public void ReflectObject(object obj) { OrderedDictionary new_details = new OrderedDictionary(); if (obj == null) { Categories = new_details; return; } HideCategoriesAttribute hidden_categories = (HideCategoriesAttribute)obj.GetType().GetCustomAttribute(typeof(HideCategoriesAttribute)); PropertyInfo[] obj_properties = obj.GetType().GetProperties(); foreach (PropertyInfo p in obj_properties) { // We want to ignore all properties that are not marked with the WProperty attribute. CustomAttributeData[] custom_attributes = p.CustomAttributes.ToArray(); CustomAttributeData wproperty_attribute = custom_attributes.FirstOrDefault(x => x.AttributeType.Name == "WProperty"); if (wproperty_attribute == null) { continue; } // Grab our custom attribute data for use string category_name = (string)wproperty_attribute.ConstructorArguments[0].Value; string property_name = (string)wproperty_attribute.ConstructorArguments[1].Value; bool is_editable = (bool)wproperty_attribute.ConstructorArguments[2].Value; string tool_tip = (string)wproperty_attribute.ConstructorArguments[3].Value; SourceScene source_scene = (SourceScene)wproperty_attribute.ConstructorArguments[4].Value; // Get the base type for possible use later Type base_type = p.PropertyType; while (base_type.BaseType != typeof(object)) { base_type = base_type.BaseType; } // Only add the category to the view if it's not blacklisted by the HideCategories attribute. if (!new_details.Contains(category_name) && (hidden_categories == null || !hidden_categories.CategoryHidden(category_name))) { new_details.Add(category_name, new WDetailsCategoryRowViewModel(category_name)); } WDetailsCategoryRowViewModel current_category = null; if (new_details.Contains(category_name)) { current_category = (WDetailsCategoryRowViewModel)new_details[category_name]; } else { continue; } /* This is where we generate the control for the details view. */ List <WDetailSingleRowViewModel> property_rows = new List <WDetailSingleRowViewModel>(); // We first check if the type of the property has a customization registered. // If it is, we just grab the customization and generate a control with it. if (m_TypeCustomizations.ContainsKey(p.PropertyType.Name)) { property_rows = m_TypeCustomizations[p.PropertyType.Name].CustomizeHeader(p, property_name, is_editable, obj); } // If there is no customization registered, and the type is an enum, we // use EnumTypeCustomization to generate a control. else if (p.PropertyType.IsEnum) { EnumTypeCustomization enu = new EnumTypeCustomization(); property_rows = enu.CustomizeHeader(p, property_name, is_editable, obj); } // Check if the type is an AndvancedBindingList. else if (p.PropertyType.Name == typeof(AdvancedBindingList <object>).Name) { Type underlying_type = p.PropertyType.GetGenericArguments().Single(); Type type_from_generic = typeof(AdvancedBindingListTypeCustomization <>).MakeGenericType(underlying_type); IPropertyTypeCustomization adv_cus = Activator.CreateInstance(type_from_generic) as IPropertyTypeCustomization; property_rows = adv_cus.CustomizeHeader(p, property_name, is_editable, obj); WAdvancedBindingListControl base_ctrl = property_rows[0].PropertyControl as WAdvancedBindingListControl; base_ctrl.entry_combo.SelectedIndex = 0; property_rows.AddRange(base_ctrl.GenerateBoundFields()); base_ctrl.OnEntryComboSelectionChanged(); } // Failing the prior checks, we see if the base type of the property is WDOMNode, // in which case we just use the WDOMNode customization to generate a control. else if (base_type.Name == typeof(WDOMNode).Name) { property_rows = m_TypeCustomizations[typeof(WDOMNode).Name].CustomizeHeader(p, property_name, is_editable, obj); WActorReferenceControl c = (WActorReferenceControl)property_rows[0].PropertyControl; c.Source = source_scene; c.FillComboBox(); } // If the property type is completely unknown or unsupported, we create an empty row with // just the property's name. else { property_rows.Add(new WDetailSingleRowViewModel(property_name)); } // Saw online that adding multiple things to a binding list can be slow, // so I'll do what that guy suggested. Disable raising changed events, then re-enable when we're