示例#1
0
        private unsafe VkImageView GetDepthStencilView()
        {
            if (!IsDepthStencil)
            {
                return(VkImageView.Null);
            }

            // Check that the format is supported
            //if (ComputeShaderResourceFormatFromDepthFormat(ViewFormat) == PixelFormat.None)
            //    throw new NotSupportedException("Depth stencil format [{0}] not supported".ToFormat(ViewFormat));

            // Create a Depth stencil view on this texture2D
            var createInfo = new VkImageViewCreateInfo
            {
                sType            = VkStructureType.ImageViewCreateInfo,
                viewType         = VkImageViewType.Image2D,
                format           = NativeFormat, //VulkanConvertExtensions.ConvertPixelFormat(ViewFormat),
                image            = NativeImage,
                components       = VkComponentMapping.Identity,
                subresourceRange = new VkImageSubresourceRange(NativeImageAspect, 0, 1, 0, 1)
            };

            //if (IsDepthStencilReadOnly)
            //{
            //    if (!IsDepthStencilReadOnlySupported(GraphicsDevice))
            //        throw new NotSupportedException("Cannot instantiate ReadOnly DepthStencilBuffer. Not supported on this device.");

            //    // Create a Depth stencil view on this texture2D
            //    createInfo.SubresourceRange.AspectMask =  ? ;
            //    if (HasStencil)
            //        createInfo.Flags |= (int)AttachmentViewCreateFlags.AttachmentViewCreateReadOnlyStencilBit;
            //}

            vkCreateImageView(GraphicsDevice.NativeDevice, &createInfo, null, out var imageView);
            return(imageView);
        }
示例#2
0
        void CreateImageView(ImageViewCreateInfo mInfo)
        {
            VkImageViewCreateInfo info = new VkImageViewCreateInfo();

            info.sType            = VkStructureType.ImageViewCreateInfo;
            info.image            = mInfo.image.Native;
            info.viewType         = mInfo.viewType;
            info.format           = mInfo.format;
            info.components       = mInfo.components;
            info.subresourceRange = mInfo.subresourceRange;

            var result = Device.Commands.createImageView(Device.Native, ref info, Device.Instance.AllocationCallbacks, out imageView);

            if (result != VkResult.Success)
            {
                throw new ImageViewException(string.Format("Error creating image view: {0}", result));
            }

            Image            = mInfo.image;
            ViewType         = mInfo.viewType;
            Format           = mInfo.format;
            Components       = mInfo.components;
            SubresourceRange = mInfo.subresourceRange;
        }
示例#3
0
        void loadTextureArray(string filename, VkFormat format)
        {
            KtxFile tex2DArray;

            using (var fs = File.OpenRead(filename))
            {
                tex2DArray = KtxFile.Load(fs, false);
            }

            textureArray.width  = tex2DArray.Header.PixelWidth;
            textureArray.height = tex2DArray.Header.PixelHeight;
            layerCount          = tex2DArray.Header.NumberOfArrayElements;

            VkMemoryAllocateInfo memAllocInfo = Initializers.memoryAllocateInfo();
            VkMemoryRequirements memReqs;

            // Create a host-visible staging buffer that contains the raw image data
            VkBuffer       stagingBuffer;
            VkDeviceMemory stagingMemory;

            VkBufferCreateInfo bufferCreateInfo = Initializers.bufferCreateInfo();

            bufferCreateInfo.size = tex2DArray.GetTotalSize();
            // This buffer is used as a transfer source for the buffer copy
            bufferCreateInfo.usage       = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
            bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;

            Util.CheckResult(vkCreateBuffer(device, &bufferCreateInfo, null, &stagingBuffer));

            // Get memory requirements for the staging buffer (alignment, memory type bits)
            vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);

            memAllocInfo.allocationSize = memReqs.size;
            // Get memory type index for a host visible buffer
            memAllocInfo.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);

            Util.CheckResult(vkAllocateMemory(device, &memAllocInfo, null, &stagingMemory));
            Util.CheckResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));

            // Copy texture data into staging buffer
            byte *data;

            Util.CheckResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
            byte[] allTextureData = tex2DArray.GetAllTextureData();
            fixed(byte *texPtr = allTextureData)
            {
                Unsafe.CopyBlock(data, texPtr, (uint)allTextureData.Length);
            }

            vkUnmapMemory(device, stagingMemory);

