private static bool doCreateRemoteThread(Process pToBeInjected, string sDllPath, out string sError, out IntPtr hwnd) { try { sError = ""; IntPtr hProcess = WINAPI.OpenProcess(0x43a, 1, (uint)pToBeInjected.Id); hwnd = hProcess; if (hProcess == IntPtr.Zero) { Console.WriteLine("Error: dCRT Code: " + Marshal.GetLastWin32Error()); return(false); } IntPtr procAddress = WINAPI.GetProcAddress(WINAPI.GetModuleHandle("kernel32.dll"), "LoadLibraryA"); if (procAddress == IntPtr.Zero) { Console.WriteLine("Unable to find address of \"LoadLibraryA\".\n"); Console.WriteLine("Error code: " + Marshal.GetLastWin32Error()); return(false); } IntPtr lpBaseAddress = WINAPI.VirtualAllocEx(hProcess, IntPtr.Zero, (IntPtr)sDllPath.Length, 0x3000, 0x40); if ((lpBaseAddress == IntPtr.Zero) && (lpBaseAddress == IntPtr.Zero)) { Console.WriteLine("Unable to allocate memory to target process.\n"); Console.WriteLine("Error code: " + Marshal.GetLastWin32Error()); return(false); } byte[] byteLength = GetByteLength(sDllPath); IntPtr zero = IntPtr.Zero; WINAPI.WriteProcessMemory(hProcess, lpBaseAddress, byteLength, (uint)byteLength.Length, out zero); //if (Marshal.GetLastWin32Error() != 0) //{ // sError = "Unable to write memory to process."; // sError = sError + "Error code: " + Marshal.GetLastWin32Error(); // return false; //} if (WINAPI.CreateRemoteThread(hProcess, IntPtr.Zero, IntPtr.Zero, procAddress, lpBaseAddress, 0, IntPtr.Zero) == IntPtr.Zero) { Console.WriteLine("Memoryspace Error on LOAD_DLL\n"); Console.WriteLine("Error code: " + Marshal.GetLastWin32Error()); return(false); } WINAPI.VirtualFreeEx(hProcess, IntPtr.Zero, UIntPtr.Zero, 0x8000); return(true); } catch (Exception exception) { sError = ""; hwnd = IntPtr.Zero; Console.WriteLine(exception.ToString()); return(false); } }
private static bool CRT( Process pToBeInjected, string sDllPath, out string sError, out IntPtr hwnd) { sError = String.Empty; //in case we encounter no errors IntPtr hndProc = WINAPI.OpenProcess( (0x2 | 0x8 | 0x10 | 0x20 | 0x400), //create thread, query info, operation //write, and read 1, (uint)pToBeInjected.Id); hwnd = hndProc; if (hndProc == (IntPtr)0) { sError = "Unable to attatch to process.\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } IntPtr lpLLAddress = WINAPI.GetProcAddress( WINAPI.GetModuleHandle("kernel32.dll"), "LoadLibraryA"); if (lpLLAddress == (IntPtr)0) { sError = "Unable to find address of \"LoadLibraryA\".\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } IntPtr lpAddress = WINAPI.VirtualAllocEx( hndProc, (IntPtr)null, (IntPtr)sDllPath.Length, //520 bytes should be enough (uint)WINAPI.VAE_Enums.AllocationType.MEM_COMMIT | (uint)WINAPI.VAE_Enums.AllocationType.MEM_RESERVE, (uint)WINAPI.VAE_Enums.ProtectionConstants.PAGE_EXECUTE_READWRITE); if (lpAddress == (IntPtr)0) { if (lpAddress == (IntPtr)0) { sError = "Unable to allocate memory to target process.\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } } byte[] bytes = CalcBytes(sDllPath); IntPtr ipTmp = IntPtr.Zero; WINAPI.WriteProcessMemory( hndProc, lpAddress, bytes, (uint)bytes.Length, out ipTmp); if (Marshal.GetLastWin32Error() != 0) { sError = "Unable to write memory to process."; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } IntPtr ipThread = WINAPI.CreateRemoteThread( hndProc, (IntPtr)null, (IntPtr)0, lpLLAddress, lpAddress, 0, (IntPtr)null); if (ipThread == (IntPtr)0) { sError = "Unable to load dll into memory."; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } return(true); }
