenu.Add("Qaoe", new CheckBox("Otomatik Q AoE"));
            QMenu.Add("Qhit", new Slider("Q Aoe Hit >=", 3, 1, 5));

            WMenu = menuIni.AddSubMenu("W Settings");
            WMenu.AddGroupLabel("W Settings");
            WMenu.Add("Combo", new CheckBox("Komboda W"));
            WMenu.Add("Harass", new CheckBox("Durtmede W"));
            WMenu.Add("Clear", new CheckBox("Koridor temizlemede W"));
            WMenu.AddGroupLabel("Extra Settings");
            WMenu.Add("AAr", new CheckBox("W ile AA sifirla"));

            EMenu = menuIni.AddSubMenu("E Settings");
            EMenu.AddGroupLabel("E Settings");
            EMenu.Add("Combo", new CheckBox("Komboda E"));
            EMenu.Add("Harass", new CheckBox("Durtmede E"));
            EMenu.AddGroupLabel("Extra Settings");
            EMenu.Add("Interrupt", new CheckBox("Keserken E"));

            RMenu = menuIni.AddSubMenu("R Settings");
            RMenu.AddGroupLabel("R Settings");
            RMenu.Add("Combo", new CheckBox("Kombo bitirmede R"));
            RMenu.Add("stack", new CheckBox("Pasif biriktirmede R", false));
            RMenu.Add("count", new Slider("R icin gereken pasif >=", 5, 0, 5));
            RMenu.Add("SaveR", new CheckBox("Hedef AA ile olucekse R kullanma", false));
            RMenu.Add("SR", new Slider("Dont Use Ult if target can be kill With X AA", 1, 0, 6));
            RMenu.Add("semiR", new KeyBind("Yari otomatik R", false, KeyBind.BindTypes.HoldActive));

            KillStealMenu = menuIni.AddSubMenu("KillSteal");
            KillStealMenu.AddGroupLabel("KillSteal Settings");
            KillStealMenu.Add("Rks", new CheckBox("R ile oldur"));

            if (Player.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerDot")) != null)
            {
                KillStealMenu.Add("IGP", new CheckBox("Tutustur + Pasif ile oldur"));
                KillStealMenu.Add("IG", new CheckBox("Sadece Tutustur", false));
                KillStealMenu.AddLabel("Tutustur + Pasif, Max Tutustur + Pasif hasarini hesaba katar.");
                Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            }

            ManaMenu = menuIni.AddSubMenu("Mana Manager");
            ManaMenu.AddGroupLabel("Harass");
            ManaMenu.Add("harassmana", new Slider("Durtme Mana %", 75));
            ManaMenu.AddGroupLabel("Lane Clear");
            ManaMenu.Add("lanemana", new Slider("Koridor temizleme Mana %", 60));

            ItemsMenu = menuIni.AddSubMenu("Items");
            ItemsMenu.AddGroupLabel("Items Settings");
            ItemsMenu.Add("Hydra", new CheckBox("Kullan Hydra / Timat / Titanic"));
            ItemsMenu.Add("useGhostblade", new CheckBox("Kullan Youmuu's Ghostblade"));
            ItemsMenu.Add("UseBOTRK", new CheckBox("Kullan Mahvolmus"));
            ItemsMenu.Add("UseBilge", new CheckBox("Kullan Bilgewater Palasi"));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("eL", new Slider("Use On Enemy health", 65));
            ItemsMenu.Add("oL", new Slider("Use On My health", 65));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Goster Q"));
            DrawMenu.Add("W", new CheckBox("Goster W"));
            DrawMenu.Add("E", new CheckBox("Goster E"));
            DrawMenu.Add("R", new CheckBox("Goster R"));
            DrawMenu.AddSeparator();
            DrawMenu.AddGroupLabel("Ultimate Drawings");
            DrawMenu.Add("DrawD", new CheckBox("Goster R Hasari"));
            DrawMenu.Add("Killable", new CheckBox("Goster Oldurulebilir"));
            DrawMenu.Add("Stacks", new CheckBox("Goster Pasif Sayisi"));
            DrawMenu.Add("PPx", new Slider("Passive Stacks Position X", 100, 0, 150));
            DrawMenu.Add("PPy", new Slider("Passive Stacks Position Y", 100, 0, 150));
            DrawMenu.Add("RHealth", new CheckBox("Goster R den sonra kalicak cani"));
            DrawMenu.Add("RHx", new Slider("After R health Position", 135, 0, 150));

            Q = new Spell.Active(SpellSlot.Q, 400);
            W = new Spell.Active(SpellSlot.W, 300);
            E = new Spell.Skillshot(SpellSlot.E, 550, SkillShotType.Cone, 250, 666, 100);
            R = new Spell.Targeted(SpellSlot.R, 460);

            Game.OnUpdate                    += OnUpdate;
            Drawing.OnDraw                   += OnDraw;
            Drawing.OnEndScene               += OnEndScene;
            Orbwalker.OnPostAttack           += OnAfterAttack;
            Obj_AI_Base.OnSpellCast          += Obj_AI_Base_OnSpellCast;
            Interrupter.OnInterruptableSpell += OnInterruptableTarget;
        }
示例#9
0
        public static void LoadOKTW()
        {
            Q  = new Spell(SpellSlot.Q, 625f);
            W  = new Spell(SpellSlot.W, 550f);
            E  = new Spell(SpellSlot.E);
            R  = new Spell(SpellSlot.R, 625f);
            FR = new Spell(SpellSlot.R, 1000f);

