示例#1
0
        public void UpdateSpeedUpStateOnAnyTank(TimeUpdateEvent e, VulcanWeaponSpeedUpNode vulcanSpeedUp)
        {
            VulcanWeaponStateComponent component;
            float num = 1f / vulcanSpeedUp.vulcanWeapon.SpeedUpTime;

            vulcanSpeedUp.vulcanWeaponState.State = component.State + (e.DeltaTime * num);
        }
 public void SpeedUp(TimeUpdateEvent e, VulcanWeaponSpeedUpNode vulcan, [JoinByTank] HUDNodes.ActiveSelfTankNode tank, [JoinAll] SingleNode <MainHUDComponent> hud)
 {
     hud.component.CurrentEnergyValue = vulcan.vulcanWeaponState.State;
 }