private static bool CRT( Process pToBeInjected, string sDllPath, out string sError, out IntPtr hwnd) { sError = String.Empty; //in case we encounter no errors IntPtr hndProc = WINAPI.OpenProcess((0x2 | 0x8 | 0x10 | 0x20 | 0x400), 1, (uint)pToBeInjected.Id); hwnd = hndProc; if (hndProc == (IntPtr)0) { sError = "Unable to attatch to process.\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } IntPtr lpLLAddress = WINAPI.GetProcAddress( WINAPI.GetModuleHandle("kernel32.dll"), "LoadLibraryA"); if (lpLLAddress == (IntPtr)0) { sError = "Unable to find address of \"LoadLibraryA\".\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } IntPtr lpAddress = WINAPI.VirtualAllocEx( hndProc, (IntPtr)null, (IntPtr)sDllPath.Length, //520 bytes should be enough (uint)WINAPI.VAE_Enums.AllocationType.MEM_COMMIT | (uint)WINAPI.VAE_Enums.AllocationType.MEM_RESERVE, (uint)WINAPI.VAE_Enums.ProtectionConstants.PAGE_EXECUTE_READWRITE); if (lpAddress == (IntPtr)0) { sError = "Unable to allocate memory to target process.\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } byte[] bytes = CalcBytes(sDllPath); IntPtr ipTmp; WINAPI.WriteProcessMemory( hndProc, lpAddress, bytes, (uint)bytes.Length, out ipTmp); if (Marshal.GetLastWin32Error() != 0) { sError = "Unable to write memory to process.\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } IntPtr hThread = WINAPI.CreateRemoteThread( hndProc, (IntPtr)null, (IntPtr)0, lpLLAddress, lpAddress, 0, (IntPtr)null); if (hThread == (IntPtr)0) { sError = "Unable to load dll into memory."; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } //added so it won't crash while thread is initializing // Time-out is 10 seconds... int Result = WaitForSingleObject(hThread, 10 * 1000); // Check whether thread timed out... if (Result == 0x00000080L || Result == 0x00000102L || Result == 0xFFFFFFFF) { // Make sure thread handle is valid before closing... prevents crashes. if (hThread != null) { //Close thread in target process WINAPI.CloseHandle(hThread); } /* Thread timed out... */ throw new Exception("WaitForSingleObject failed!\n\n Call tech support."); } // Sleep thread for so as not to crash host Thread.Sleep(1000); // Clear up allocated space ( Allocmem ) VirtualFreeEx(hndProc, lpAddress, (UIntPtr)0, 0x8000); // Make sure thread handle is valid before closing... prevents crashes. if (hThread != null) { //Close thread in target process WINAPI.CloseHandle(hThread); } Trace.TraceInformation("Injecter thinks all is OK"); return(true); }
public static bool InjectDLL(IntPtr hProcess, String strDLLName) { IntPtr bytesout; // Length of string containing the DLL file name +1 byte padding Int32 LenWrite = strDLLName.Length + 1; // Allocate memory within the virtual address space of the target process IntPtr AllocMem = (IntPtr)WINAPI.VirtualAllocEx(hProcess, (IntPtr)null, (uint)LenWrite, 0x1000, 0x40); // Write DLL file name to allocated memory in target process WINAPI.WriteProcessMemory(hProcess, AllocMem, strDLLName, (UIntPtr)LenWrite, out bytesout); // Function pointer "Injector" UIntPtr Injector = (UIntPtr)WINAPI.GetProcAddress(WINAPI.GetModuleHandle("kernel32.dll"), "LoadLibraryA"); if (Injector == null) { throw new Exception("GetProcAddress failed!