            Q.SetTargetted(0.25f, 1400f);
            W.SetSkillshot(0.3f, 80f, float.MaxValue, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.25f, 180f, float.MaxValue, false, SkillshotType.SkillshotCircle);
            FR.SetSkillshot(0.25f, 180f, float.MaxValue, false, SkillshotType.SkillshotCircle);

            flash = Player.GetSpellSlot("summonerflash");

            drawMenu = Config.AddSubMenu("线圈");
            drawMenu.Add("qRange", new CheckBox("Q 范围"));
            drawMenu.Add("wRange", new CheckBox("W 范围"));
            drawMenu.Add("rRange", new CheckBox("R 范围"));
            drawMenu.Add("onlyRdy", new CheckBox("只显示无冷却技能"));

            QMenu = Config.AddSubMenu("Q 设置");
            QMenu.Add("autoQ", new CheckBox("自动 Q"));
            QMenu.Add("harrasQ", new CheckBox("骚扰 Q"));

            WMenu = Config.AddSubMenu("W 设置");
            WMenu.Add("autoW", new CheckBox("自动 W"));
            WMenu.Add("harrasW", new CheckBox("骚扰 W"));

            EMenu = Config.AddSubMenu("E 设置");
            EMenu.Add("autoE", new CheckBox("自动叠加E"));

            RMenu = Config.AddSubMenu("R 设置");
            RMenu.AddLabel("0 : 普通");
            RMenu.AddLabel("1 : 一直");
            RMenu.AddLabel("2 : 从不");
            RMenu.AddLabel("3 : 可晕眩时");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                RMenu.Add("UM" + enemy.NetworkId, new Slider(enemy.ChampionName, 0, 0, 3));
            }
            RMenu.AddSeparator();
            RMenu.Add("autoRks", new CheckBox("自动 R 抢头"));
            RMenu.Add("autoRcombo", new CheckBox("连招自动R,如果可晕眩"));
            RMenu.Add("rCount", new Slider("自动 R X 数量", 3, 2, 5));
            RMenu.Add("tibers", new CheckBox("自动移动熊"));

            if (flash != SpellSlot.Unknown)
            {
                RMenu.Add("rCountFlash", new Slider("自动闪现 + R 可击晕敌人数量", 4, 2, 5));
            }

            FarmMenu = Config.AddSubMenu("农兵");
            FarmMenu.Add("farmQ", new CheckBox("尾兵 Q"));
            FarmMenu.Add("farmW", new CheckBox("清线 W"));
            FarmMenu.Add("Mana", new Slider("清线蓝量", 60));

            Game.OnUpdate       += Game_OnGameUpdate;
            GameObject.OnCreate += Obj_AI_Base_OnCreate;
            Drawing.OnDraw      += Drawing_OnDraw;
        }
示例#10
0
        private static void OnLoaded(EventArgs args)
        {
            if (Player.Instance.ChampionName != "Morgana")
            {
                return;
            }
            Bootstrap.Init(null);
            Q = new Spell.Skillshot(SpellSlot.Q, 1200, SkillShotType.Linear, (int)250f, (int)1200f, (int)80f);
            W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, (int)250f, (int)2200f, (int)400f);
            E = new Spell.Targeted(SpellSlot.E, 750);
            R = new Spell.Active(SpellSlot.R, 600);

            MorgMenu = MainMenu.AddMenu("B.Morgana", "bloodimirmorgana");
            MorgMenu.AddGroupLabel("Bloodimir.Morgana");
            MorgMenu.AddSeparator();
            MorgMenu.AddLabel("An Addon made my Bloodimir/turkey");

            ComboMenu = MorgMenu.AddSubMenu("Combo", "sbtw");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddSeparator();
            ComboMenu.Add("usecomboq", new CheckBox("Use Q"));
            ComboMenu.Add("usecombow", new CheckBox("Use W"));
            ComboMenu.Add("usecombor", new CheckBox("Use R"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("rslider", new Slider("Minimum people for R", 1, 0, 5));

            QMenu = MorgMenu.AddSubMenu("Q Settings", "qsettings");
            QMenu.AddGroupLabel("Q Settings");
            QMenu.AddSeparator();
            QMenu.Add("qmin", new Slider("Min Range", 200, 0, (int)Q.Range));
            QMenu.Add("qmax", new Slider("Max Range", (int)Q.Range, 0, (int)Q.Range));
            QMenu.AddSeparator();
            foreach (var obj in ObjectManager.Get <AIHeroClient>().Where(obj => obj.Team != Me.Team))
            {
                QMenu.Add("bind" + obj.ChampionName.ToLower(), new CheckBox("Bind " + obj.ChampionName));
            }
            QMenu.AddSeparator();
            QMenu.AddLabel("EB's common prediction and hitchance is still beta and sometimes it wont cast Q." +
                           Environment.NewLine + "But it works just fine if you use Medium hitchance prediction." +
                           Environment.NewLine +
                           "This allows Q to cast more but also a slightly smaller bind success percentage.");
            QMenu.AddSeparator();
            QMenu.Add("mediumpred", new CheckBox("MEDIUM Bind Hitchance Prediction / Disabled = High", false));

