private void LoadOggFile(IOggFileSource source) { m_Source = source; m_CSVorbisFile = source.VorbisFile; m_TagLibFile = source.TagLibFile; // Populate some other info shizzle and do a little bit of sanity checking m_Streams = m_CSVorbisFile.streams(); if (m_Streams <= 0) { throw new OggFileReadException("File doesn't contain any logical bitstreams", source.FileName); } // Assuming <0 is for whole file and >=0 is for specific logical bitstreams m_Bitrate = m_CSVorbisFile.bitrate(-1); m_LengthTime = (int)m_CSVorbisFile.time_total(-1); // Figure out the ALFormat of the stream m_Info = m_CSVorbisFile.getInfo(); // Get the info of the first stream, assuming all streams are the same? Dunno if this is safe tbh if (m_Info[0] == null) { throw new OggFileReadException("Unable to determine Format{FileInfo.Channels} for first bitstream", source.FileName); } if (m_TagLibFile.Properties.AudioBitrate == 16) { m_Format = (m_Info[0].channels) == 1 ? ALFormat.Mono16 : ALFormat.Stereo16; // This looks like a fudge, but I've seen it a couple of times (what about the other formats I wonder?) } else { m_Format = (m_Info[0].channels) == 1 ? ALFormat.Mono8 : ALFormat.Stereo8; } // A grab our first instance of the file so we're ready to play m_CSVorbisFileInstance = m_CSVorbisFile.makeInstance(); }
/// <summary> /// Constructor /// </summary> /// <param name="Filename"> /// A <see cref="System.String"/> containing the path to the Ogg Vorbis file this instance represents /// </param> public OggFile(string Filename) { // Check that the file exists if (!(System.IO.File.Exists(Filename))) { throw new OggFileReadException("File not found", Filename); } // Load the relevant objects m_Filename = Filename; try { m_CSVorbisFile = new VorbisFile(m_Filename); } catch (Exception ex) { throw new OggFileReadException("Unable to open file for data reading\n" + ex.Message, Filename); } try { m_TagLibFile = TagLib.File.Create(m_Filename); } catch (TagLib.UnsupportedFormatException ex) { throw new OggFileReadException("Unsupported format (not an ogg?)\n" + ex.Message, Filename); } catch (TagLib.CorruptFileException ex) { throw new OggFileCorruptException(ex.Message, Filename, "Tags"); } // Populate some other info shizzle and do a little bit of sanity checking m_Streams = m_CSVorbisFile.streams(); if (m_Streams <= 0) { throw new OggFileReadException("File doesn't contain any logical bitstreams", Filename); } // Assuming <0 is for whole file and >=0 is for specific logical bitstreams m_Bitrate = m_CSVorbisFile.bitrate(-1); m_LengthTime = (int)m_CSVorbisFile.time_total(-1); // Figure out the ALFormat of the stream m_Info = m_CSVorbisFile.getInfo(); // Get the info of the first stream, assuming all streams are the same? Dunno if this is safe tbh if (m_Info[0] == null) { throw new OggFileReadException("Unable to determine Format{FileInfo.Channels} for first bitstream", Filename); } if (m_TagLibFile.Properties.AudioBitrate == 16) { m_Format = (m_Info[0].channels) == 1 ? ALFormat.Mono16 : ALFormat.Stereo16; // This looks like a fudge, but I've seen it a couple of times (what about the other formats I wonder?) } else { m_Format = (m_Info[0].channels) == 1 ? ALFormat.Mono8 : ALFormat.Stereo8; } }