public override void Init(ManagerBase manager)
    {
        base.Init(manager);
        Subscribe((int)MessageUIConst.OpenProductDetailPanel, (arg) =>
        {
            Control(arg);
        });

        costGraph.Init();
        costGraph.yAxis.LabelType          = WMG_Axis.labelTypes.ticks;
        costGraph.yAxis.MaxAutoGrow        = true;
        costGraph.yAxis.AxisNumTicks       = 6;
        costGraph.yAxis.AxisMaxValue       = 1;
        costGraph.tooltipDisplaySeriesName = true;
        costGraph.xAxis.AxisNumTicks       = 12;

        costS1 = costGraph.addSeries();
        costS1.UseXDistBetweenToSpace = true;
        costS1.seriesName             = "固定成本";
        costS2 = costGraph.addSeries();
        costS2.UseXDistBetweenToSpace = true;
        costS2.seriesName             = "非固定成本";
        costS1.pointColor             = Color.red;
        costS2.pointColor             = Color.green;

        IsON = false;
        gameObject.SetActive(IsON);
    }
示例#2
0
    void Start()
    {
        //setup for graphs
        canvas  = GameObject.Find("RoomInfoPanel");
        graphGO = GameObject.Instantiate(emptyGraphPrefab);
        //test attaching graph to a panel
        graphGO.transform.SetParent(canvas.transform, false);
        graph   = graphGO.GetComponent <WMG_Axis_Graph> ();
        series1 = graph.addSeries();
        series2 = graph.addSeries();
        series3 = graph.addSeries();
        series4 = graph.addSeries();
        MakeSeriesList();
        series1.pointValues.SetList(series1Data);
        series2.pointValues.SetList(series2Data);
        series3.pointValues.SetList(series3Data);
        series4.pointValues.SetList(series4Data);
        series1.seriesName = "Room 2003 Temp";
        series2.seriesName = "Setpoint";
        series3.seriesName = "Maximum Temp";
        series4.seriesName = "Minimum Temp";

        g = new Gradient();
        GradientColorKey[] gck = gameObject.GetComponent <roomManager> ().g.colorKeys;       //get colors not the alphas of the room gradient
        //create the alpha keys (100% alpha)
        GradientAlphaKey[] gak = new GradientAlphaKey[2];
        gak[0].alpha  = 1.0f;
        gak [1].alpha = 1.0f;
        gak[0].time   = 0.0f;
        gak [1].time  = 1.0f;
        //set the keys
        g.SetKeys(gck, gak);

        float eval = Mathf.InverseLerp(lt, ht, sp);          //assuming lt and ht correspond to those numbers in room Manager script

        series2.lineColor  = g.Evaluate(eval);
        series2.pointColor = g.Evaluate(eval);
        series3.lineColor  = g.Evaluate(1);
        series3.pointColor = g.Evaluate(1);
        series4.lineColor  = g.Evaluate(0);
        series4.pointColor = g.Evaluate(0);

        //used to investigate how the labels are made in Graph_Maker package
//		List<WMG_Node> myLabels = new List<WMG_Node>();
//		myLabels = graph.xAxis.GetAxisLabelNodes ();
//
//		print ("there are " + myLabels.Count + " x axis labels");
//		foreach (WMG_Node n in myLabels) {
//			print ("here is a list of labels for x axis ");
//		}
        input.onEndEdit.AddListener(SetPoints);
    }
示例#3
0
        public void InitierGraf()
        {

            //initialisering. skjer også i 'void Oppdater()'
            waterMM = thisSpot.WaterMM; 
            air = thisSpot.Air;
            smallLife = thisSpot.SmallLife;
            plantHeight = thisSpot.PHeight;
            humusQuality = thisSpot.HumusQuality; ;
            nitrogen = thisSpot.Nitrogen;
            organicMatter = thisSpot.OrganicMatter;
            //testData = containerValues.MinVektorListe;// dette er kanskje måten eksterne vektorer kan bli tilgjengelige

            //tilf1Data = containerValues.MinVektorListe3;
            soltimer = Weather.Sun;//vektorliste til graf
            waterData = Weather.Rain;//mm nedbør

 
  
            series1 = graph.addSeries();    //legger inn series1. den hentes vha graphGO.Getcomponent se linje 20
            series2 = graph.addSeries();    // soltimer
            series3 = graph.addSeries();    // waterData
            series4 = graph.addSeries();
            series5 = graph.addSeries();
            series6 = graph.addSeries();
            series7 = graph.addSeries();
            series8 = graph.addSeries();
            series9 = graph.addSeries();

            graph.xAxis.AxisMaxValue = 28;

            series1.seriesName = "Water";
            series2.seriesName = "Soltimer";
            series3.seriesName = "Rain mm";
            series4.seriesName = "Oxygen";
            series5.seriesName = "plant height";
            series6.seriesName = "smallLife";
            series7.seriesName = "humusQuality";
            series8.seriesName = "Nitrogen";
            series9.seriesName = "organicMatter";


            series1.lineColor = Color.grey;
            series2.lineColor = Color.yellow;
            series3.lineColor = Color.blue;
            series4.lineColor = Color.cyan;
            series5.lineColor = Color.green; //plant height
            series6.lineColor = Color.black;
            series7.lineColor = Color.grey;
            series8.lineColor = Color.red;
            series9.lineColor = Color.magenta;

            graph.Refresh();
        }
示例#4
0
    public override void Init(ManagerBase manager)
    {
        base.Init(manager);

        graph.useGroups                = true;
        graph.yAxis.LabelType          = WMG_Axis.labelTypes.groups;
        graph.tooltipDisplaySeriesName = true;

        graph.WMG_Click += BarGraph_WMG_Click;

