// Use this for initialization void Start() { wcAnimation = WCAnimationManager.GetAnimation(animationID); fpsTarget = 1.0f / (float)fps; animationOutput.sprite = wcAnimation.GetAnimationSprites()[0]; animationOutput.preserveAspect = true; }
// Use this for initialization void Start() { wcAnimation = WCAnimationManager.GetAnimation(animationID); fpsTarget = 1.0f / (float)fps; OnStart(); UpdateFrame(wcAnimation.GetAnimationSprites()[0]); }