public void PopulateVoxels() { for (int x = 0; x < WorldData._chunkWidth; x++) { for (int y = 0; y < WorldData._chunkHeight; y++) { for (int z = 0; z < WorldData._chunkWidth; z++) { _voxels[x, y, z] = Voxel.Calculate(_chunkOrign + new Vector3Int(x, y, z)); } } } }