            WMenu = MorgMenu.AddSubMenu("W Settings", "wsettings");
            WMenu.AddGroupLabel("W Settings");
            WMenu.AddSeparator();
            WMenu.Add("wmax", new Slider("Max Range", (int)W.Range, 0, (int)W.Range));
            WMenu.Add("wmin", new Slider("Min Range", 124, 0, (int)W.Range));
            WMenu.AddSeparator();
            WMenu.Add("mediumpred", new CheckBox("MEDIUM Soil Hitchance Prediction / Disabled = High"));

            SkinMenu = MorgMenu.AddSubMenu("Skin Changer", "skin");
            SkinMenu.AddGroupLabel("Choose the desired skin");

            var skinchange = SkinMenu.Add("sID", new Slider("Skin", 0, 0, 6));
            var sID        = new[]
            { "Default", "Exiled", "Sinful Succulence", "Blade Mistress", "Blackthorn", "Ghost Bride", "Victorius" };

            skinchange.DisplayName    = sID[skinchange.CurrentValue];
            skinchange.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs)
            {
                sender.DisplayName = sID[changeArgs.NewValue];
                if (MiscMenu["debug"].Cast <CheckBox>().CurrentValue)
                {
                    Chat.Print("skin-changed");
                }
            };

            MiscMenu = MorgMenu.AddSubMenu("Misc", "misc");
            MiscMenu.AddGroupLabel("KS");
            MiscMenu.AddSeparator();
            MiscMenu.Add("ksq", new CheckBox("KS with Q"));
            MiscMenu.AddSeparator();
            MiscMenu.AddGroupLabel("Interrupt");
            MiscMenu.AddSeparator();
            MiscMenu.Add("intq", new CheckBox("Q to Interrupt"));
            MiscMenu.Add("dashq", new CheckBox("Q on Dashing"));
            MiscMenu.Add("immoq", new CheckBox("Q on Immobile"));
            MiscMenu.Add("immow", new CheckBox("W on Immobile"));
            MiscMenu.AddSeparator();
            MiscMenu.Add("support", new CheckBox("Support Mode", false));
            MiscMenu.Add("debug", new CheckBox("Debug", false));

            DrawMenu = MorgMenu.AddSubMenu("Drawings", "drawings");
            DrawMenu.AddGroupLabel("Drawings");
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawq", new CheckBox("Draw Q"));
            DrawMenu.Add("draww", new CheckBox("Draw W"));

            LaneClear = MorgMenu.AddSubMenu("Lane Clear", "laneclear");
            LaneClear.AddGroupLabel("Lane Clear Settings");
            LaneClear.Add("LCW", new CheckBox("Use W"));

            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Game.OnTick           += Tick;
            Drawing.OnDraw        += OnDraw;
            Orbwalker.OnPreAttack += Orbwalker_OnPreAttack;
        }
示例#11
0
        public static void Execute()
        {
            menuIni = new Menu("Darius", "Darius#", true);
            menuIni.Add(new MenuSeparator("note", "Darius The Dank Memes Master!"));
            menuIni.Add(new MenuSeparator("setting", "Global Settings"));
            //menuIni.Add("Items", new CheckBox("Use Items?"));
            menuIni.Add(new MenuBool("Combo", "Use Combo?"));
            menuIni.Add(new MenuBool("Harass", "Use Harass?"));
            menuIni.Add(new MenuBool("Clear", "Use Clear?"));
            menuIni.Add(new MenuBool("Drawings", "Use Drawings?"));
            menuIni.Add(new MenuBool("KillSteal", "Use KillSteal?"));

            QMenu = menuIni.Add(new Menu("qset", "Q Settings"));
            QMenu.Add(new MenuSeparator("qset1", "Q Settings"));
            QMenu.Add(new MenuBool("Combo", "Q Combo"));
            QMenu.Add(new MenuBool("Harass", "Q Harass"));
            QMenu.Add(new MenuSeparator("qset2", "Q LaneClear Settings"));
            QMenu.Add(new MenuBool("Clear", "Q LaneClear"));
            QMenu.Add(new MenuSlider("Qlc", "Q On Hit Minions >=", 3, 1, 10));
            QMenu.Add(new MenuSeparator("extset", "Extra Settings"));
            QMenu.Add(new MenuBool("QE", "Always Q Before E", false));
            QMenu.Add(new MenuBool("Stick", "Stick to Target while Casting Q"));
            QMenu.Add(new MenuBool("QAA", "Use Q if AA is in Cooldown", false));
            QMenu.Add(new MenuBool("range", "Dont Cast Q when Enemy in AA range", false));
            QMenu.Add(new MenuBool("Flee", "Q On Flee (Ignores Stick to target)"));
            QMenu.Add(new MenuSlider("QFlee", "Cast Q flee When HP is below %", 90));
            QMenu.Add(new MenuBool("Qaoe", "Auto Q AoE"));
            QMenu.Add(new MenuSlider("Qhit", "Q Aoe Hit >=", 3, 1, 5));

