private void InstantiateUI(OpUICenter opUICenter, VoiceInputManager voiceInputManager, TelemetryRequester telemetryRequester) { TelemetryNearDisplay telemetryNearDisplay = Instantiate(TelemetryNearDisplayPrefab); opUICenter.RegisterOpUI(telemetryNearDisplay, TelemetryNearDisplayName); telemetryNearDisplay.InitVoiceCommands(voiceInputManager); }
// Start is called before the first frame update void Start() { OpUICenter = new OpUICenter(); VoiceInputManager voiceInputManager = Instantiate(VoiceInputManagerPrefab); TelemetryGameObject = new GameObject(); telemetryDistributor = TelemetryGameObject.AddComponent <TelemetryDistributor>(); telemetryRequester = new TelemetryRequester(); telemetryDistributor.Init(telemetryRequester); InstantiateUI(OpUICenter, voiceInputManager, telemetryRequester); }
public void InitVoiceCommands(VoiceInputManager voiceInputManager) { voiceInputManager.AddInputCommand(InputAction.Create("Show Telemetry", KeyCode.T, "Show Telemetry UI", () => { TurnOn(); })); voiceInputManager.AddInputCommand(InputAction.Create("Hide Telemetry", KeyCode.R, "Hide Telemetry UI", () => { TurnOff(); })); }