// Update is called once per frame
 public void DamageVoiceSelector(int damage)
 {
     if (damage >= 4000)
     {
         actor.SpeakRequest(damageVoice[0]);
     }
     else if (damage < 4000)
     {
         actor.SpeakRequest(damageVoice[1]);
     }
 }
        public void PlayGaya()
        {
            gaya = selector.SelectVoiceList(PL1.getLP(), PL2.getLP());
            AudioClip speak = gaya[Random.Range(0, gaya.Count)];

            actor.SpeakRequest(speak);
            VoiceLength = speak.length;
        }
 public void Diff8000()
 {
     actor.SpeakRequest(impressionVoice[0]);
 }