//Process Report Guild public static DBResult Exec_MSG_GuildZoneReport(DBController gs, pServer GameServer) { _MSG_GuildZoneReport sm = W2Marshal.GetStructure <_MSG_GuildZoneReport>(GameServer.RecvPacket.RawBuffer); _MSG_GuildReport packet = W2Marshal.CreatePacket <_MSG_GuildReport>(_MSG_GuildReport.PacketID); for (int i = 0; i < BaseDef.MAX_CHANNEL; i++) { for (int x = 0; x < BaseDef.MAX_GUILDZONE; x++) { gs.ChargedGuildList[i, x] = sm.Guild[x]; } } int Guilds = 0; for (int i = 0; i < BaseDef.MAX_GUILD; i++) { gs.g_pGuildInfo[i] = Functions.ReadGuildInfo(i); if (!String.IsNullOrEmpty(gs.g_pGuildInfo[i].GuildName)) { Guilds++; } } gs.Server.SendPacket(packet); for (int i = 0; i < BaseDef.MAX_GUILD; i++) { if (gs.g_pGuildInfo[i].GuildID == 0) { continue; } gs.SendGuildInfo(i); } W2Log.SendUpdate(); return(DBResult.NO_ERROR); }
public void SendSignalParm(ushort id, ushort signal, int parm) { _MSG_SIGNALPARM packet = W2Marshal.CreatePacket <_MSG_SIGNALPARM>(signal, id); packet.parm = parm; SendPacket <_MSG_SIGNALPARM>(packet); }
public void SendSignalParm(ushort id, ushort signal, int parm, int parm2, int parm3) { _MSG_SIGNALPARM3 packet = W2Marshal.CreatePacket <_MSG_SIGNALPARM3>(signal, id); packet.parm = parm; packet.parm1 = parm2; packet.parm2 = parm3; SendPacket <_MSG_SIGNALPARM3>(packet); }
public void SendGuildInfo(int Guild) { MSG_GuildInfo sm = W2Marshal.CreatePacket <MSG_GuildInfo>(BaseDef._MSG_GuildInfo); if (Guild < 1 || Guild >= 5000) { return; } sm.Guild = Guild; sm.GuildInfo = this.g_pGuildInfo[Guild]; this.Server.SendPacket(sm); }
//Process Capsule (Envia o Selo da Alma para a TMSRV) public static DBResult Exec_MSG_DBCapsuleInfo(DBController gs, pServer GameServer) { _MSG_SIGNALPARM sm = W2Marshal.GetStructure <_MSG_SIGNALPARM>(GameServer.RecvPacket.RawBuffer); ConfigServer.ReadConfigFile(gs.Config); int Index = sm.parm; STRUCT_CAPSULE file = new STRUCT_CAPSULE(); if (!Functions.ReadCapsule(Index, out file)) { W2Log.Write($"Exec_MSG_DBCapsuleInfo error read capsule index: {Index}"); return(DBResult.NO_ERROR); } MSG_CNFDBCapsuleInfo p = W2Marshal.CreatePacket <MSG_CNFDBCapsuleInfo>(BaseDef._MSG_CNFDBCapsuleInfo, sm.Header.ClientId); p.Index = Index; p.Capsule.Read = 1; p.Capsule.MortalClass = file.Mob.Class; p.Capsule.ClassCele = file.Extra.SaveCelestial.Class; p.Capsule.SubClass = file.Mob.Class; p.Capsule.LevelCele = file.Extra.SaveCelestial.BaseScore.Level; p.Capsule.LevelSub = file.Mob.BaseScore.Level; p.Capsule.For = file.Mob.BaseScore.Str; p.Capsule.Int = file.Mob.BaseScore.Int; p.Capsule.Dex = file.Mob.BaseScore.Dex; p.Capsule.Con = file.Mob.BaseScore.Con; p.Capsule.ScoreBonus = file.Mob.ScoreBonus; p.Capsule.SkillPoint = file.Mob.SkillBonus; p.Capsule.ArchQuest = file.Extra.Arch.Cristal; p.Capsule.CelestialQuest = file.Extra.Celestial.Reset; p.Capsule.ArcanaQuest = file.Extra.Circle; gs.Server.SendPacket(p); W2Log.Write($"error read capsule index: {Index}"); return(DBResult.NO_ERROR); }
