示例#1
0
    // Use this for initialization
    void Start()
    {
        wcAnimation = WCAnimationManager.GetAnimation(animationID);

        fpsTarget = 1.0f / (float)fps;

        animationOutput.sprite         = wcAnimation.GetAnimationSprites()[0];
        animationOutput.preserveAspect = true;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        wcAnimation = WCAnimationManager.GetAnimation(animationID);

        fpsTarget = 1.0f / (float)fps;

        OnStart();

        UpdateFrame(wcAnimation.GetAnimationSprites()[0]);
    }