        WMG_Series s1;//定义Series

        if (graph.lineSeries.Count == 0)
        {
            s1 = graph.addSeries();//如果该图标下没有series,就添加一个,并绑定为s1
        }
        else
        {
            s1 = graph.lineSeries[0].GetComponent <WMG_Series>();//如果有,把第一个绑定为s1
        }
        s1.dataLabelsNumDecimals = 2;
        s1.seriesName            = "产量";              //设置名称,该名称为tooltip显示的名称
        s1.dataLabelsFontSize    = 14;                //设置字号,该字号为条后的计量数字字号
        s1.dataLabelsOffset      = new Vector2(2, 5); //设置偏移,该偏移为条后的计量数字位置偏移
        if (s1.usePointColors)
        {
            s1.pointColors.SetList(ColorDatas.Instance.productOutputColors.DataColorList);//如果应用了colors,则使用颜色数据的列表
        }
        else
        {
            s1.pointColor = ColorDatas.Instance.productOutputColors.DataColorList[0]; //如果没有应用colors,则使用颜色数据列表的第一个
        }
        s1.dataLabelsEnabled = true;                                                  //显示前面的标签
    }
示例#5
0
    // Start is called before the first frame update
    void Start()
    {
        // start file

        Debug.Log("d:\\simdata\\" + savefile);
        using (System.IO.StreamWriter file = new System.IO.StreamWriter(@"d:\simdata\" + savefile, true))
        {
            file.WriteLine("Year, Total catch, Total profit, Total resource, Resource regen");
        }

        yearlyCatchGraph = yearlyCatchGraphPrefab.GetComponent <WMG_Axis_Graph>();
        catchDataSeries  = yearlyCatchGraph.addSeries();
        catchDataSeries.pointValues.SetList(catchData);

        yearlyProfitGraph = yearlyProfitGraphPrefab.GetComponent <WMG_Axis_Graph>();
        profitDataSeries  = yearlyProfitGraph.addSeries();
        profitDataSeries.pointValues.SetList(profitData);

        yearlyResourceGraph = yearlyResourceGraphPrefab.GetComponent <WMG_Axis_Graph>();
        resourceSeries      = yearlyResourceGraph.addSeries();
        resourceSeries.pointValues.SetList(resourceData);

        yearlyAddedResourceGraph = yearlyAddedResourceGraphPrefab.GetComponent <WMG_Axis_Graph>();
        addedResourceSeries      = yearlyAddedResourceGraph.addSeries();
        addedResourceSeries.pointValues.SetList(addedResourceData);

        // instantiateGraph(yearlyResourceGraphPrefab, yearlyResourceGraph, resourceData, resourceSeries);
        //instantiateGraph(yearlyAddedResourceGraphPrefab, yearlyAddedResourceGraph, addedResourceData, addedResourceSeries);
    }
示例#6
0
    // Use this for initialization
    void Start()
    {
        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab);

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();

        graph.stretchToParent(graphGO);

        graph.Init();
        graph.graphType = WMG_Axis_Graph.graphTypes.line_stacked;
        graph.useGroups = true;

        List <string> groups = new List <string>()
        {
            "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20"
        };

        graph.groups.SetList(groups);

        for (int i = 0; i < numSeries; i++)
        {
            WMG_Series series = graph.addSeries();
            series.lineColor              = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1);
            series.pointColor             = series.lineColor;
            series.UseXDistBetweenToSpace = true;
            int numPoints = Random.Range(maxNumPoints / 2, maxNumPoints);
            series.pointValues.SetList(WMG_Util.GenRandomY(numPoints, maxNumPoints - numPoints + 1, maxNumPoints, graph.yAxis.AxisMinValue / numSeries, graph.yAxis.AxisMaxValue / numSeries));
        }
    }
示例#7
0
    // Start is called before the first frame update
    void Start()
    {
        SERIES1 = graph.addSeries();

        offices = cgs.placedOffice;
        homes   = cgs.placedHome;
        points.Add(new Vector2(timer, patients));
        for (int i = 1; i <= samplesize; i++)
        {
            Vector3    position = new Vector3(UnityEngine.Random.Range(-22, -60), 17, UnityEngine.Random.Range(-1, -167));
            GameObject temp     = Instantiate(playerprefab, homes[UnityEngine.Random.Range(69, 1420)].transform.position, Quaternion.identity);
            if (i < 6)
            {
                temp.GetComponent <playerController>().covidstatus = 1;
            }

            else
            {
                temp.GetComponent <playerController>().covidstatus = UnityEngine.Random.Range(0, 100);
            }

            temp.GetComponent <playerController>().playerid = i;
        }
        humans = GameObject.FindGameObjectsWithTag("human");
    }
示例#8
0
    void Hello()
    {
        barGraph = transform.Find("BarGraphTest").GetComponent <WMG_Axis_Graph>();
        barGraph.deleteSeries();
        barGraph.deleteSeries();

        //设置图形样式
        barGraph.graphType = WMG_Axis_Graph.graphTypes.line;
        //x轴设置
        barGraph.xAxis.hideGrid       = true;
        barGraph.xAxis.LabelType      = WMG_Axis.labelTypes.ticks;
        barGraph.xAxis.AxisLabelSize  = 10;                             //x轴下标字体大小
        barGraph.xAxis.AxisMaxValue   = 24;                             //x轴总长度
        barGraph.xAxis.AxisLabelColor = new Color32(250, 238, 36, 255); //标记颜色


        //y轴设置
        barGraph.yAxis.AxisLabelSize = 9;
        // barGraph.yAxis.AxisMaxValue = 300;    //y轴最大值
        barGraph.yAxis.AxisNumTicks         = 11;                             //y轴标记个数
        barGraph.yAxis.AxisLabelSpaceOffset = 2;                              //标字与轴的距离
        barGraph.yAxis.AxisLabelColor       = new Color32(250, 238, 36, 255); //标记颜色

        //图表的设置
        series1           = barGraph.addSeries();
        series1.comboType = WMG_Series.comboTypes.line;
        series1.UseXDistBetweenToSpace = true;
        series1.seriesName             = "发电功率";
        barGraph.Refresh();
    }
示例#9
0
 // add main data series for graph
 void AddGraphSeries()
 {
     dataSeries                  = graph.addSeries();
     dataSeries.seriesName       = title;
     dataSeries.hideLines        = !hasPointConnectLine;
     dataSeries.lineScale        = 4;
     dataSeries.pointWidthHeight = 30;
 }
    // Use this for initialization
    void Start()
    {
        changeObjs.Add(plottingDataC);

        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab) as GameObject;

