private GameObject CreateRenderable(IRenderable renderable) { var rog = renderable.GetRenderObjects(_table.Table, Origin.Original, false); VpxConverter.ConvertRenderObjects(renderable, rog, GetOrCreateParent(_table, rog), _table, out var obj); return(obj); }
private GameObject CreateRenderable(IRenderable renderable) { var convertedItem = VpxConverter.CreateGameObjects(_tableAuthoring.Table, renderable, GetOrCreateParent(_tableAuthoring, renderable)); return(convertedItem.MainAuthoring.gameObject); }