static void CheckVuforiaConfigurationForEyewearSettings(BuildTargetGroup buildTargetGroup) { VuforiaConfiguration vuforiaConfiguration = VuforiaConfigurationEditor.LoadConfigurationObject(); DigitalEyewearARController.EyewearType eyewearType = vuforiaConfiguration.DigitalEyewear.EyewearType; DigitalEyewearARController.SeeThroughConfiguration opticalConfig = vuforiaConfiguration.DigitalEyewear.SeeThroughConfiguration; switch (buildTargetGroup) { case BuildTargetGroup.Android: if (eyewearType == DigitalEyewearARController.EyewearType.VideoSeeThrough || (eyewearType == DigitalEyewearARController.EyewearType.OpticalSeeThrough && opticalConfig == DigitalEyewearARController.SeeThroughConfiguration.Vuforia)) { EnableVR(buildTargetGroup); } break; case BuildTargetGroup.iOS: if (eyewearType == DigitalEyewearARController.EyewearType.VideoSeeThrough) { EnableVR(buildTargetGroup); } break; case BuildTargetGroup.WSA: if (eyewearType == DigitalEyewearARController.EyewearType.OpticalSeeThrough && opticalConfig == DigitalEyewearARController.SeeThroughConfiguration.HoloLens) { EnableVR(buildTargetGroup); } break; } }
static void UpdatePluginSettings() { // Unregister callback (executed only once) EditorApplication.update -= UpdatePluginSettings; PluginImporter[] importers = PluginImporter.GetAllImporters(); foreach (var imp in importers) { string pluginPath = imp.assetPath; bool isVuforiaWrapperPlugin = pluginPath.EndsWith("QCARWrapper.dll") || pluginPath.EndsWith("VuforiaWrapper.dll") || pluginPath.EndsWith("QCARWrapper.bundle") || pluginPath.EndsWith("VuforiaWrapper.bundle"); if (isVuforiaWrapperPlugin && imp.GetCompatibleWithAnyPlatform()) { Debug.Log("Setting platform to 'Editor' for plugin: " + pluginPath); imp.SetCompatibleWithAnyPlatform(false); imp.SetCompatibleWithEditor(true); } } // create default Vuforia Configuration and check clipping shader var config = VuforiaConfigurationEditor.LoadConfigurationObject(); var videoBgConfig = config.VideoBackground; if (videoBgConfig.MatteShader == null && videoBgConfig.ClippingMode != HideExcessAreaAbstractBehaviour.CLIPPING_MODE.NONE) { Undo.RecordObject(config, "Setting Matte Shader"); videoBgConfig.SetDefaultMatteShader(); EditorUtility.SetDirty(config); } }