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();
        graph.legend.hideLegend = true;
        graph.stretchToParent(graphGO);
        graphOverlay = new GameObject();
        graphOverlay.AddComponent <RectTransform>();
        graphOverlay.name = "Graph Overlay";
        graphOverlay.transform.SetParent(graphGO.transform, false);
        indicatorGO = GameObject.Instantiate(indicatorPrefab) as GameObject;
        indicatorGO.transform.SetParent(graphOverlay.transform, false);
        indicatorGO.SetActive(false);
        graph.GraphBackgroundChanged    += UpdateIndicatorSize;
        graph.autoPaddingEnabled         = false;
        graph.paddingLeftRight           = new Vector2(65, 60);
        graph.paddingTopBottom           = new Vector2(40, 40);
        graph.xAxis.LabelType            = WMG_Axis.labelTypes.ticks;
        graph.xAxis.SetLabelsUsingMaxMin = true;
        graph.autoAnimationsEnabled      = false;
        graph.xAxis.hideLabels           = true;
        graph.xAxis.hideTicks            = true;
        graph.xAxis.hideGrid             = !moveVerticalGridLines;
        graph.yAxis.AxisNumTicks         = 5;
        graph.yAxis.hideTicks            = true;
        graph.axisWidth = 1;
        graph.yAxis.AutoGrowShrinkType = WMG_Axis.autoGrowShrinkType.DATA_MIN_MAX;
        graph.yAxis.MaxAutoGrow        = true;  // auto increase yAxis max if a point value exceeds max
        graph.yAxis.MinAutoGrow        = true;  // auto decrease yAxis min if a point value exceeds min
        series1                  = graph.addSeries();
        series1.pointColor       = Color.red;
        series1.lineColor        = Color.green;
        series1.lineScale        = 0.5f;
        series1.pointWidthHeight = 8;
        if (useAreaShading)
        {
            series1.areaShadingType              = WMG_Series.areaShadingTypes.Gradient;
            series1.areaShadingAxisValue         = graph.yAxis.AxisMinValue;
            series1.areaShadingColor             = new Color(80f / 255f, 100f / 255f, 60f / 255f, 1f);
            series1.areaShadingUsesComputeShader = useComputeShader;
        }
        graph.tooltipDisplaySeriesName = false;

        // define our own custom functions for labeling
        graph.theTooltip.tooltipLabeler = customTooltipLabeler;      // override the default labeler for the tooltip
        graph.yAxis.axisLabelLabeler    = customYAxisLabelLabeler;   // override the default labeler for the yAxis
        series1.seriesDataLabeler       = customSeriesDataLabeler;   // override the default labeler for data labels (appear over points when data labels on the series are enabled)

        plottingDataC.OnChange += PlottingDataChanged;
        if (plotOnStart)
        {
            plottingData = true;
        }
    }
示例#11
0
    // Use this for initialization
    void Start()
    {
        //her kommer tillegg
        zpots = Field.Spots;


        //waterMM = zpots[0, 0].WaterMM;


        //air = zpots[0, 0].Air;



        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab);

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();
        graph.Init();

        series1 = graph.addSeries();

        graph.xAxis.AxisMaxValue = 28;

        if (useData2)
        {
            List <string>  groups = new List <string>();
            List <Vector2> data   = new List <Vector2>();
            for (int i = 0; i < series1Data2.Count; i++)
            {
                string[] row = series1Data2[i].Split(',');
                groups.Add(row[0]);
                if (!string.IsNullOrEmpty(row[1]))
                {
                    float y = float.Parse(row[1]);
                    data.Add(new Vector2(i + 1, y));
                }
            }

            graph.groups.SetList(groups);
            graph.useGroups = true;

            graph.xAxis.LabelType    = WMG_Axis.labelTypes.groups;
            graph.xAxis.AxisNumTicks = groups.Count;

            series1.seriesName = "Fruit Data";

            series1.UseXDistBetweenToSpace = true;

            series1.pointValues.SetList(data);

            graph.Refresh();
        }
        else
        {
            series1.pointValues.SetList(series1Data);
        }
    }    //Start()
示例#12
0
    public void addSerie(List <Vector2> values)
    {
        WMG_Series serie;

        serie            = graph.addSeries();
        serie.pointColor = getRandomColor();
        serie.seriesName = "Circulo2";
        serie.pointValues.SetList(values);
    }
示例#13
0
    public void init()
    {
        graphGO = GameObject.Instantiate(emptyGraphPrefab);
        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();
        //series1 = graph.addSeries();
        //X轴最大数数
        graph.xAxis.AxisMaxValue = 20;
        //是否使用自动动画
        graph.autoAnimationsEnabled = false;
        //X轴隐藏显示内容
        graph.xAxis.hideLabels = true;


        //Y轴隐藏显示内容
        graph.yAxis.hideLabels = false;
        ////Y轴最大数值
        //graph.yAxis.AxisMaxValue = 20;
        //Y轴Label字体大小
        graph.yAxis.AxisLabelSize = 18;
        //Y轴长度分割点数量
        graph.yAxis.AxisNumTicks = 5;
        // Y轴最大值自动生长
        graph.yAxis.MaxAutoGrow = true;
        // Y轴最小值自动生长
        graph.yAxis.MinAutoGrow   = true;
        graph.yAxis.MaxAutoShrink = true;
        System.Globalization.NumberFormatInfo yAxisNumberFormatInfo = new System.Globalization.CultureInfo("en-US", false).NumberFormat;

        series1                      = graph.addSeries();
        series1.seriesName           = "名称";
        series1.pointColor           = Color.red;
        series1.lineColor            = Color.green;
        series1.lineScale            = 0.5f;
        series1.pointWidthHeight     = 8;
        graph.yAxis.axisLabelLabeler = customAxisLabelLabelerToE;
        //颜色区域
        if (useAreaShading)
        {
            series1.areaShadingType      = WMG_Series.areaShadingTypes.Gradient;
            series1.areaShadingAxisValue = graph.yAxis.AxisMinValue;
            series1.areaShadingColor     = new Color(80f / 255f, 100f / 255f, 60f / 255f, 1f);
        }

        graphOverlay = new GameObject();
        graphOverlay.AddComponent <RectTransform>();
        graphOverlay.name = "Graph Overlay";
        graphOverlay.transform.SetParent(graphGO.transform, false);

        indicatorGO = GameObject.Instantiate(indicatorPrefab) as GameObject;
        indicatorGO.transform.SetParent(graphOverlay.transform, false);
        indicatorGO.SetActive(false);

        graph.GraphBackgroundChanged += UpdateIndicatorSize;
        graph.paddingLeftRight        = new Vector2(65, 60);
        graph.paddingTopBottom        = new Vector2(40, 40);
    }
    // Use this for initialization
    void Start()
    {
        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab) as GameObject;