            WMenu = menuIni.Add(new Menu("wset", "W Settings"));
            WMenu.Add(new MenuSeparator("w", "W Settings"));
            WMenu.Add(new MenuBool("Combo", "W Combo"));
            WMenu.Add(new MenuBool("Harass", "W Harass"));
            WMenu.Add(new MenuBool("Clear", "W LaneClear"));
            WMenu.Add(new MenuSeparator("w2", "Extra Settings"));
            WMenu.Add(new MenuBool("AAr", "W AA Reset"));

            EMenu = menuIni.Add(new Menu("eset", "E Settings"));
            EMenu.Add(new MenuSeparator("e1", "E Settings"));
            EMenu.Add(new MenuBool("Combo", "E Combo"));
            EMenu.Add(new MenuBool("Harass", "E Harass"));
            EMenu.Add(new MenuSeparator("e2", "Extra Settings"));
            EMenu.Add(new MenuBool("Interrupt", "E To Interrupt"));

            RMenu = menuIni.Add(new Menu("rset", "R Settings"));
            RMenu.Add(new MenuSeparator("r1", "R Settings"));
            RMenu.Add(new MenuBool("Combo", "R Combo Finisher"));
            RMenu.Add(new MenuBool("stack", "Use R On Stacks", false));
            RMenu.Add(new MenuSlider("count", "Cast R On Stacks >=", 5, 0, 5));
            RMenu.Add(new MenuBool("SaveR", "Dont Ult if target killable with AA", false));
            RMenu.Add(new MenuSlider("SR", "Dont Use Ult if target can be kill With X AA", 1, 0, 6));
            RMenu.Add(new MenuKeyBind("semiR", "Semi-Auto R", System.Windows.Forms.Keys.T, KeyBindType.Press));

            KillStealMenu = menuIni.Add(new Menu("ksset", "KillSteal"));
            KillStealMenu.Add(new MenuSeparator("k1", "KillSteal Settings"));
            KillStealMenu.Add(new MenuBool("Rks", "R KillSteal"));
            if (ObjectManager.Player.Spellbook.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerDot")) != null)
            {
                KillStealMenu.Add(new MenuBool("IGP", "Ignite + Passive Kill"));
                KillStealMenu.Add(new MenuBool("IG", "Ignite Only", false));
                KillStealMenu.Add(new MenuSeparator("k2", "Iginte + Passive takes in account Max Ignite + Passive dmg"));
                Ignite = new Spell(ObjectManager.Player.GetSpellSlot("summonerdot"), 600);
            }

            ManaMenu = menuIni.Add(new Menu("manaset", "Mana Manager"));
            ManaMenu.Add(new MenuSeparator("hmana", "Harass"));
            ManaMenu.Add(new MenuSlider("harassmana", "Harass Mana %", 75));
            ManaMenu.Add(new MenuSeparator("lclear", "Lane Clear"));
            ManaMenu.Add(new MenuSlider("lanemana", "Lane Clear Mana %", 60));

            DrawMenu = menuIni.Add(new Menu("drawing", "Drawings"));
            DrawMenu.Add(new MenuSeparator("d1", "Drawing Settings"));
            DrawMenu.Add(new MenuBool("Q", "Draw Q"));
            DrawMenu.Add(new MenuBool("W", "Draw W"));
            DrawMenu.Add(new MenuBool("E", "Draw E"));
            DrawMenu.Add(new MenuBool("R", "Draw R"));
            DrawMenu.Add(new MenuSeparator("d2", "Ultimate Drawings"));
            DrawMenu.Add(new MenuBool("DrawD", "Draw R Damage"));
            DrawMenu.Add(new MenuBool("Killable", "Draw Killable"));
            DrawMenu.Add(new MenuBool("Stacks", "Draw Passive Stacks"));
            DrawMenu.Add(new MenuSlider("PPx", "Passive Stacks Position X", 100, 0, 150));
            DrawMenu.Add(new MenuSlider("PPy", "Passive Stacks Position Y", 100, 0, 150));
            DrawMenu.Add(new MenuBool("RHealth", "Draw After R health"));
            DrawMenu.Add(new MenuSlider("RHx", "After R health Position", 135, 0, 150));
            menuIni.Attach();

            Q = new Spell(SpellSlot.Q, 400f);
            W = new Spell(SpellSlot.W, 300f);
            E = new Spell(SpellSlot.E, 550f);
            R = new Spell(SpellSlot.R, 475f);

            E.SetSkillshot(0.25f, 80f, 1000f, false, SkillshotType.Cone);
            R.SetTargetted(0.5f, 1000f);

            //AIBaseClient.OnBuffGain += AIBaseClient_OnBuffGain;
            Game.OnUpdate      += OnUpdate;
            Drawing.OnDraw     += OnDraw;
            Drawing.OnEndScene += OnEndScene;
            Orbwalker.OnAction += OnAfterAttack;
            //Orbwalk.OnPostAttack += Orbwalk_OnPostAttack;
            AIBaseClient.OnProcessSpellCast += AIBaseClient_OnProcessSpellCast;
            Interrupter.OnInterrupterSpell  += Interrupter_OnInterrupterSpell;
        }
示例#12
0
        public static void LoadOKTW()
        {
            Q = new Spell(SpellSlot.Q, 870);
            W = new Spell(SpellSlot.W, 580);
            E = new Spell(SpellSlot.E, 950);
            R = new Spell(SpellSlot.R, 600);