//Pacote de Login (SelChar -> TMSRV -> ToWord) public static DBResult Exec_MSG_DBCharacterLogin2(DBController gs, pServer GameServer) { _MSG_DBCharacterLogin2 sm = W2Marshal.GetStructure <_MSG_DBCharacterLogin2>(GameServer.RecvPacket.RawBuffer); if (sm.Slot < 0 || sm.Slot >= 4) { W2Log.Write("err,charlogin slot illegal"); return(DBResult.NO_ERROR); } int idx = gs.GetIndex(sm.Header.ClientId); gs.AccountList[idx].Slot = (short)sm.Slot; _MSG_CNFCharacterLogin ret = W2Marshal.CreatePacket <_MSG_CNFCharacterLogin>(BaseDef._MSG_CNFCharacterLogin, sm.Header.ClientId); STRUCT_ACCOUNTFILE File = gs.AccountList[idx].Account; if (String.IsNullOrEmpty(File.Info.AccountName)) { W2Log.Write(String.Format("err,charlogin mobname {0} empty", File.Info.AccountName)); return(DBResult.NO_ERROR); } ret.Slot = (short)sm.Slot; ret.Mob = File.Mob[sm.Slot]; ret.Mob.CurrentScore = ret.Mob.BaseScore; ret.ShortSkill = File.Skillbar[sm.Slot].ShortSkill; ret.Affects = File.Affects[sm.Slot].Affects; ret.mobExtra = File.MobExtra[sm.Slot]; ret.mobExtra.ClassMaster = File.MobExtra[sm.Slot].ClassMaster; gs.AccountList[idx].State = EServerStatus.INGAME; GameServer.SendPacket(ret); return(DBResult.NO_ERROR); }
public void SendSignal(ushort id, ushort signal) { _MSG_SIGNALPARM packet = W2Marshal.CreatePacket <_MSG_SIGNALPARM>(signal, id); SendPacket <_MSG_SIGNALPARM>(packet); }
//Process PutCapsule (Cria o Selo da Alma e Apaga o Char) public static DBResult Exec_MSG_DBPutInCapsule(DBController gs, pServer GameServer) { _MSG_SIGNALPARM sm = W2Marshal.GetStructure <_MSG_SIGNALPARM>(GameServer.RecvPacket.RawBuffer); ConfigServer.ReadConfigFile(gs.Config); int Slot = sm.parm; int Idx = gs.GetIndex(sm.Header.ClientId); if (Slot < 0 || Slot >= 4) { W2Log.Write($"err,putincapsule slot out of range - {gs.AccountList[Idx].Account.Info.AccountName}"); return(DBResult.NO_ERROR); } gs.Config.LastCapsule++; MItem Cap = MItem.Empty(); Cap.Index = 3443; Cap.Effects[0].Code = 59; Cap.Effects[0].Value = (byte)(gs.Config.LastCapsule / 256); Cap.Effects[1].Code = 59; Cap.Effects[1].Value = (byte)gs.Config.LastCapsule; Cap.Effects[2].Code = 59; Cap.Effects[2].Value = 0; short Face = gs.AccountList[Idx].Account.Mob[Slot].Equip.Items[0].Index; if ((Face % 10) >= 6 && (gs.AccountList[Idx].Account.Mob[Slot].LearnedSkill & 0x40000000) != 0) { Cap.Effects[3].Value = 1; } STRUCT_CAPSULE File = STRUCT_CAPSULE.Empty(); //Sava a capsule File.Mob = gs.AccountList[Idx].Account.Mob[Slot]; File.Extra = gs.AccountList[Idx].Account.MobExtra[Slot]; File.Extra.Arch.MortalSlot = -1; if (!Functions.WriteCapsule(gs.Config.LastCapsule, File)) { W2Log.Write($"fail putchar in capsule [{gs.AccountList[Idx].Account.Info.AccountName}]"); return(DBResult.NO_ERROR); } W2Log.Write($"putchar in capsule [{gs.AccountList[Idx].Account.Info.AccountName}]"); ConfigServer.saveConfig(gs.Config); //Apaga o char do q fez a capsule