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();

        graph.legend.hideLegend = true;
        graph.changeSpriteSize(graphGO, 800, 600);
        graph.axesType                    = WMG_Axis_Graph.axesTypes.CENTER;
        graph.yAxis.AxisMinValue          = -20;
        graph.yAxis.AxisMaxValue          = 20;
        graph.yAxis.AxisNumTicks          = 11;
        graph.yAxis.numDecimalsAxisLabels = 2;
        // auto grow / shrink the y-axis min and max values based on series data
        graph.yAxis.MaxAutoGrow          = true;
        graph.yAxis.MaxAutoShrink        = true;
        graph.yAxis.MinAutoGrow          = true;
        graph.yAxis.MinAutoShrink        = true;
        graph.xAxis.AxisMinValue         = -10;
        graph.xAxis.AxisMaxValue         = 10;
        graph.xAxis.AxisNumTicks         = 11;
        graph.xAxis.MaxAutoGrow          = true;
        graph.xAxis.MaxAutoShrink        = true;
        graph.xAxis.MinAutoGrow          = true;
        graph.xAxis.MinAutoShrink        = true;
        graph.xAxis.LabelType            = WMG_Axis.labelTypes.ticks;
        graph.xAxis.SetLabelsUsingMaxMin = true;

        series             = graph.addSeries();
        series.lineScale   = 0.5f;
        series.pointColor  = Color.red;
        series.linePadding = 0.2f;

        List <string> operatorsAndParentheses = new List <string>(new string[] {
            @"\(", @"\)", @"\+", "-", @"\*", "/", @"\^", "sqrt", "abs", "log", "ln", "sin", "cos", "tan"
        });
        string operatorAndParenthesesRegexStr = " ?(";

        for (int i = 0; i < operatorsAndParentheses.Count; i++)
        {
            operatorAndParenthesesRegexStr += "(";
            operatorAndParenthesesRegexStr += operatorsAndParentheses[i];
            if (i == operatorsAndParentheses.Count - 1)
            {
                operatorAndParenthesesRegexStr += ")";
            }
            else
            {
                operatorAndParenthesesRegexStr += ")|";
            }
        }
        operatorAndParenthesesRegexStr += ") ?";
        operatorAndParenthesesRegex     = new Regex(operatorAndParenthesesRegexStr);

        decimalsMultiplier = Mathf.Pow(10f, numDecimalsToRound);
    }
示例#15
0
    void Start()
    {
        //graphGO = GameObject.Instantiate(emptyGraphPrefab);
        //graphGO.transform.SetParent(this.transform, false);
        //graphGO.SetActive(graph_enabled);

        graph              = graphGO.GetComponent <WMG_Axis_Graph>();
        series1            = graph.addSeries();
        series2            = graph.addSeries();
        series2.pointColor = new Color(0, 230, 0);
        series2.lineColor  = new Color(0, 230, 0);

        series2.enabled = rec_enabled;

        graph.xAxis.AxisMinValue    = 20;
        graph.xAxis.AxisMaxValue    = 0;
        graph.autoUpdateOrigin      = false;
        graph.theOrigin             = new Vector2(0f, 0f);
        graph.xAxis.AxisTitleString = "Time";
        graph.xAxis.hideLabels      = true;
        graph.autoShrinkAtPercent   = 0f;
        graph.autoAnimationsEnabled = false;

        coroutine_time = 0.15f;//otherScript.coroutine_wait;

        otherScript  = CubeObject.GetComponent <ChangeColor>();
        rec_behavior = RecElectrode.GetComponent <ElectrodeBehavior>();

        data       = new List <Vector2>();
        data2      = new List <Vector2>();
        dataStore  = new List <Vector2>();
        data2Store = new List <Vector2>();

        cur_pos = graphGO.GetComponent <Transform>().localPosition;

        //series1.enabled = graph_enabled;
        //graphGO.SetActive(graph_enabled);
        //ToggleGraph();

        StartCoroutine(DisableGraph());

        //series1.pointValues
        //graph.xAxis.AxisMaxValue = x;
    }
示例#16
0
    void addSeriesWithNewData()
    {
        WMG_Series series = graph.addSeries();

        series.UseXDistBetweenToSpace = true;
        series.AutoUpdateXDistBetween = true;
        series.lineScale  = 0.5f;
        series.pointColor = Color.blue;
        series.seriesName = "Series " + graph.lineSeries.Count;

        series.pointValues = newSeries;//graph.GenRandomY(graph.groups.Count, 1, graph.groups.Count, graph.yAxisMinValue, graph.yAxisMaxValue);
    }
示例#17
0
    private void AddPointToGraph(WMG_Axis_Graph graph, List <float> pointList, string GraphName, float yScale)
    {
        WMG_Series serie = graph.addSeries();

        for (int i = 0; i < pointList.Count; i++)
        {
            serie.pointValues.Add(new Vector2(i, pointList[i]));
        }
        serie.pointColor         = Color.red;
        serie.seriesName         = GraphName;
        graph.yAxis.AxisMaxValue = yScale;
    }
示例#18
0
	// Use this for initialization
	void Start () {
		changeObjs.Add(plottingDataC);

		GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab) as GameObject;
		graphGO.transform.SetParent(this.transform, false);
		graph = graphGO.GetComponent<WMG_Axis_Graph>();
		graph.legend.hideLegend = true;
		graph.stretchToParent(graphGO);
		graphOverlay = new GameObject();
		graphOverlay.AddComponent<RectTransform>();
		graphOverlay.name = "Graph Overlay";
		graphOverlay.transform.SetParent(graphGO.transform, false);
		indicatorGO = GameObject.Instantiate(indicatorPrefab) as GameObject;
		indicatorGO.transform.SetParent(graphOverlay.transform, false);
		indicatorGO.SetActive(false);
		graph.GraphBackgroundChanged += UpdateIndicatorSize;
		graph.paddingLeftRight = new Vector2(65, 60);
		graph.paddingTopBottom = new Vector2(40, 40);
		graph.xAxis.LabelType = WMG_Axis.labelTypes.ticks;
		graph.xAxis.SetLabelsUsingMaxMin = true;
		graph.autoAnimationsEnabled = false;
		graph.xAxis.hideLabels = true;
		graph.xAxis.hideTicks = true;
		graph.xAxis.hideGrid = true;
		graph.yAxis.AxisNumTicks = 5;
		graph.yAxis.hideTicks = true;
		graph.axisWidth = 1;
		graph.yAxis.MaxAutoGrow = true; // auto increase yAxis max if a point value exceeds max
		graph.yAxis.MinAutoGrow = true; // auto decrease yAxis min if a point value exceeds min
		series1 = graph.addSeries();
		series1.pointColor = Color.red;
		series1.lineColor = Color.green;
		series1.lineScale = 0.5f;
		series1.pointWidthHeight = 8;
		graph.changeSpriteColor(graph.graphBackground, Color.black);
		if (useAreaShading) {
			series1.areaShadingType = WMG_Series.areaShadingTypes.Gradient;
			series1.areaShadingAxisValue = graph.yAxis.AxisMinValue;
			series1.areaShadingColor = new Color(80f/255f, 100f/255f, 60f/255f, 1f);
		}
		graph.tooltipDisplaySeriesName = false;

		// define our own custom functions for labeling
		graph.theTooltip.tooltipLabeler = customTooltipLabeler; // override the default labeler for the tooltip
		graph.yAxis.axisLabelLabeler = customYAxisLabelLabeler; // override the default labeler for the yAxis
		series1.seriesDataLabeler = customSeriesDataLabeler; // override the default labeler for data labels (appear over points when data labels on the series are enabled)

		plottingDataC.OnChange += PlottingDataChanged;
		if (plotOnStart) {
			plottingData = true;
		}
	}
示例#19
0
    void Hello()
    {
        todayUseAmount = transform.Find("todayUseAmount").GetComponent <Text>();
        nowTemperature = transform.Find("nowTemperature").GetComponent <Text>();
        nowPower       = transform.Find("nowPower").GetComponent <Text>();
        setTemperature = transform.Find("setTemperature").GetComponent <Text>();
        nowState       = transform.Find("nowState").GetComponent <Text>();
        barGraph       = GameObject.Find("LineGraphAir").GetComponent <WMG_Axis_Graph>();
        //删除自带的两个series
        barGraph.deleteSeries();
        barGraph.deleteSeries();

        //设置为柱形图
        barGraph.graphType = WMG_Axis_Graph.graphTypes.bar_side;

        //y轴设置
        barGraph.yAxis.hideGrid = true;
        //  barGraph.yAxis.AxisMaxValue = 10;
        barGraph.yAxis.AxisMinValue   = 0;
        barGraph.yAxis.AxisNumTicks   = 11;
        barGraph.yAxis.AxisLabelColor = new Color32(250, 238, 36, 255);

        //第二个y轴


        //x轴设置
        barGraph.xAxis.hideGrid       = true;
        barGraph.xAxis.LabelType      = WMG_Axis.labelTypes.ticks;
        barGraph.xAxis.AxisLabelColor = new Color32(250, 238, 36, 255);
        barGraph.xAxis.AxisNumTicks   = 24; //0点到23点


        series1                         = barGraph.addSeries(); //自己添加series
        series1.comboType               = WMG_Series.comboTypes.bar;
        series1.dataLabelsEnabled       = true;
        series1.dataLabelsNumDecimals   = 0;
        series1.dataLabelsFontSize      = 12;
        series1.dataLabelsColor         = new Color32(250, 238, 36, 255);
        series1.dataLabelsOffset        = new Vector2(0, 5);
        series1.UseXDistBetweenToSpace  = true;
        series1.ManuallySetXDistBetween = true;
        series1.xDistBetweenPoints      = 21.7f; //柱形图间隔
        series1.ManuallySetExtraXSpace  = true;
        series1.extraXSpace             = 0;
        series1.seriesName              = "会议室空调";
        //自动更新数字到x轴中
        series1.UseXDistBetweenToSpace = true;
        barGraph.Refresh();
    }
示例#20
0
    void Hello()
    {
        todayCharge       = transform.Find("todayCharge").GetComponent <Text>();
        todayOutputEnergy = transform.Find("todayOutputEnergy").GetComponent <Text>();
        nowChargeDisPower = transform.Find("nowChargeDisPower").GetComponent <Text>();
        todaySaveMoney    = transform.Find("todaySaveMoney").GetComponent <Text>();
        barGraph          = GameObject.Find("LineGraphStorage").GetComponent <WMG_Axis_Graph>();
        //删除自带的两个series
        barGraph.deleteSeries();
        barGraph.deleteSeries();

        //设置为柱形图
        barGraph.graphType = WMG_Axis_Graph.graphTypes.bar_side;

        barGraph.axesType = WMG_Axis_Graph.axesTypes.I_IV;   // 设置x轴,y轴样式

        //y轴设置
        barGraph.yAxis.hideGrid = true;
        //barGraph.yAxis.AxisMaxValue = 250;
        //barGraph.yAxis.AxisMinValue = -250;
        barGraph.yAxis.AxisNumTicks   = 11;
        barGraph.yAxis.AxisLabelColor = new Color32(250, 238, 36, 255);

