void SetWaveTall(WAVETYPE waveTall) { if (waveTall == WAVETYPE.NONE) { return; } if (waveTextureName == WAVETYPE.NONE || waveTextureName != waveTall) { Texture tex = Resources.Load(waveTexs[(int)waveTall]) as Texture; gameObject.GetComponent <Renderer>().material.SetTexture(Shaderparams[1], tex); waveTextureName = waveTall; switch (waveTall) { case WAVETYPE.STILL: gameObject.GetComponent <Renderer>().material.SetFloat(Shaderparams[2], 0.013f); gameObject.GetComponent <Renderer>().material.mainTextureScale = new Vector2(8, 8); break; break; case WAVETYPE.NORMAL: gameObject.GetComponent <Renderer>().material.SetFloat(Shaderparams[2], Random.Range(0.013f, 0.02f)); gameObject.GetComponent <Renderer>().material.mainTextureScale = new Vector2(4, 4); break; case WAVETYPE.TALL: gameObject.GetComponent <Renderer>().material.SetFloat(Shaderparams[2], 0.02f); gameObject.GetComponent <Renderer>().material.mainTextureScale = new Vector2(2, 2); break; } } }
public void SetWater(float clearness, WAVETYPE_COLOR coltype, float wavePower, WAVETYPE waveTall) { //透明度のセット SetClearness(clearness); //水の色の設定 SetWaterColor(coltype); //波の高さの設定 SetWaveTall(waveTall); }
public gaborTemplate(gaborTemplateCinfo theCinfo) { Debug.Assert(theCinfo.myWidth % 2 == 1); Debug.Assert(theCinfo.myHeight % 2 == 1); myHeight = theCinfo.myHeight; myWidth = theCinfo.myWidth; myFrequency = theCinfo.myFrequency; myOrientation = theCinfo.myOrientation; myVariance = theCinfo.myVariance; myScaleHeight = theCinfo.myScaleHeight; myScaleWidth = theCinfo.myScaleWidth; amIcos = theCinfo.myWaveType; myTemplate = new double[myWidth, myHeight]; for (int widthCounter = 0; widthCounter < myWidth; widthCounter++) { for (int heightCounter = 0; heightCounter < myHeight; heightCounter++) { double thisX = ((widthCounter - getEffWidth()) * myScaleWidth); double thisY = ((heightCounter - getEffHeight()) * myScaleHeight); if (Convert.ToBoolean(amIcos)) { myTemplate[widthCounter, heightCounter] = planeFunctions.planeCos(myFrequency, myOrientation, thisX, thisY) * planeFunctions.planeGaussianAtOrigin(myVariance, thisX, thisY); } else { myTemplate[widthCounter, heightCounter] = planeFunctions.planeSin(myFrequency, myOrientation, thisX, thisY) * planeFunctions.planeGaussianAtOrigin(myVariance, thisX, thisY); } } } }