            Q.SetSkillshot(0.25f, 90, 1550, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.25f, 60, 1550, true, SkillshotType.SkillshotLine);

            missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q);

            missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q);

            drawMenu = Config.AddSubMenu("线圈");
            drawMenu.Add("noti", new CheckBox("显示提示 & 线"));
            drawMenu.Add("onlyRdy", new CheckBox("只显示无冷却技能"));
            drawMenu.Add("qRange", new CheckBox("Q 范围", false));
            drawMenu.Add("wRange", new CheckBox("W 范围", false));
            drawMenu.Add("eRange", new CheckBox("E 范围", false));
            drawMenu.Add("rRange", new CheckBox("R 范围", false));
            drawMenu.Add("Qhelp", new CheckBox("显示 Q助手"));

            QMenu = Config.AddSubMenu("Q 设置");
            QMenu.Add("autoQ", new CheckBox("自动 Q"));
            QMenu.Add("harrasQ", new CheckBox("骚扰 Q"));
            QMenu.Add("aimQ", new CheckBox("自动校准 Q 物体"));

            WMenu = Config.AddSubMenu("W 设置");
            WMenu.Add("autoW", new CheckBox("自动 W"));
            WMenu.Add("harrasW", new CheckBox("骚扰 W"));

            EMenu = Config.AddSubMenu("E 设置");
            EMenu.Add("autoE", new CheckBox("自动 E"));
            EMenu.Add("harrasE", new CheckBox("骚扰 E"));
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                EMenu.Add("Eon" + enemy.NetworkId, new CheckBox("E : " + enemy.ChampionName));
            }
            EMenu.AddSeparator();
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                EMenu.Add("Egapcloser" + enemy.NetworkId, new CheckBox("Gapclose : " + enemy.ChampionName));
            }

            RMenu = Config.AddSubMenu("R 设置");
            RMenu.Add("autoR", new CheckBox("R 抢头 "));
            RMenu.Add("autoR2", new CheckBox("自动 团战R逻辑 + Q 校准"));

            harassMenu = Config.AddSubMenu("骚扰");
            foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy))
            {
                harassMenu.Add("harras" + enemy.NetworkId, new CheckBox(enemy.ChampionName));
            }

            FarmMenu = Config.AddSubMenu("农兵");
            FarmMenu.Add("farmQ", new CheckBox("清线 Q"));
            FarmMenu.Add("farmW", new CheckBox("清线 W", false));
            FarmMenu.Add("Mana", new Slider("清线蓝量", 80));
            FarmMenu.Add("LCminions", new Slider("清线最低小兵数量", 2, 0, 10));
            FarmMenu.Add("jungleQ", new CheckBox("清野 Q"));
            FarmMenu.Add("jungleW", new CheckBox("清野 W"));

            Game.OnUpdate += Game_OnGameUpdate;
            Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget;
            AntiGapcloser.OnEnemyGapcloser     += AntiGapcloser_OnEnemyGapcloser;
            Drawing.OnDraw      += Drawing_OnDraw;
            GameObject.OnCreate += SpellMissile_OnCreateOld;
            GameObject.OnDelete += Obj_SpellMissile_OnDelete;
        }
示例#13
0
        public static bool Init()
        {
            try
            {
                if (!Player.ChampionName.Equals("Ezreal"))
                {
                    return(false);
                }

                SpellsManager.Init();

                switch (Game.MapId)
                {
                case GameMapId.SummonersRift:
                    JungleMobs = new[]
                    {
                        "SRU_Dragon_Air", "SRU_Dragon_Earth", "SRU_Dragon_Fire", "SRU_Dragon_Water", "SRU_Dragon_Elder", "SRU_Baron", "SRU_Gromp", "SRU_Krug", "SRU_Razorbeak",
                        "SRU_RiftHerald", "Sru_Crab", "SRU_Murkwolf", "SRU_Blue", "SRU_Red"
                    };
                    break;

                case GameMapId.TwistedTreeline:
                    JungleMobs = new[] { "TT_NWraith", "TT_NWolf", "TT_NGolem", "TT_Spiderboss" };
                    break;

                case GameMapId.CrystalScar:
                    JungleMobs = new[] { "AscXerath" };
                    break;

                default:
                    JungleMobs = new[] { "Nothing" };
                    break;
                }