        //第二个y轴


        //x轴设置
        barGraph.xAxis.hideGrid       = true;
        barGraph.xAxis.LabelType      = WMG_Axis.labelTypes.ticks;
        barGraph.xAxis.AxisLabelColor = new Color32(250, 238, 36, 255);
        barGraph.xAxis.AxisNumTicks   = 24; //0点到23点


        series1                         = barGraph.addSeries(); //自己添加series
        series1.comboType               = WMG_Series.comboTypes.bar;
        series1.dataLabelsEnabled       = true;
        series1.dataLabelsNumDecimals   = 0;
        series1.dataLabelsFontSize      = 10; //柱形图头上数字
        series1.dataLabelsColor         = new Color32(250, 238, 36, 255);
        series1.dataLabelsOffset        = new Vector2(0, 13);
        series1.UseXDistBetweenToSpace  = true;
        series1.ManuallySetXDistBetween = true;
        series1.xDistBetweenPoints      = 22f; //调整间距
        series1.ManuallySetExtraXSpace  = true;
        series1.extraXSpace             = 0;
        series1.seriesName              = "储能系统";
        barGraph.Refresh();
    }
示例#21
0
    public void Init(int ch, string channelName, WMG_Axis_Graph graph)
    {
        channel = ch;
        TextChannelName.text  = channel + ". " + channelName;
        TextChannelName.color = Colours[ch - 1];

        for (int i = 0; i < 24; i++)
        {
            Transform tb = Instantiate(PrefabTimeBlock);
            tb.SetParent(TimeBlockParent, false);
        }

        graphSeries            = graph.addSeries();
        graphSeries.seriesName = channelName;
        graphSeries.lineColor  = Colours[ch - 1];
    }
示例#22
0
    public void set(GameObject graphGO, Vector3 position)
    {
        groups = new List <string>();
        data   = new List <Vector2>();
        graphGO.transform.SetParent(Graphs.transform, false);
        graphGO.transform.localScale = graphGO.transform.localScale * 1.2f;
        graphGO.transform.Translate(Vector3.up * 0.3f, Space.World);

        BackGround1 = GameObject.Find("Sprite_Black");         // 검은색
        BackGround1.transform.position += new Vector3(-0.3f, 0.7f, 0);

        graph   = graphGO.GetComponent <WMG_Axis_Graph>();
        series1 = graph.addSeries();
        graph.xAxis.AxisMaxValue = 5;

        if (useData2)
        {
            for (int i = 0; i < series1Data2.Count; i++)
            {
                string[] row = series1Data2[i].Split(',');
                groups.Add(row[0]);
                if (!string.IsNullOrEmpty(row[1]))
                {
                    float y = float.Parse(row[1]);
                    data.Add(new Vector2(i + 1, y));
                }
            }

            graph.groups.SetList(groups);
            graph.useGroups = true;

            graph.xAxis.LabelType    = WMG_Axis.labelTypes.groups;
            graph.xAxis.AxisNumTicks = groups.Count;

            series1.seriesName             = "Range Data";
            series1.UseXDistBetweenToSpace = true;
            series1.pointColor             = HexToColor("57CFEF");
            series1.lineColor = HexToColor("FFFFFF");
            series1.pointValues.SetList(data);
        }
        else
        {
            series1.pointValues.SetList(series1Data);
        }
        // graphGO.SetActive(false);
        graphGO.transform.position = position;
    }
    void Hello()
    {
        todayGeneEnergy      = transform.Find("todayGeneEnergy").GetComponent <Text>();
        nowPower             = transform.Find("nowPower").GetComponent <Text>();
        todayEqualHour       = transform.Find("todayEqualHour").GetComponent <Text>();
        todayGenePowerProfit = transform.Find("todayGenePowerProfit").GetComponent <Text>();
        barGraph             = GameObject.Find("BarGraphChe").GetComponent <WMG_Axis_Graph>();
        //删除自带的两个series
        barGraph.deleteSeries();
        barGraph.deleteSeries();

        series1 = barGraph.addSeries();  //自己添加series
        //设置为柱形图
        barGraph.graphType = WMG_Axis_Graph.graphTypes.bar_side;
        barGraph.Refresh();

        //y轴设置
        // barGraph.yAxis.AxisMaxValue = 100;
        barGraph.yAxis.AxisMinValue   = 0;
        barGraph.yAxis.AxisNumTicks   = 11;
        barGraph.yAxis.AxisLabelColor = new Color32(250, 238, 36, 255);

        //x轴设置
        barGraph.xAxis.LabelType      = WMG_Axis.labelTypes.ticks;
        barGraph.xAxis.AxisLabelColor = new Color32(250, 238, 36, 255);
        barGraph.xAxis.AxisNumTicks   = 19; //4点到22点



        series1.comboType               = WMG_Series.comboTypes.bar;
        series1.dataLabelsEnabled       = true;
        series1.dataLabelsNumDecimals   = 0;
        series1.dataLabelsFontSize      = 12;
        series1.dataLabelsColor         = new Color32(250, 238, 36, 255);
        series1.dataLabelsOffset        = new Vector2(0, 5);
        series1.UseXDistBetweenToSpace  = true;
        series1.ManuallySetXDistBetween = true;
        series1.xDistBetweenPoints      = 26f;
        series1.ManuallySetExtraXSpace  = true;
        series1.seriesName              = "光伏车棚";
        series1.extraXSpace             = 0;

        //自动更新数字到x轴中
        series1.UseXDistBetweenToSpace = true;
        barGraph.Refresh();
    }
示例#24
0
    void Start()
    {
        GameObject graphGO = GameObject.Instantiate(emptyGraph);

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();

        series1 = graph.addSeries();
        graph.xAxis.AxisMaxValue = 5;
        //graph.xAxis.AxisNumTicks = 10;


        if (useData2)
        {
            List <string>  groups = new List <string>();
            List <Vector2> data   = new List <Vector2>();
            for (int i = 0; i < series1Data2.Count; i++)
            {
                string[] row = series1Data2[i].Split(',');
                Debug.Log(row[0]);
                groups.Add(row[0]);
                if (!string.IsNullOrEmpty(row[1]))
                {
                    float y = float.Parse(row[1]);
                    data.Add(new Vector2(i + 1, y));
                }
            }

            graph.groups.SetList(groups);
            graph.useGroups = true;

            graph.xAxis.LabelType    = WMG_Axis.labelTypes.groups;
            graph.xAxis.AxisNumTicks = groups.Count;

            series1.seriesName = "Fruit Data";

            series1.UseXDistBetweenToSpace = true;
            series1.AutoUpdateXDistBetween = true;

            series1.pointValues.SetList(data);
        }
        else
        {
            series1.pointValues.SetList(series1Data);
        }
    }
    // Use this for initialization
    void Start()
    {
        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab);

