示例#1
0
 // Use this for initialization
 void Start()
 {
     movetomonkeyhand = false;
     movetobucket     = false;
     Monkey           = GameObject.FindGameObjectsWithTag("Monkey");
     Tank             = GameObject.FindGameObjectWithTag("Tank").GetComponent <Animator>();
     Wheel            = GameObject.FindGameObjectWithTag("wheel").GetComponent <Animator>();
     KK         = GameObject.FindGameObjectWithTag("kk").GetComponent <Animator>();
     bucket     = GameObject.FindGameObjectWithTag("MergeLetter");
     monkeyhand = GameObject.FindGameObjectWithTag("Monkey");
     WM         = GameObject.FindObjectOfType <WFManager> ().GetComponent <WFManager> ();
     UM         = GameObject.FindObjectOfType <UIManager> ().GetComponent <UIManager> ();
 }
示例#2
0
    // Use this for initialization
    void Start()
    {
        WM = GameObject.FindObjectOfType <WFManager> ().GetComponent <WFManager> ();
        //Monkey = GameObject.FindGameObjectWithTag("Monkey");
        count  = 0;
        count1 = 0;
        count2 = 0;
        //rb = this.transform.GetComponent<Rigidbody2D> ();
        //	GameObject waypoint=GameObject.FindGameObjectWithTag("WayPoint");

        int temprand = Random.Range(0, letterspool.Length - 1);

        thisletter = letterspool [temprand];

        if (thisletter == WM.Word [WM.counter].ToString())
        {
            thisletter = letterspool[temprand + 1];
        }
        this.GetComponent <TextMesh> ().text = thisletter;

        path = MainPath[0];
    }
示例#3
0
 void Start()
 {
     WM = GameObject.FindObjectOfType <WFManager> ().GetComponent <WFManager> ();
     PauseGame();
 }
示例#4
0
 // Use this for initialization
 void Start()
 {
     wffillbar = this.GetComponent <Image> ();
     WM        = GameObject.FindObjectOfType <WFManager> ().GetComponent <WFManager> ();
 }