private Tuple <Material, Media3D.Transform3D> LoadSkull() { var m = new VolumeTextureDiffuseMaterial(); var data = VolumeTextureRawDataMaterialCore.LoadRAWFile("male128x256x256.raw", 128, 256, 256); m.Texture = ProcessData(data.VolumeTextures, data.Width, data.Height, data.Depth, out var transferMap); m.Color = new Color4(0.6f, 0.6f, 0.6f, 1f); m.TransferMap = transferMap; m.Freeze(); var rotate = Matrix.RotationAxis(new Vector3(1, 0, 0), (float)Math.PI); var transform = new Media3D.MatrixTransform3D(rotate.ToMatrix3D()); transform.Freeze(); return(new Tuple <Material, Media3D.Transform3D>(m, transform)); }
private Tuple <Material, Media3D.Transform3D> LoadTeapot() { //var m = new VolumeTextureRawDataMaterial(); //m.Texture = VolumeTextureRawDataMaterialCore.LoadRAWFile("teapot256x256x178.raw", 256, 256, 178); var m = new VolumeTextureDiffuseMaterial(); var data = VolumeTextureRawDataMaterialCore.LoadRAWFile("teapot256x256x178.raw", 256, 256, 178); m.Texture = ProcessData(data.VolumeTextures, data.Width, data.Height, data.Depth, out var transferMap); m.Color = new Color4(1, 1, 1, 0.4f); m.TransferMap = transferMap; m.Freeze(); var transform = new Media3D.RotateTransform3D(new Media3D.AxisAngleRotation3D(new Vector3D(1, 0, 0), 180)); transform.Freeze(); return(new Tuple <Material, Media3D.Transform3D>(m, transform)); }
private Tuple <Material, Media3D.Transform3D> LoadTeapot() { //var m = new VolumeTextureRawDataMaterial(); //m.Texture = VolumeTextureRawDataMaterialCore.LoadRAWFile("teapot256x256x178.raw", 256, 256, 178); var m = new VolumeTextureDiffuseMaterial(); var data = VolumeTextureRawDataMaterialCore.LoadRAWFile("teapot256x256x178.raw", 256, 256, 178); m.Texture = ProcessData(data.VolumeTextures, data.Width, data.Height, data.Depth, out var transferMap); m.Color = new Color4(1, 1, 1, 0.4f); m.TransferMap = transferMap; m.Freeze(); var scale = Matrix.Scaling(2, 2, 178 / 256f * 2); var rotate = Matrix.RotationAxis(new Vector3(1, 0, 0), (float)Math.PI); var t = new Media3D.MatrixTransform3D((scale * rotate).ToMatrix3D()); t.Freeze(); return(new Tuple <Material, Media3D.Transform3D>(m, t)); }
public VolumeTextureRawDataMaterial(VolumeTextureRawDataMaterialCore core) : base(core) { Texture = core.VolumeTexture; }