示例#1
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="da">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess da)
        {
            /*
             * todo: select mesh box or simple box
             */
            bool fakeShadow = false;
            var  vg         = default(VoxelGrid3D);

            da.GetData(0, ref vg);
            da.GetData(1, ref fakeShadow);

            var meshes = new List <Mesh>();

            if (vg == null || !vg.IsValid)
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "The (input) voxelgrid was invalid");
                return;
            }

            var m = VoxelGridMeshHelper.VoxelGridToMesh(vg);

            try
            {
                meshes = VoxelGridMeshHelper.VoxelGridToMeshByPlanes(vg);
            }
            catch (Exception e)
            {
                throw new Exception($"Creating multiple meshes failed: {e.ToString()}");
            }

            if (fakeShadow)
            {
                VoxelGridMeshHelper.addFakeShadow(ref m, new Vector3d(-0.495633, 0.142501, 0.856762), 1.0, Color.White, Color.Black);
            }

            da.SetData(0, m);

            if (meshes.Count == 6)
            {
                for (var i = 1; i <= meshes.Count; i++)
                {
                    var mesh = meshes[i - 1];
                    if (fakeShadow)
                    {
                        VoxelGridMeshHelper.addFakeShadow(ref mesh, new Vector3d(-0.495633, 0.142501, 0.856762), 1.0,
                                                          Color.White, Color.Black);
                    }
                    da.SetData(i, mesh);
                }
            }
            else
            {
                AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Getting world planes failed");
            }
            // get top faces
            // get bottom faces
        }
示例#2
0
        /// <summary>
        /// render the meshes
        /// </summary>
        private void GenerateBoxMeshes()
        {
            if (RenderMesh.Count != 0)
            {
                return;
            }

            foreach (var vg in RenderGrid)
            {
                var m = VoxelGridMeshHelper.VoxelGridToMesh(vg);
                VoxelGridMeshHelper.addFakeShadow(ref m, new Vector3d(-0.495633, 0.142501, 0.856762), 1.0, Color.White, Color.Black);
                RenderMesh.Add(m);
            }
        }
示例#3
0
 private void EnsureMeshCache()
 {
     if (_hasMeshCache)
     {
         return;
     }
     foreach (var ghGoo in m_data.AllData(true))
     {
         var vg = (GH_VoxelGrid)ghGoo;
         var m  = VoxelGridMeshHelper.VoxelGridToMesh(vg.Value);
         _bboxCache.Union(vg.Value.BBox.BoundingBox);
         VoxelGridMeshHelper.addFakeShadow(ref m, new Vector3d(-0.495633, 0.142501, 0.856762), 1.0, Color.White, Color.Black);
         _meshCache.Add(m);
     }
     _hasMeshCache = true;
 }