IEnumerator Start(){ soundManager=SoundManager._instance; uiManager=UIManager._instance; saveDataManager=SaveDataManager.instance_; volcanoEyeManager=VolcanoEyeManager._instance; endText.SetActive(false); yield return new WaitForSeconds (0.5f); while( true ){ if (Input.GetMouseButtonDown (0)) { print("preiosno"); break; } yield return 0; } instance = this; for( int i = 0; i < spawnPointsParent.transform.childCount; i++){ spawnPoints.Add( spawnPointsParent.transform.GetChild(i)); } currentLives = lives; personPrefab = Resources.Load ("PersonPrefab") as GameObject; loadGame(); }
// Use this for initialization void Awake () { _instance=this; }
IEnumerator Start(){ currentTime = maxTime; soundManager =SoundManager._instance; volcanoEyeManager=VolcanoEyeManager._instance; particleManager=ParticleManager._instance; saveDataManager=SaveDataManager._instance; savedLavaPosition=lavaSprite.transform.localPosition; savedSkyColor = skySprite.color; endText.SetActive(false); yield return new WaitForSeconds (0.5f); while( true ){ if (Input.GetMouseButtonDown (0)) { if(challengeType==ChallengeType.TIME){ StartCoroutine(UpdateTimeCoroutine()); } break; } yield return 0; } instance = this; for( int i = 0; i < spawnPointsParent.transform.childCount; i++){ spawnPoints.Add( spawnPointsParent.transform.GetChild(i)); } for (int i = 0; i < personOriginPointsParent.transform.childCount; i++) { originPoints.Add(personOriginPointsParent.transform.GetChild(i)); } for (int i = 0; i < jumpPointsParent.transform.childCount; i++) { jumpPoints.Add(jumpPointsParent.transform.GetChild(i)); } currentLives = lives; personPrefab = Resources.Load ("PersonPrefab") as GameObject; loadGame(); }