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();

        graph.stretchToParent(graphGO);

        graph.xAxis.AxisMinValue         = 0;
        graph.yAxis.AxisMinValue         = 0;
        graph.xAxis.AxisMaxValue         = 100;
        graph.yAxis.AxisMaxValue         = 100;
        graph.legend.hideLegend          = true;
        graph.xAxis.SetLabelsUsingMaxMin = true;
        graph.xAxis.LabelType            = WMG_Axis.labelTypes.ticks;

        graph.autoAnimationsEnabled = true;

        series1            = graph.addSeries();
        series1.hidePoints = true;
        series1.lineScale  = 0.4f;
        if (useComputeShader)
        {
            series1.areaShadingTextureResolution = 4096;
            if (drawAreaShading)
            {
                series1.areaShadingType = WMG_Series.areaShadingTypes.Gradient;
                series1.areaShadingUsesComputeShader = true;
                series1.areaShadingColor             = Color.blue;
                series1.areaShadingAxisValue         = 0;
            }
            series1.linesUseComputeShader = true;
            series1.neverCreateLines      = true;
            series1.neverCreatePoints     = true;
        }
        else
        {
            series1.LineCreated  += groupLinesInCanvases;
            series1.PointCreated += groupPointsInCanvases;
        }
        series1.pointValues.SetList(WMG_Util.GenRandomY(numPointsToCreate, 0, 100, 0, 100));
    }
    void Start()
    {
        changeObjs.Add(plottingDataC);

        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab) as GameObject;

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();
        //graph.stretchToParent(graphGO); // 화면에 맞게 늘리기

        graphOverlay = new GameObject();
        graphOverlay.AddComponent <RectTransform>();
        graphOverlay.name = "Graph Overlay";
        graphOverlay.transform.SetParent(graphGO.transform, false);

        graph.autoAnimationsEnabled = false;
        graph.yAxis.MaxAutoGrow     = true; // auto increase yAxis max if a point value exceeds max
        graph.yAxis.MinAutoGrow     = true; // auto decrease yAxis min if a point value exceeds min

        //graph.xAxis.AxisNumTicks = 5;
        Debug.Log("graph.xAxis.AxisMaxValue : " + graph.xAxis.AxisMaxValue);
        Debug.Log("graph.xAxis.AxisLinePadding : " + graph.xAxis.AxisLinePadding);
        Debug.Log("graph.xAxis.AxisNumTicks : " + graph.xAxis.AxisNumTicks); //

        series1 = graph.addSeries();
        //AddData();
        //if (series1Data2.Count > 0)
        //    series1.pointValues.SetList(data);

        Debug.Log("series1.UseXDistBetweenToSpace : " + series1.UseXDistBetweenToSpace);
        Debug.Log("series1.AutoUpdateXDistBetween : " + series1.AutoUpdateXDistBetween);

        //increment = 1f / 10f;// graph.xAxis.AxisMaxValue;

        plottingDataC.OnChange += PlottingDataChanged;
        if (plotOnStart)
        {
            plottingData = true;
        }
    }
示例#27
0
    // Use this for initialization
    void Start()
    {
        graphGO = GameObject.Instantiate(emptyGraphPrefab);
        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph> ();


        series1 = graph.addSeries();
        series1.pointValues.SetList(series1Data);

        //graph.xAxis.AxisMaxValue = 5;

        //if (useData2) {
        //	List<string> groups = new List<string>();
        //	List<Vector2> data = new List<Vector2>();
        //	for (int i = 0; i < series1Data2.Count; i++) {
        //		string[] row = series1Data2[i].Split(',');
        //		groups.Add(row[0]);
        //		if (!string.IsNullOrEmpty(row[1])) {
        //			float y = float.Parse(row[1]);
        //			data.Add(new Vector2(i+1, y));
        //		}
        //	}

        //	graph.groups.SetList(groups);
        //	graph.useGroups = true;

        //	graph.xAxis.LabelType = WMG_Axis.labelTypes.groups;
        //	graph.xAxis.AxisNumTicks = groups.Count;

        //	series1.seriesName = "Look at a page to get started";

        //	series1.UseXDistBetweenToSpace = true;

        //	series1.pointValues.SetList(data);
        //}
        //else {
        //	series1.pointValues.SetList(series1Data);
        //}
    }
示例#28
0
    // Use this for initialization
    void Start()
    {
        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab);

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();

        graph.stretchToParent(graphGO);

        graph.xAxis.AxisMinValue         = 0;
        graph.yAxis.AxisMinValue         = 0;
        graph.xAxis.AxisMaxValue         = 100;
        graph.yAxis.AxisMaxValue         = 100;
        graph.legend.hideLegend          = true;
        graph.xAxis.SetLabelsUsingMaxMin = true;
        graph.xAxis.LabelType            = WMG_Axis.labelTypes.ticks;

        graph.autoAnimationsEnabled = true;

        series1                  = graph.addSeries();
        series1.pointColor       = new Color(210 / 255f, 100 / 255f, 100 / 255f, 1);
        series1.PointCreated    += groupPointsInCanvases;
        series1.neverCreateLines = true;
        series1.pointValues.SetList(WMG_Util.GenRandomXY(numPointsToCreate, 0, 100, 0, 100));

        Canvas graphBgCanvas = graph.graphBackground.transform.parent.gameObject.AddComponent <Canvas>();

        graph.graphBackground.transform.parent.gameObject.AddComponent <GraphicRaycaster>();
        graphBgCanvas.overrideSorting = true;
        graphBgCanvas.sortingOrder    = 0;

        graph.toolTipPanel.SetActive(true);                                // for some reason setting canvas override sorting doesn't work for inactive gameobject, so enable and then set back to disable
        Canvas tooltipCanvas = graph.toolTipPanel.AddComponent <Canvas>(); // otherwise tooltip appears behind points which are on their own canvas of higher sorting order

        tooltipCanvas.overrideSorting = true;
        tooltipCanvas.sortingLayerID  = 0;
        tooltipCanvas.sortingOrder    = 2 + ((numPointsToCreate - 1) / numPointsPerCanvas);
        graph.toolTipPanel.SetActive(false);
    }
    void Hello()
    {
        //删除自带的两个series
        barGraph.deleteSeries();
        barGraph.deleteSeries();

        //设置为柱形图
        barGraph.graphType = WMG_Axis_Graph.graphTypes.bar_side;