done. current_category.PropertyRows.RaiseListChangedEvents = false; foreach (var row in property_rows) { current_category.PropertyRows.Add(row); if (tool_tip != "") { row.PropertyToolTip = tool_tip; } } current_category.PropertyRows.RaiseListChangedEvents = true; current_category.PropertyRows.ResetBindings(); } // We want to force certain categories to the top of the list, so reorder it at the end. foreach (var cat_name in new string[] { "Actor", "Transform", "Entity" }) { if (new_details.Contains(cat_name)) { var row = new_details[cat_name]; new_details.Remove(cat_name); new_details.Insert(0, cat_name, row); } } Categories = new_details; }
public static List <WDetailSingleRowViewModel> GeneratePropertyRows(Type type) { List <WDetailSingleRowViewModel> property_rows = new List <WDetailSingleRowViewModel>(); HideCategoriesAttribute hidden_categories = (HideCategoriesAttribute)type.GetCustomAttribute(typeof(HideCategoriesAttribute)); PropertyInfo[] obj_properties = type.GetProperties(); List <string> tooltips = new List <string>(); foreach (PropertyInfo p in obj_properties) { // We want to ignore all properties that are not marked with the WProperty attribute. CustomAttributeData[] custom_attributes = p.CustomAttributes.ToArray(); CustomAttributeData wproperty_attribute = custom_attributes.FirstOrDefault(x => x.AttributeType.Name == "WProperty"); if (wproperty_attribute == null) { continue; } // Grab our custom attribute data for use string category_name = (string)wproperty_attribute.ConstructorArguments[0].Value; string property_name = (string)wproperty_attribute.ConstructorArguments[1].Value; bool is_editable = (bool)wproperty_attribute.ConstructorArguments[2].Value; string tool_tip = (string)wproperty_attribute.ConstructorArguments[3].Value; SourceScene source_scene = (SourceScene)wproperty_attribute.ConstructorArguments[4].Value; tooltips.Add(tool_tip); // Get the base type for possible use later Type base_type = p.PropertyType; while (base_type.BaseType != typeof(object)) { base_type = base_type.BaseType; } /* This is where we generate the control for the details view. */ // We first check if the type of the property has a customization registered. // If it is, we just grab the customization and generate a control with it. if (m_TypeCustomizations.ContainsKey(p.PropertyType.Name)) { property_rows.AddRange(m_TypeCustomizations[p.PropertyType.Name].CustomizeHeader(p, property_name, is_editable, null)); } // If there is no customization registered, and the type is an enum, we // use EnumTypeCustomization to generate a control. else if (p.PropertyType.IsEnum) { EnumTypeCustomization enu = new EnumTypeCustomization(); property_rows.AddRange(enu.CustomizeHeader(p, property_name, is_editable, null)); } // Check if the type is an AndvancedBindingList. else if (p.PropertyType.Name == typeof(AdvancedBindingList <object>).Name) { Type underlying_type = p.PropertyType.GetGenericArguments().Single(); Type type_from_generic = typeof(AdvancedBindingListTypeCustomization <>).MakeGenericType(underlying_type); IPropertyTypeCustomization adv_cus = Activator.CreateInstance(type_from_generic) as IPropertyTypeCustomization; property_rows = adv_cus.CustomizeHeader(p, property_name, is_editable, null); WAdvancedBindingListControl base_ctrl = property_rows[0].PropertyControl as WAdvancedBindingListControl; property_rows.AddRange(base_ctrl.GenerateBoundFields()); } // Failing the prior checks, we see if the base type of the property is WDOMNode, // in which case we just use the WDOMNode customization to generate a control. else if (base_type.Name == typeof(WDOMNode).Name) { property_rows.AddRange(m_TypeCustomizations[typeof(WDOMNode).Name].CustomizeHeader(p, property_name, is_editable, null)); WActorReferenceControl c = (WActorReferenceControl)property_rows[0].PropertyControl; c.Source = source_scene; c.FillComboBox(); } // If the property type is completely unknown or unsupported, we create an empty row with // just the property's name. else { property_rows.Add(new WDetailSingleRowViewModel(property_name)); } } for (int i = 0; i < property_rows.Count; i++) { property_rows[i].PropertyToolTip = tooltips[i]; } return(property_rows); }