public void OnKeyDown(object sender, KeyEventArgs keyEventArgs) { Vehicles.OnKeyDown(sender, keyEventArgs); switch (keyEventArgs.KeyCode) { case Keys.F10: { // Create a vehicle using the Vehicles instance we declared earlier. WVehicle vehicle = Vehicles.CreateVehicle(VehicleHash.Adder, Game.PlayerPed.Position.Around(2f)); // Subscribe to a property called "Health" inside "vehicle.Entity". vehicle.Subscribe(vehicle.Entity, "Health", OnHealthChanged); break; } } }