示例#1
0
        public void DropItemIntoWorld(VoucherItemInformation item, Vector3 dropPosition, GameObject dropModelDefault, bool isDropSingleAmount)
        {
            Debug.Log("Drop item into world");

            if (item != null)
            {
                if (isDropSingleAmount)
                {
                    for (int i = 0; i < item.Amount; i++)
                    {
                        dropPosition = DropItem(item, dropPosition, dropModelDefault, null, 1);
                    }
                }

                else
                {
                    dropPosition = DropItem(item, dropPosition, dropModelDefault, null, item.Amount);
                }
            }
        }
示例#2
0
        private Vector3 DropItem(VoucherItemInformation item, Vector3 dropPosition, GameObject dropModelDefault, UnityEngine.Object bundleObj, int dropAmount)
        {
            GameObject dropObject = GameObject.Instantiate(bundleObj != null ? bundleObj : dropModelDefault) as GameObject;

            InsertToContainerOnClick insertClickComponent = dropObject.AddComponent <InsertToContainerOnClick>();
            ItemVoucherComponent     voucherComponent     = dropObject.AddComponent <ItemVoucherComponent>();

            voucherComponent.voucherInformation = item;


            dropObject.name = voucherComponent.voucherInformation.Information.Name + " (ID: " + item.Information.CollectionId + ")";

            dropObject.transform.position = dropPosition;
            dropObject.transform.parent   = dropParentObject.transform;

            if (postDropObjectAction != null)
            {
                postDropObjectAction.DoGameObjectAction(dropObject);
            }
            return(dropPosition);
        }