/// <summary>Default value.</summary> /// <returns>The default value and allocate ~250B of garbage.</returns> public static CameraSettings NewDefault() => new CameraSettings { bufferClearing = BufferClearing.NewDefault(), culling = Culling.NewDefault(), renderingPathCustomFrameSettings = FrameSettings.NewDefaultCamera(), frustum = Frustum.NewDefault(), customRenderingSettings = false, volumes = Volumes.NewDefault(), flipYMode = HDAdditionalCameraData.FlipYMode.Automatic, invertFaceCulling = false, probeLayerMask = ~0, probeRangeCompressionFactor = 1.0f };