gs.AccountList[Idx].Account.Mob[Slot] = STRUCT_MOB.ClearProperty(); gs.AccountList[Idx].Account.MobExtra[Slot] = new STRUCT_MOBEXTRA(); gs.AccountList[Idx].Account.Skillbar[Slot] = STRUCT_SKILLBAR.Clear(); for (int i = 0; i < 32; i++) { gs.AccountList[Idx].Account.Affects[Slot].Affects[i] = STRUCT_AFFECT.Clear(); } bool ret = gs.SaveAccount(sm.Header.ClientId); if (ret == false) { W2Log.Write(string.Format("err,putchar in capsule fail - save account - {0}", Idx), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); return(DBResult.NO_ERROR); } gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBCNFCapsuleSucess); MSG_CNFNewCharacter answer = W2Marshal.CreatePacket <MSG_CNFNewCharacter>(BaseDef._MSG_DBCNFDeleteCharacter, sm.Header.ClientId); for (int i = 0; i < GameBasics.MAXL_ACC_MOB; i++) { unsafe { answer.SelChar.Coin[i] = gs.AccountList[Idx].Account.Mob[i].Coin; for (int x = 0; x < GameBasics.MAXL_EQUIP; x++) { if (x == 0) { int Faces = answer.SelChar.Equip[i].Items[x].Index; if (Faces == 22 || Faces == 23 || Faces == 24 || Faces == 25 || Faces == 32) { Faces = gs.AccountList[Idx].Account.MobExtra[i].ClassMaster == 0 ? 21 : (ushort)gs.AccountList[Idx].Account.MobExtra[i].MortalFace + 7; } answer.SelChar.Equip[i].Items[x].Index = (short)Faces; answer.SelChar.Equip[i].Items[x].Effects[0].Code = 43; answer.SelChar.Equip[i].Items[x].Effects[0].Value = 0; answer.SelChar.Equip[i].Items[x].Effects[1].Code = 86; answer.SelChar.Equip[i].Items[x].Effects[1].Value = Functions.GetClassType(gs.AccountList[Idx].Account.Mob[i]); answer.SelChar.Equip[i].Items[x].Effects[2].Code = 28; answer.SelChar.Equip[i].Items[x].Effects[2].Value = (byte)gs.AccountList[Idx].Account.MobExtra[i].Citizen; } answer.SelChar.Equip[i].Items[x] = gs.AccountList[Idx].Account.Mob[i].Equip.Items[x]; } answer.SelChar.Exp[i] = (int)gs.AccountList[Idx].Account.Mob[i].Exp; answer.SelChar.Guild[i] = gs.AccountList[Idx].Account.Mob[i].Guild; answer.SelChar.Name[i].Value = gs.AccountList[Idx].Account.Mob[i].Name; answer.SelChar.Score[i] = gs.AccountList[Idx].Account.Mob[i].BaseScore; answer.SelChar.SPosX[i] = gs.AccountList[Idx].Account.Mob[i].SPX; answer.SelChar.SPosY[i] = gs.AccountList[Idx].Account.Mob[i].SPY; } } gs.Server.SendPacket(answer); Functions.CreateImportItem(gs.AccountList[Idx].Account.Info.AccountName, Cap, 0, true); W2Log.Write($"sucess putchar in capsule [{gs.AccountList[Idx].Account.Info.AccountName}]"); return(DBResult.NO_ERROR); }
//Process CreateChar Arch (SelChar) public static DBResult Exec_MSG_DBCreateArchCharacter(DBController gs, pServer GameServer) { MSG_DBCreateArchCharacter sm = W2Marshal.GetStructure <MSG_DBCreateArchCharacter>(GameServer.RecvPacket.RawBuffer); int cls = sm.MobClass; bool ret = false; int Idx = gs.GetIndex(sm.Header.ClientId); int Slot = 0; for (Slot = 0; Slot < 5; Slot++) { if (string.IsNullOrEmpty(gs.AccountList[Idx].Account.Mob[Slot].Name)) { break; } } if (Slot < 0 || Slot >= 4) { W2Log.Write(string.Format("err,arch newchar slot out of range - {0}", gs.AccountList[Idx].Account.Info.AccountName), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); return(DBResult.NO_ERROR); } if (cls < 0 || cls >= 4) { W2Log.Write(string.Format("err,arch newchar class out of range - {0}", gs.AccountList[Idx].Account.Info.AccountName), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); return(DBResult.NO_ERROR); } string[] BadNames = { "KING", "KINGDOM", "GRITAR", "RELO" }; for (int i = 0; i < BadNames.Length; i++) { if (!sm.PlayerName.Contains(BadNames[i])) { continue; } gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); return(DBResult.NO_ERROR); } STRUCT_MOB mob = gs.AccountList[Idx].Account.Mob[Slot]; if (!String.IsNullOrEmpty(mob.Name)) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); W2Log.Write(string.Format("err,arch newchar already charged - {0}", gs.AccountList[Idx].Account.Info.AccountName), ELogType.GAME_EVENT); return(DBResult.NO_ERROR); } ret = gs.CreateChar(sm.PlayerName, gs.AccountList[Idx].Account.Info.AccountName); if (ret == false) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); return(DBResult.NO_ERROR); } gs.AccountList[Idx].Account.Mob[Slot] = STRUCT_MOB.ClearProperty(); gs.AccountList[Idx].Account.MobExtra[Slot] = new STRUCT_MOBEXTRA(); gs.AccountList[Idx].Account.Skillbar[Slot] = STRUCT_SKILLBAR.Clear(); gs.AccountList[Idx].Account.Mob[Slot] = gs.BaseMob[cls]; gs.AccountList[Idx].Account.MobExtra[Slot].ClassMaster = (short)ClassType.Arch; gs.AccountList[Idx].Account.MobExtra[Slot].Arch.MortalSlot = (sbyte)sm.MortalSlot; gs.AccountList[Idx].Account.Mob[Slot].Equip.Items[0].Index = (short)(sm.MortalFace + 5 + cls); gs.AccountList[Idx].Account.MobExtra[Slot].MortalFace = gs.AccountList[Idx].Account.Mob[Slot].Equip.Items[0].Index; gs.AccountList[Idx].Account.Mob[Slot].Name = sm.PlayerName; gs.AccountList[Idx].Account.Mob[Slot].CurrentScore = gs.AccountList[Idx].Account.Mob[Slot].BaseScore; ret = gs.SaveAccount(sm.Header.ClientId); if (ret == false) { W2Log.Write(string.Format("err,arch newchar fail - create file - {0}", sm.PlayerName), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); return(DBResult.NO_ERROR); } W2Log.Write(string.Format("create arch character [{0}]", sm.PlayerName), ELogType.GAME_EVENT); MSG_CNFNewCharacter answer = W2Marshal.CreatePacket <MSG_CNFNewCharacter>(BaseDef._MSG_DBCNFNewCharacter, sm.Header.ClientId); answer.Slot = Slot; for (int i = 0; i < GameBasics.MAXL_ACC_MOB; i++) { unsafe { answer.SelChar.Coin[i] = gs.AccountList[Idx].Account.Mob[i].Coin; for (int x = 0; x < GameBasics.MAXL_EQUIP; x++) { if (x == 0) { int Face = answer.SelChar.Equip[i].Items[x].Index; if (Face == 22 || Face == 23 || Face == 24 || Face == 25 || Face == 32) { Face = gs.AccountList[Idx].Account.MobExtra[i].ClassMaster == 0 ? 