public static string GetJsonString(VrmLib.Model model) { // export vrm-1.0 var exporter10 = new Vrm10Exporter(); var option = new VrmLib.ExportArgs { // vrm = false }; var glbBytes10 = exporter10.Export(model, option); var glb10 = UniGLTF.Glb.Parse(glbBytes10); return(System.Text.Encoding.UTF8.GetString(glb10.Json.Bytes.Array, glb10.Json.Bytes.Offset, glb10.Json.Bytes.Count)); }
public void Sample() { var path = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm"; Debug.Log($"load: {path}"); Assert.IsTrue(Vrm10Parser.TryParseOrMigrate(path, true, out Vrm10Parser.Result result)); var go = BuildGameObject(result.Data, result.Vrm, true); Debug.Log(go); // export var vrmBytes = Vrm10Exporter.Export(go, new EditorTextureSerializer()); Debug.Log($"export {vrmBytes.Length} bytes"); }
public void Sample() { var path = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm"; Debug.Log($"load: {path}"); using (var data = Vrm10Data.ParseOrMigrate(path, true, out Vrm10Data result, out MigrationData migration)) { Assert.NotNull(result); var go = BuildGameObject(result, true); Debug.Log(go); // export var vrmBytes = Vrm10Exporter.Export(go, new EditorTextureSerializer()); Debug.Log($"export {vrmBytes.Length} bytes"); } }
public void Sample() { var path = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm"; Debug.Log($"load: {path}"); var migrated = MigrationVrm.Migrate(File.ReadAllBytes(path)); var parser = new GltfParser(); parser.Parse(path, migrated); var go = BuildGameObject(parser, true); Debug.Log(go); // export var vrmBytes = Vrm10Exporter.Export(go, AssetTextureUtil.GetTextureBytesWithMime); Debug.Log($"export {vrmBytes.Length} bytes"); }
// Start is called before the first frame update void OnEnable() { var src = new FileInfo(m_vrmPath); var go = Import(File.ReadAllBytes(m_vrmPath), src); var exportedBytes = Vrm10Exporter.Export(go); // Import 1.0 var vrm10 = Import(exportedBytes, src); var pos = vrm10.transform.position; pos.x += 1.5f; vrm10.transform.position = pos; vrm10.name = vrm10.name + "_Imported_v1_0"; // write var path = Path.GetFullPath("vrm10.vrm"); Debug.Log($"write : {path}"); File.WriteAllBytes(path, exportedBytes); }
async void Run() { var src = new FileInfo(m_vrmPath); var instance = await Vrm10.LoadPathAsync(m_vrmPath, true, true); var exportedBytes = Vrm10Exporter.Export(instance.gameObject); // Import 1.0 var vrm10 = await Vrm10.LoadBytesAsync(exportedBytes, false, true); var pos = vrm10.transform.position; pos.x += 1.5f; vrm10.transform.position = pos; vrm10.name = vrm10.name + "_Imported_v1_0"; // write var path = Path.GetFullPath("vrm10.vrm"); Debug.Log($"write : {path}"); File.WriteAllBytes(path, exportedBytes); }