                MenuIni  = new Menu("DarkEzreal", "DarkEzreal", true).Attach();
                QMenu    = MenuIni.CreateMenu("Q", "Q Settings");
                WMenu    = MenuIni.CreateMenu("W", "W Settings");
                EMenu    = MenuIni.CreateMenu("E", "E Settings");
                RMenu    = MenuIni.CreateMenu("R", "R Settings");
                MiscMenu = MenuIni.CreateMenu("MiscMenu", "Misc Settings");
                DrawMenu = MenuIni.CreateMenu("DrawMenu", "Drawings Settings");

                var Qhit = new Menu("Qhit", "HitChance Settings");
                Qhit.Add(new MenuList <string>("hit", "Q HitChance", new[] { "Low", "Medium", "High", "Very High" }));
                QMenu.Add(Qhit);

                var Qc = new Menu("Qc", "Combo Settings");
                Qc.CreateBool("Q", "Use Q");
                Qc.CreateBool("AQ", "AA > Q", false);
                Qc.CreateSliderButton("mana", "Q ManaManager");
                QMenu.Add(Qc);

                var Qh = new Menu("Qh", "Harass Settings");
                Qh.CreateKeyBind("Q", "Use Q", Keys.L, KeyBindType.Toggle);
                Qh.CreateBool("autoQ", "Auto Q", false);
                Qh.CreateSliderButton("mana", "Q ManaManager", 60);
                QMenu.Add(Qh);

                var Qlh = new Menu("Qlh", "LastHit Settings");
                Qlh.CreateKeyBind("Q", "Use Q", Keys.L, KeyBindType.Toggle);
                Qlh.CreateBool("autoQ", "Auto Q", false);
                Qlh.CreateBool("Qunk", "Q LastHit Out of AA Range");
                Qlh.CreateSliderButton("mana", "Q ManaManager", 60);
                QMenu.Add(Qlh);

                var Qlc = new Menu("Qlc", "LaneClear Settings");
                Qlc.CreateKeyBind("Q", "Use Q", Keys.L, KeyBindType.Toggle);
                Qlc.CreateBool("autoQ", "Auto Q", false);
                Qlc.CreateBool("lhQ", "Q LastHit Only", false);
                Qlc.CreateBool("Qunk", "Q LastHit Out of AA Range Only");
                Qlc.CreateSliderButton("mana", "Q ManaManager", 60);
                QMenu.Add(Qlc);

                var Qjc = new Menu("Qjc", "JungleClear Settings");
                Qjc.CreateBool("Q", "Use Q");
                Qjc.CreateBool("Qprio", "Focus Large Mobs First");
                Qjc.CreateSliderButton("mana", "Q ManaManager", 60);
                QMenu.Add(Qjc);

                var Qks = new Menu("Qks", "Stealer Settings");
                Qks.CreateBool("Q", "Use Q");
                Qks.CreateBool("Qjs", "Steal Jungle Mobs");
                Qks.CreateBool("Qks", "Steal Champions");
                QMenu.Add(Qks);

                var Whit = new Menu("Whit", "HitChance Settings");
                Whit.Add(new MenuList <string>("hit", "W HitChance", new[] { "Low", "Medium", "High", "Very High" }));
                WMenu.Add(Whit);

                var Wc = new Menu("Wc", "Combo Settings");
                Wc.CreateBool("W", "Use W");
                Wc.CreateSliderButton("mana", "W ManaManager", 60);
                WMenu.Add(Wc);

                var Wh = new Menu("Wh", "Harass Settings");
                Wh.CreateKeyBind("W", "Use W", Keys.H, KeyBindType.Toggle);
                Wh.CreateBool("autoW", "Auto W", false);
                Wh.CreateSliderButton("mana", "W ManaManager", 60);
                WMenu.Add(Wh);

                var Wks = new Menu("Wks", "Stealer Settings");
                Wks.CreateBool("W", "Use W");
                Wks.CreateBool("Wks", "Steal Champions");
                WMenu.Add(Wks);

                var Ec = new Menu("Ec", "Combo Settings");
                Ec.CreateBool("kiteE", "E Kite Melee", false);
                Ec.CreateBool("autoE", "Auto E Into W", false);
                Ec.CreateBool("gapE", "E Gap Close To Target", false);
                Ec.CreateSliderButton("danger", "Dont E Into X Enemies", 3, 1, 6);
                Ec.CreateSliderButton("mana", "E ManaManager", 60);
                EMenu.Add(Ec);

                var Eh = new Menu("Eh", "Harass Settings");
                Eh.CreateBool("autoE", "Auto E Into W", false);
                Eh.CreateSliderButton("danger", "Dont E Into X Enemies", 3, 1, 6);
                Eh.CreateSliderButton("mana", "E ManaManager", 60);
                EMenu.Add(Eh);

                var Eks = new Menu("Eks", "Stealer Settings");
                Eks.CreateBool("E", "Use E");
                Eks.CreateBool("Eks", "Steal Champions");
                EMenu.Add(Eks);

                var Rhit = new Menu("Rhit", "HitChance Settings");
                Rhit.Add(new MenuList <string>("hit", "R HitChance", new string[] { "Low", "Medium", "High", "Very High" }));
                RMenu.Add(Rhit);

                var Rc = new Menu("Rc", "Combo Settings");
                Rc.CreateBool("R", "Use R");
                Rc.CreateBool("Rcc", "Auto R CC'ed target");
                Rc.CreateBool("Rfinisher", "Use R as Finisher");
                var Raoe = new Menu("Raoe", "R AoE Settings");
                Raoe.CreateBool("target", "Check AoE From Main Target");
                Raoe.CreateSliderButton("Raoe", "Use R on X Enemies", 3, 1, 6);
                Rc.Add(Raoe);
                Rc.CreateSliderButton("mana", "R ManaManager");
                RMenu.Add(Rc);