21 : (ushort)gs.AccountList[Idx].Account.MobExtra[i].MortalFace + 7; } answer.SelChar.Equip[i].Items[x].Index = (short)Face; answer.SelChar.Equip[i].Items[x].Effects[0].Code = 43; answer.SelChar.Equip[i].Items[x].Effects[0].Value = 0; answer.SelChar.Equip[i].Items[x].Effects[1].Code = 86; answer.SelChar.Equip[i].Items[x].Effects[1].Value = Functions.GetClassType(gs.AccountList[Idx].Account.Mob[i]); answer.SelChar.Equip[i].Items[x].Effects[2].Code = 28; answer.SelChar.Equip[i].Items[x].Effects[2].Value = (byte)gs.AccountList[Idx].Account.MobExtra[i].Citizen; } answer.SelChar.Equip[i].Items[x] = gs.AccountList[Idx].Account.Mob[i].Equip.Items[x]; } answer.SelChar.Exp[i] = (int)gs.AccountList[Idx].Account.Mob[i].Exp; answer.SelChar.Guild[i] = gs.AccountList[Idx].Account.Mob[i].Guild; answer.SelChar.Name[i].Value = gs.AccountList[Idx].Account.Mob[i].Name; answer.SelChar.Score[i] = gs.AccountList[Idx].Account.Mob[i].BaseScore; answer.SelChar.SPosX[i] = gs.AccountList[Idx].Account.Mob[i].SPX; answer.SelChar.SPosY[i] = gs.AccountList[Idx].Account.Mob[i].SPY; } } gs.Server.SendPacket(answer); return(DBResult.NO_ERROR); }
//Pacote de Login (SelChar) public static DBResult Exec_MSG_DBAccountLogin(DBController gs, pServer GameServer) { STRUCT_ACCOUNTFILE CurrentAccount = new STRUCT_ACCOUNTFILE(); MAccountLoginPacket sm = W2Marshal.GetStructure <MAccountLoginPacket>(GameServer.RecvPacket.RawBuffer); if (!gs.ReadAccount(sm.Login.Name, out CurrentAccount)) { W2Log.Write(String.Format("fail to read account file {0}", sm.Login.Name), ELogType.GAME_EVENT); return(DBResult.NO_ERROR); } if (String.Compare(sm.Login.Pass, CurrentAccount.Info.AccountPass) != 0) { W2Log.Write(String.Format("Senha incorreta {0}/{1}", sm.Login.Pass, CurrentAccount.Info.AccountPass), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBAccountLoginFail_Pass); return(DBResult.NO_ERROR); } MLoginSuccessfulPacket answer = W2Marshal.CreatePacket <MLoginSuccessfulPacket>(BaseDef._MLoginSuccessfulPacket, sm.Header.ClientId); int Idx = gs.GetIndex(sm.Header.ClientId); int IdxName = gs.GetIndex(sm.Login.Name); answer.AccName = CurrentAccount.Info.AccountName; answer.Cargo = CurrentAccount.Cargo; answer.CargoCoin = CurrentAccount.Coin; for (int i = 0; i < GameBasics.MAXL_ACC_MOB; i++) { unsafe { answer.SelChar.Coin[i] = CurrentAccount.Mob[i].Coin; for (int x = 0; x < GameBasics.MAXL_EQUIP; x++) { if (x == 0) { int Face = answer.SelChar.Equip[i].Items[x].Index; if (Face == 22 || Face == 23 || Face == 24 || Face == 25 || Face == 32) { Face = CurrentAccount.MobExtra[i].ClassMaster == 0 ? 