\n\n Call tech support."); } // Create thread in target process, and store handle in hThread IntPtr hThread = (IntPtr)WINAPI.CreateRemoteThread(hProcess, (IntPtr)null, 0, Injector, AllocMem, 0, out bytesout); // Make sure thread handle is valid if (hThread == null) { //incorrect thread handle ... return failed throw new Exception("CreateRemoteThread failed!\n\n Call tech support."); } // Time-out is 10 seconds... int Result = WINAPI.WaitForSingleObject(hThread, 10 * 1000); // Check whether thread timed out... if (Result == 0x00000080L || Result == 0x00000102L || Result == 0xFFFFFFFF) { // Make sure thread handle is valid before closing... prevents crashes. if (hThread != null) { //Close thread in target process WINAPI.CloseHandle(hThread); } /* Thread timed out... */ throw new Exception("WaitForSingleObject failed!\n\n Call tech support."); } // Sleep thread so as not to crash host Thread.Sleep(5000); // Clear up allocated space ( Allocmem ) WINAPI.VirtualFreeEx(hProcess, AllocMem, (UIntPtr)0, 0x8000); // Make sure thread handle is valid before closing... prevents crashes. if (hThread != null) { //Close thread in target process WINAPI.CloseHandle(hThread); } return(true); }
/// <summary> /// Injects a x86 or x64 DLL into the process /// </summary> /// <param name="pToBeInjected">Process to be injected (obtained with Process.GetProcesses() ) </param> /// <param name="sDllPath">Full path to the DLL to be injected</param> /// <param name="sError">OUT parameter with an error string</param> /// <returns></returns> public static bool DoInject( Process pToBeInjected, string sDllPath, out string sError) { IntPtr hwnd = IntPtr.Zero; sError = String.Empty; //in case we encounter no errors //Open the target process with read , write and execute priviledges IntPtr hndProc = WINAPI.OpenProcess( (0x000F0000 // STANDARD_RIGHTS_REQUIRED | 0x00100000 // SYNCHRONIZE | 0xFFFF ), 0, (uint)pToBeInjected.Id); hwnd = hndProc; if (hndProc == (IntPtr)0) { sError = "Unable to attatch to process.\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } //Get the address of LoadLibraryA IntPtr lpLLAddress = WINAPI.GetProcAddress( WINAPI.GetModuleHandle("kernel32.dll"), "LoadLibraryA"); if (lpLLAddress == (IntPtr)0) { sError = "Unable to find address of \"LoadLibraryA\".\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } // Allocate space in the process for our DLL IntPtr lpAddress = WINAPI.VirtualAllocEx( hndProc, (IntPtr)null, (IntPtr)sDllPath.Length, //520 bytes should be enough (uint)WINAPI.VAE_Enums.AllocationType.MEM_COMMIT | (uint)WINAPI.VAE_Enums.AllocationType.MEM_RESERVE, (uint)WINAPI.VAE_Enums.ProtectionConstants.PAGE_EXECUTE_READWRITE); if (lpAddress == (IntPtr)0) { sError = "Unable to allocate memory to target process.\n"; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } byte[] bytes = CalcBytes(sDllPath); IntPtr ipTmp = IntPtr.Zero; // Write the string name of our DLL in the memory allocated int bResult = WINAPI.WriteProcessMemory( hndProc, lpAddress, bytes, (uint)bytes.Length, out ipTmp); // ERROR x64: "Unable to write memory to process. Error code: 1300" if (bResult == 0) { sError = "Unable to write memory to process."; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } // Load our DLL IntPtr ipThread = WINAPI.CreateRemoteThread( hndProc, (IntPtr)null, (IntPtr)0, lpLLAddress, lpAddress, 0, (IntPtr)null); if (ipThread == (IntPtr)0) { sError = "Unable to load dll into memory."; sError += "Error code: " + Marshal.GetLastWin32Error(); return(false); } WINAPI.CloseHandle(hndProc); return(true); }