                var Rks = new Menu("Rks", "Stealer Settings");
                Rks.CreateBool("R", "Use R");
                Rks.CreateSlider("range", "[R] Steal Range (0 = Global)", 4000, 0, 10000);
                Rks.CreateBool("Rjs", "Steal Jungle Mobs", false);
                Rks.CreateBool("Rks", "Steal Champions");
                RMenu.Add(Rks);
                RMenu.CreateKeyBind("Rkey", "R HotKey", Keys.S, KeyBindType.Press);

                var Rmin = MiscMenu.CreateSlider("Rmin", "Adjust MIN R Range", 500, 50, 3000);

                var Rmax = MiscMenu.CreateSlider("Rmax", "Adjust MAX R Range", 2000, Rmin.Value, 15000);

                Rmin.ValueChanged += delegate { Rmax.MinValue = Rmin.Value + 150; };

                Rmax.ValueChanged += delegate { SpellsManager.R.Range = Rmax.Value; };

                var stealer = new Menu("steal", "Select JungleMobs");
                foreach (var mob in JungleMobs)
                {
                    stealer.CreateBool(mob, "Steal " + mob);
                }

                MiscMenu.Add(stealer);
                MiscMenu.CreateBool("hooks", "Anti Hooks");
                MiscMenu.CreateKeyBind("EW", "E > W KeyBind", Keys.A, KeyBindType.Press);
                MiscMenu.CreateBool("Egap", "Anti GapClosers");

                foreach (var spell in SpellsManager.Spells)
                {
                    DrawMenu.CreateBool(spell.Slot.ToString(), "Draw " + spell.Slot);
                }

                Game.OnUpdate  += Modes.ModesManager.GameOnOnUpdate;
                Drawing.OnDraw += EventsHandler.Drawing_OnDraw;
                Obj_AI_Base.OnProcessSpellCast += EventsHandler.ObjAiBaseOnOnProcessSpellCast;
                Obj_AI_Base.OnBuffGain         += EventsHandler.Obj_AI_Base_OnBuffAdd;
                Events.OnGapCloser             += EventsHandler.Events_OnGapCloser;
                return(true);
            }
            catch (Exception e)
            {
                Console.WriteLine(DateTime.Now.ToString("[H:mm:ss") + " - DarkEzreal] ERROR: " + e);
                return(false);
            }
        }
示例#14
0
        public static void Execute()
        {
            if (Player.Instance.ChampionName != ChampName)
            {
                return;
            }

            menuIni = MainMenu.AddMenu("KappaDarius", "KappaDarius");
            menuIni.AddGroupLabel("Darius The Dank Memes Master!");
            menuIni.AddGroupLabel("Çeviri tradana");
            menuIni.AddGroupLabel("Genel Ayarlar");
            menuIni.Add("Items", new CheckBox("İtemleri Kullan?"));
            menuIni.Add("Combo", new CheckBox("Kombo Kullan?"));
            menuIni.Add("Harass", new CheckBox("Dürtme KUllan?"));
            menuIni.Add("Clear", new CheckBox("QSS Kullan?"));
            menuIni.Add("Drawings", new CheckBox("Göstergeler Aç?"));
            menuIni.Add("KillSteal", new CheckBox("Killçal?"));

            QMenu = menuIni.AddSubMenu("Q Settings");
            QMenu.AddGroupLabel("Q Ayarları");
            QMenu.Add("Combo", new CheckBox("Kombo'da Q"));
            QMenu.Add("Harass", new CheckBox("Dürtmede Q"));
            QMenu.AddGroupLabel("Lanetemizleme Ayarı Q için");
            QMenu.Add("Clear", new CheckBox("Q İle Lanetemizleme"));
            QMenu.Add("Qlc", new Slider("Q için en az minyon >=", 3, 1, 10));
            QMenu.AddSeparator();
            QMenu.AddGroupLabel("Ek Ayarlar");
            QMenu.Add("QE", new CheckBox("Her zaman Qdan Önce E", false));
            QMenu.Add("Stick", new CheckBox("Q atılacak Hedefe Doğru Yürü"));
            QMenu.Add("QAA", new CheckBox("Diğer düz vuruşu beklerken Q Kullan", false));
            QMenu.Add("range", new CheckBox("Düşman düzvuruş menzilindeyken Q atma", false));
            QMenu.Add("Flee", new CheckBox("Kaçarken Q (Hedef Takip Etmeyi Yok Say)"));
            QMenu.Add("QFlee", new Slider("Kaçarken Q için canım şundan az %", 90, 0, 100));
            QMenu.Add("Qaoe", new CheckBox("Alan Hasarı için Otomatik Q"));
            QMenu.Add("Qhit", new Slider("Q kaç kişiye vuracaksa >=", 3, 1, 5));