21 : (ushort)CurrentAccount.MobExtra[i].MortalFace + 7; } answer.SelChar.Equip[i].Items[x].Index = (short)Face; answer.SelChar.Equip[i].Items[x].Effects[0].Code = 43; answer.SelChar.Equip[i].Items[x].Effects[0].Value = 0; answer.SelChar.Equip[i].Items[x].Effects[1].Code = 86; answer.SelChar.Equip[i].Items[x].Effects[1].Value = Functions.GetClassType(CurrentAccount.Mob[i]); answer.SelChar.Equip[i].Items[x].Effects[2].Code = 28; answer.SelChar.Equip[i].Items[x].Effects[2].Value = (byte)CurrentAccount.MobExtra[i].Citizen; } answer.SelChar.Equip[i].Items[x] = CurrentAccount.Mob[i].Equip.Items[x]; } answer.SelChar.Exp[i] = (int)CurrentAccount.Mob[i].Exp; answer.SelChar.Guild[i] = CurrentAccount.Mob[i].Guild; answer.SelChar.Name[i].Value = CurrentAccount.Mob[i].Name; answer.SelChar.Score[i] = CurrentAccount.Mob[i].BaseScore; answer.SelChar.SPosX[i] = CurrentAccount.Mob[i].SPX; answer.SelChar.SPosY[i] = CurrentAccount.Mob[i].SPY; } } if (IdxName == Idx) { // W2Log.Write(String.Format("IdxName {0} / Idx {1}", IdxName, Idx), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBStillPlaying); return(DBResult.NO_ERROR); } if (IdxName != 0) { W2Log.Write(String.Format("err, desconectado. conexão anterior finalizada. {0} ", sm.Login.Name), ELogType.GAME_EVENT); if (sm.DBNeedSave == 0) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBAlreadyPlaying); return(DBResult.NO_ERROR); } gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBStillPlaying); return(DBResult.NO_ERROR); } if (!gs.AddAccountList(Idx)) { W2Log.Write(String.Format("err, failue add accountlist. {0} ", sm.Login.Name), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBStillPlaying); return(DBResult.NO_ERROR); } gs.AccountList[Idx].Account = CurrentAccount; gs.AccountList[Idx].Index = (short)sm.Header.ClientId; gs.AccountList[Idx].State = EServerStatus.SEL_CHAR; gs.Server.SendPacket(answer); return(DBResult.NO_ERROR); }
//Process DeletChar (SelChar) public static DBResult Exec_MSG_DBCNFDeleteCharacter(DBController gs, pServer GameServer) { STMSG_DeleteCharacter sm = W2Marshal.GetStructure <STMSG_DeleteCharacter>(GameServer.RecvPacket.RawBuffer); int Slot = sm.Slot; bool ret = false; int Idx = gs.GetIndex(sm.Header.ClientId); if (Slot < 0 || Slot >= 4) { W2Log.Write(string.Format("err,deletchar slot out of range - {0}", gs.AccountList[Idx].Account.Info.AccountName), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBDeleteCharacterFail); return(DBResult.NO_ERROR); } STRUCT_MOB mob = gs.AccountList[Idx].Account.Mob[Slot]; if (String.IsNullOrEmpty(mob.Name)) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBDeleteCharacterFail); W2Log.Write(string.Format("err,deletchar already charged - {0}", gs.AccountList[Idx].Account.Info.AccountName), ELogType.GAME_EVENT); return(DBResult.NO_ERROR); } if (String.Compare(gs.AccountList[Idx].Account.Info.AccountPass, sm.Pass) != 0) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBDeleteCharacterFail); W2Log.Write(string.Format("err,deletchar incorret pass - {0}", gs.AccountList[Idx].Account.Info.AccountName), ELogType.GAME_EVENT); return(DBResult.NO_ERROR); } ret = false; try { File.Delete(Functions.getCorrectCharPath(sm.PlayerName)); ret = true; } catch (Exception e) { W2Log.Write(string.Format("err,deletchar - {0}/{1}", gs.AccountList[Idx].Account.Info.AccountName, sm.PlayerName), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBDeleteCharacterFail); return(DBResult.NO_ERROR); } if (ret == false) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBDeleteCharacterFail); return(DBResult.NO_ERROR); } gs.AccountList[Idx].Account.Mob[Slot] = STRUCT_MOB.ClearProperty(); gs.AccountList[Idx].Account.MobExtra[Slot] = new STRUCT_MOBEXTRA(); gs.AccountList[Idx].Account.Skillbar[Slot] = STRUCT_SKILLBAR.Clear(); for (int i = 0; i < 32; i++) { gs.AccountList[Idx].Account.Affects[Slot].Affects[i] = STRUCT_AFFECT.Clear(); } ret = gs.SaveAccount(sm.Header.ClientId); if (ret == false) { W2Log.Write(string.Format("err,deletchar fail - save account - {0}", sm.PlayerName), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); return(DBResult.NO_ERROR); } W2Log.Write(string.Format("delete character [{0}]", sm.PlayerName), ELogType.GAME_EVENT); MSG_CNFNewCharacter answer = W2Marshal.CreatePacket <MSG_CNFNewCharacter>(BaseDef._MSG_DBCNFDeleteCharacter, sm.Header.ClientId); answer.Slot = Slot; for (int i = 0; i < GameBasics.MAXL_ACC_MOB; i++) { unsafe { answer.SelChar.Coin[i] = gs.AccountList[Idx].Account.Mob[i].Coin; for (int x = 0; x < GameBasics.MAXL_EQUIP; x++) { if (x == 0) { int Face = answer.SelChar.Equip[i].Items[x].Index; if (Face == 22 || Face == 23 || Face == 24 || Face == 25 || Face == 32) { Face = gs.AccountList[Idx].Account.MobExtra[i].ClassMaster == 0 ? 21 : (ushort)gs.AccountList[Idx].Account.MobExtra[i].MortalFace + 7; } answer.SelChar.Equip[i].Items[x].Index = (short)Face; } answer.SelChar.Equip[i].Items[x] = gs.AccountList[Idx].Account.Mob[i].Equip.Items[x]; } answer.SelChar.Exp[i] = (int)gs.AccountList[Idx].Account.Mob[i].Exp; answer.SelChar.Guild[i] = gs.AccountList[Idx].Account.Mob[i].Guild; answer.SelChar.Name[i].Value = gs.AccountList[Idx].Account.Mob[i].Name; answer.SelChar.Score[i] = gs.AccountList[Idx].Account.Mob[i].BaseScore; answer.SelChar.SPosX[i] = gs.AccountList[Idx].Account.Mob[i].SPX; answer.SelChar.SPosY[i] = gs.AccountList[Idx].Account.Mob[i].SPY; } } gs.Server.SendPacket(answer); return(DBResult.NO_ERROR); }
//Process OutCapsule (Apaga o Selo da Alma e Cria o Char) public static DBResult Exec_MSG_DBOutCapsule(DBController gs, pServer GameServer) { MSG_DBOutCapsule sm = W2Marshal.GetStructure <MSG_DBOutCapsule>(GameServer.RecvPacket.RawBuffer); int Slot = sm.Slot; int NovoSlot = -1; int Idx = gs.GetIndex(sm.Header.ClientId); if (Slot < 0 || Slot >= 4) { W2Log.Write($"err,outcapsule slot out of range: {gs.AccountList[Idx].Account.Info.AccountName}"); return(DBResult.NO_ERROR); } for (int i = 0; i < 4; i++) { if (String.IsNullOrEmpty(gs.AccountList[Idx].Account.Mob[i].Name)) { NovoSlot = i; break; } } if (NovoSlot < 0 || NovoSlot >= 4) { W2Log.Write($"err,newcharcapsule slot out of range: {NovoSlot} - {gs.AccountList[Idx].Account.Info.AccountName}"); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBCNFCapsuleCharacterFail); return(DBResult.NO_ERROR);; } bool