        //y轴设置
        barGraph.yAxis.hideGrid = true;
        //  barGraph.yAxis.AxisMaxValue = 100;   //y轴最大值,设为自动
        barGraph.yAxis.AxisMinValue   = 0;
        barGraph.yAxis.AxisNumTicks   = 11;
        barGraph.yAxis.AxisLabelColor = new Color32(250, 238, 36, 255);

        //x轴设置
        barGraph.xAxis.AxisNumTicks   = 24; //0点到23点
        barGraph.xAxis.hideGrid       = true;
        barGraph.xAxis.LabelType      = WMG_Axis.labelTypes.ticks;
        barGraph.xAxis.AxisLabelColor = new Color32(250, 238, 36, 255);



        series1                         = barGraph.addSeries(); //自己添加series
        series1.comboType               = WMG_Series.comboTypes.bar;
        series1.dataLabelsEnabled       = true;
        series1.dataLabelsNumDecimals   = 0;  //主子图形上显示几位小数
        series1.dataLabelsFontSize      = 12;
        series1.dataLabelsColor         = new Color32(250, 238, 36, 255);
        series1.dataLabelsOffset        = new Vector2(0, 5);
        series1.UseXDistBetweenToSpace  = true;
        series1.ManuallySetXDistBetween = true;
        series1.xDistBetweenPoints      = 21.9f; //调整间距
        series1.ManuallySetExtraXSpace  = true;
        series1.extraXSpace             = 0;
        series1.seriesName              = "配电系统";
        barGraph.Refresh();
    }
示例#30
0
    // Use this for initialization
    void Start()
    {
        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab);
        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent<WMG_Axis_Graph>();

        series1 = graph.addSeries();
        graph.xAxis.AxisMaxValue = 5;

        if (useData2) {
            List<string> groups = new List<string>();
            List<Vector2> data = new List<Vector2>();
            for (int i = 0; i < series1Data2.Count; i++) {
                string[] row = series1Data2[i].Split(',');
                groups.Add(row[0]);
                if (!string.IsNullOrEmpty(row[1])) {
                    float y = float.Parse(row[1]);
                    data.Add(new Vector2(i+1, y));
                }
            }

            graph.groups.SetList(groups);
            graph.useGroups = true;

            graph.xAxis.LabelType = WMG_Axis.labelTypes.groups;
            graph.xAxis.AxisNumTicks = groups.Count;

            series1.seriesName = "Fruit Data";

            series1.UseXDistBetweenToSpace = true;
            series1.AutoUpdateXDistBetween = true;

            series1.pointValues.SetList(data);
        }
        else {
            series1.pointValues.SetList(series1Data);
        }
    }
示例#31
0
    void Hello()
    {
        amountOfchargeText = transform.Find("amountOfchargeText").GetComponent <Text>();
        costOfChargeText   = transform.Find("costOfChargeText").GetComponent <Text>();
        lineGraph          = GameObject.Find("LineGraphTest").GetComponent <WMG_Axis_Graph>();

        lineGraph.graphType = WMG_Axis_Graph.graphTypes.bar_side;   //设置为柱形图

        //删除自带的两个series
        lineGraph.deleteSeries();
        lineGraph.deleteSeries();

        //y轴设置
        // lineGraph.yAxis.AxisMaxValue = 15;
        lineGraph.yAxis.AxisNumTicks = 11;
        lineGraph.yAxis.AxisMinValue = 0;
        lineGraph.yAxis.hideTicks    = false;

        //x轴设置
        lineGraph.xAxis.AxisNumTicks   = 24;//0~23
        lineGraph.xAxis.LabelType      = WMG_Axis.labelTypes.ticks;
        lineGraph.xAxis.AxisLabelColor = new Color32(250, 238, 36, 255);
        lineGraph.xAxis.hideTicks      = false;


        series1 = lineGraph.addSeries();        //自己添加series
        series1.dataLabelsEnabled       = true; //柱形图头顶数字显示
        series1.dataLabelsNumDecimals   = 0;
        series1.dataLabelsFontSize      = 12;
        series1.dataLabelsColor         = new Color32(250, 238, 36, 255); //头顶数字颜色
        series1.seriesName              = "充电桩";
        series1.UseXDistBetweenToSpace  = true;
        series1.ManuallySetXDistBetween = true;
        series1.xDistBetweenPoints      = 21.7f;
        series1.ManuallySetExtraXSpace  = true;
        series1.extraXSpace             = 0;
        lineGraph.Refresh();
    }
    // Use this for initialization
    void Start()
    {
        GameObject graphGO = GameObject.Instantiate(emptyGraphPrefab) as GameObject;

        graphGO.transform.SetParent(this.transform, false);
        graph = graphGO.GetComponent <WMG_Axis_Graph>();

        graph.legend.hideLegend = true;
        graph.changeSpriteSize(graphGO, 800, 600);
        graph.axesType                    = WMG_Axis_Graph.axesTypes.CENTER;
        graph.yAxis.AxisMinValue          = -20;
        graph.yAxis.AxisMaxValue          = 20;
        graph.yAxis.AxisNumTicks          = 11;
        graph.yAxis.numDecimalsAxisLabels = 2;
        // auto grow / shrink the y-axis min and max values based on series data
        graph.yAxis.MaxAutoGrow          = true;
        graph.yAxis.MaxAutoShrink        = true;
        graph.yAxis.MinAutoGrow          = true;
        graph.yAxis.MinAutoShrink        = true;
        graph.xAxis.AxisMinValue         = -10;
        graph.xAxis.AxisMaxValue         = 10;
        graph.xAxis.AxisNumTicks         = 11;
        graph.xAxis.MaxAutoGrow          = true;
        graph.xAxis.MaxAutoShrink        = true;
        graph.xAxis.MinAutoGrow          = true;
        graph.xAxis.MinAutoShrink        = true;
        graph.xAxis.LabelType            = WMG_Axis.labelTypes.ticks;
        graph.xAxis.SetLabelsUsingMaxMin = true;

        series             = graph.addSeries();
        series.lineScale   = 0.5f;
        series.pointColor  = Color.red;
        series.linePadding = 0.2f;

        decimalsMultiplier = Mathf.Pow(10f, numDecimalsToRound);
    }