            WMenu = menuIni.AddSubMenu("W Settings");
            WMenu.AddGroupLabel("W Ayarları");
            WMenu.Add("Combo", new CheckBox("Komboda W"));
            WMenu.Add("Harass", new CheckBox("Dürtmede W"));
            WMenu.Add("Clear", new CheckBox("Lanetemizlemede W"));
            WMenu.AddGroupLabel("Ek Ayarlar");
            WMenu.Add("AAr", new CheckBox("W ile Düzvuruş Resetle"));

            EMenu = menuIni.AddSubMenu("E Settings");
            EMenu.AddGroupLabel("E Ayarları");
            EMenu.Add("Combo", new CheckBox("Komboda E"));
            EMenu.Add("Harass", new CheckBox("Dürtmede E"));
            EMenu.AddGroupLabel("Ek Ayarları");
            EMenu.Add("Interrupt", new CheckBox("Tehlikeli yeteneği bozmak için E kullan"));

            RMenu = menuIni.AddSubMenu("R Settings");
            RMenu.AddGroupLabel("R Ayarları");
            RMenu.Add("Combo", new CheckBox("R ile Komboyu bitir(hedefi mahvet)"));
            RMenu.Add("stack", new CheckBox("R kullanmak için Yük(kanama)", false));
            RMenu.Add("count", new Slider("R için Yük Say >=", 5, 0, 5));
            RMenu.Add("SaveR", new CheckBox("Eğer hedef düzvuruşla ölecek mesafedeyse R kullanma", false));
            RMenu.Add("SR", new Slider("Eğer hedef şu kadar düzvuruşla ölecekse R Kullanma X", 1, 0, 6));
            RMenu.Add("semiR", new KeyBind("Yarı Otomatik R", false, KeyBind.BindTypes.HoldActive));

            KillStealMenu = menuIni.AddSubMenu("KillSteal");
            KillStealMenu.AddGroupLabel("KillÇalma Ayarları");
            KillStealMenu.Add("Rks", new CheckBox("R İle çal"));

            if (Player.Spells.FirstOrDefault(o => o.SData.Name.Contains("SummonerDot")) != null)
            {
                KillStealMenu.Add("IGP", new CheckBox("Tutuştur+Kanamayla öldür"));
                KillStealMenu.Add("IG", new CheckBox("Sadece Tutuştur", false));
                KillStealMenu.AddLabel("Tutuştur ve Kanamanın hasarını hesaplayarak hareket et");
                Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600);
            }

            ManaMenu = menuIni.AddSubMenu("Mana Manager");
            ManaMenu.AddGroupLabel("Dürtme");
            ManaMenu.Add("harassmana", new Slider("En az mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lanetemizleme");
            ManaMenu.Add("lanemana", new Slider("En az mana %", 60, 0, 100));

            ItemsMenu = menuIni.AddSubMenu("Items");
            ItemsMenu.AddGroupLabel("İtem Ayarları");
            ItemsMenu.Add("Hydra", new CheckBox("Kullan Hydra / Timat / Haşmetli Hydra"));
            ItemsMenu.Add("useGhostblade", new CheckBox("Kullan Youmuu'nun kılıcı"));
            ItemsMenu.Add("UseBOTRK", new CheckBox("Mahvolmuş Kılıç Kullan"));
            ItemsMenu.Add("UseBilge", new CheckBox("BilgeWater Palası Kullan"));
            ItemsMenu.AddSeparator();
            ItemsMenu.Add("eL", new Slider("Kullanmak için düşmanın canı", 65, 0, 100));
            ItemsMenu.Add("oL", new Slider("Kullanmak için benim canım", 65, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.Add("Q", new CheckBox("Göster Q"));
            DrawMenu.Add("W", new CheckBox("Göster W"));
            DrawMenu.Add("E", new CheckBox("Göster E"));
            DrawMenu.Add("R", new CheckBox("Göster R"));
            DrawMenu.AddSeparator();
            DrawMenu.AddGroupLabel("Ulti Göstergesi");
            DrawMenu.Add("DrawD", new CheckBox("T hasarını Göster"));
            DrawMenu.Add("Killable", new CheckBox("Ölecek hedefi Göster"));
            DrawMenu.Add("Stacks", new CheckBox("Pasif Yükü Göster"));
            DrawMenu.Add("PPx", new Slider("Pasif Yük Pozisyonu X", 100, 0, 150));
            DrawMenu.Add("PPy", new Slider("Pasid Yük Pozisyonu Y", 100, 0, 150));
            DrawMenu.Add("RHealth", new CheckBox("R den sonraki canı göster"));
            DrawMenu.Add("RHx", new Slider("Rden sonra Can Pozisyonu", 135, 0, 150));

            Q = new Spell.Active(SpellSlot.Q, 400);
            W = new Spell.Active(SpellSlot.W, 300);
            E = new Spell.Skillshot(SpellSlot.E, 550, SkillShotType.Cone, 250, 666, 100);
            R = new Spell.Targeted(SpellSlot.R, 460);

            Game.OnUpdate                    += OnUpdate;
            Drawing.OnDraw                   += OnDraw;
            Drawing.OnEndScene               += OnEndScene;
            Orbwalker.OnPostAttack           += OnAfterAttack;
            Obj_AI_Base.OnSpellCast          += Obj_AI_Base_OnSpellCast;
            Interrupter.OnInterruptableSpell += OnInterruptableTarget;
        }