ret = gs.CreateChar(sm.Name, gs.AccountList[Idx].Account.Info.AccountName); if (ret == false) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBCNFCapsuleCharacterFail2); return(DBResult.NO_ERROR); } MItem item = gs.AccountList[Idx].GetItemPointer(sm.SourType, sm.SourPos); int index = item.Effects[0].Value * 256 + item.Effects[1].Value; STRUCT_CAPSULE file = new STRUCT_CAPSULE(); if (!Functions.ReadCapsule(index, out file)) { W2Log.Write($"Exec_MSG_DBOutCapsule error read capsule index: {index}"); return(DBResult.NO_ERROR); } STRUCT_MOB mob = gs.AccountList[Idx].Account.Mob[NovoSlot]; if (!String.IsNullOrEmpty(mob.Name)) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); W2Log.Write($"err,newchar already charged: { gs.AccountList[Idx].Account.Info.AccountName} / {mob.Name}"); return(DBResult.NO_ERROR); } gs.AccountList[Idx].Account.Mob[NovoSlot] = file.Mob; gs.AccountList[Idx].Account.MobExtra[NovoSlot] = file.Extra; for (int i = 0; i < 32; i++) { gs.AccountList[Idx].Account.Affects[NovoSlot].Affects[i] = STRUCT_AFFECT.Clear(); } ret = gs.SaveAccount(sm.Header.ClientId); if (ret == false) { gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); W2Log.Write($"err,newchar fail - create file: {sm.Name}"); return(DBResult.NO_ERROR); } MSG_CNFNewCharacter answer = W2Marshal.CreatePacket <MSG_CNFNewCharacter>(BaseDef._MSG_DBCNFNewCharacter, sm.Header.ClientId); for (int i = 0; i < GameBasics.MAXL_ACC_MOB; i++) { unsafe { answer.SelChar.Coin[i] = gs.AccountList[Idx].Account.Mob[i].Coin; for (int x = 0; x < GameBasics.MAXL_EQUIP; x++) { if (x == 0) { int Face = answer.SelChar.Equip[i].Items[x].Index; if (Face == 22 || Face == 23 || Face == 24 || Face == 25 || Face == 32) { Face = gs.AccountList[Idx].Account.MobExtra[i].ClassMaster == 0 ? 21 : (ushort)gs.AccountList[Idx].Account.MobExtra[i].MortalFace + 7; } answer.SelChar.Equip[i].Items[x].Index = (short)Face; answer.SelChar.Equip[i].Items[x].Effects[0].Code = 43; answer.SelChar.Equip[i].Items[x].Effects[0].Value = 0; answer.SelChar.Equip[i].Items[x].Effects[1].Code = 86; answer.SelChar.Equip[i].Items[x].Effects[1].Value = Functions.GetClassType(gs.AccountList[Idx].Account.Mob[i]); answer.SelChar.Equip[i].Items[x].Effects[2].Code = 28; answer.SelChar.Equip[i].Items[x].Effects[2].Value = (byte)gs.AccountList[Idx].Account.MobExtra[i].Citizen; } answer.SelChar.Equip[i].Items[x] = gs.AccountList[Idx].Account.Mob[i].Equip.Items[x]; } answer.SelChar.Exp[i] = (int)gs.AccountList[Idx].Account.Mob[i].Exp; answer.SelChar.Guild[i] = gs.AccountList[Idx].Account.Mob[i].Guild; answer.SelChar.Name[i].Value = gs.AccountList[Idx].Account.Mob[i].Name; answer.SelChar.Score[i] = gs.AccountList[Idx].Account.Mob[i].BaseScore; answer.SelChar.SPosX[i] = gs.AccountList[Idx].Account.Mob[i].SPX; answer.SelChar.SPosY[i] = gs.AccountList[Idx].Account.Mob[i].SPY; } } gs.Server.SendPacket(answer); return(DBResult.NO_ERROR); }