            // Setup buffer copy regions for array layers
            NativeList <VkBufferImageCopy> bufferCopyRegions;
            IntPtr offset = IntPtr.Zero;

            for (uint layer = 0; layer < layerCount; layer++)
            {
                VkBufferImageCopy bufferCopyRegion = new VkBufferImageCopy();
                bufferCopyRegion.imageSubresource.aspectMask     = VK_IMAGE_ASPECT_COLOR_BIT;
                bufferCopyRegion.imageSubresource.mipLevel       = 0;
                bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
                bufferCopyRegion.imageSubresource.layerCount     = 1;
                bufferCopyRegion.imageExtent.width  = (uint)(tex2DArray[layer][0].extent().x);
                bufferCopyRegion.imageExtent.height = (uint)(tex2DArray[layer][0].extent().y);
                bufferCopyRegion.imageExtent.depth  = 1;
                bufferCopyRegion.bufferOffset       = offset;

                bufferCopyRegions.push_back(bufferCopyRegion);

                // Increase offset into staging buffer for next level / face
                offset += tex2DArray[layer][0].Count;
            }

            // Create optimal tiled target image
            VkImageCreateInfo imageCreateInfo = Initializers.imageCreateInfo();

            imageCreateInfo.imageType     = VK_IMAGE_TYPE_2D;
            imageCreateInfo.format        = format;
            imageCreateInfo.mipLevels     = 1;
            imageCreateInfo.samples       = VK_SAMPLE_COUNT_1_BIT;
            imageCreateInfo.tiling        = VK_IMAGE_TILING_OPTIMAL;
            imageCreateInfo.usage         = VK_IMAGE_USAGE_SAMPLED_BIT;
            imageCreateInfo.sharingMode   = VK_SHARING_MODE_EXCLUSIVE;
            imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
            imageCreateInfo.extent        = new  { textureArray.width, textureArray.height, 1 };
            imageCreateInfo.usage         = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
            imageCreateInfo.arrayLayers   = layerCount;

            Util.CheckResult(vkCreateImage(device, &imageCreateInfo, null, &textureArray.image));

            vkGetImageMemoryRequirements(device, textureArray.image, &memReqs);

            memAllocInfo.allocationSize  = memReqs.size;
            memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);

            Util.CheckResult(vkAllocateMemory(device, &memAllocInfo, null, &textureArray.deviceMemory));
            Util.CheckResult(vkBindImageMemory(device, textureArray.image, textureArray.deviceMemory, 0));

            VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);

            // Image barrier for optimal image (target)
            // Set initial layout for all array layers (faces) of the optimal (target) tiled texture
            VkImageSubresourceRange subresourceRange = { };

            subresourceRange.aspectMask   = VK_IMAGE_ASPECT_COLOR_BIT;
            subresourceRange.baseMipLevel = 0;
            subresourceRange.levelCount   = 1;
            subresourceRange.layerCount   = layerCount;

            vkstools::setImageLayout(
                copyCmd,
                textureArray.image,
                VK_IMAGE_ASPECT_COLOR_BIT,
                VK_IMAGE_LAYOUT_UNDEFINED,
                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                subresourceRange);

            // Copy the cube map faces from the staging buffer to the optimal tiled image
            vkCmdCopyBufferToImage(
                copyCmd,
                stagingBuffer,
                textureArray.image,
                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                bufferCopyRegions.Count,
                bufferCopyRegions.Data
                );

            // Change texture image layout to shader read after all faces have been copied
            textureArray.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            vkstools::setImageLayout(
                copyCmd,
                textureArray.image,
                VK_IMAGE_ASPECT_COLOR_BIT,
                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
                textureArray.imageLayout,
                subresourceRange);

            VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);

            // Create sampler
            VkSamplerCreateInfo sampler = Initializers.samplerCreateInfo();

            sampler.magFilter     = VK_FILTER_LINEAR;
            sampler.minFilter     = VK_FILTER_LINEAR;
            sampler.mipmapMode    = VK_SAMPLER_MIPMAP_MODE_LINEAR;
            sampler.addressModeU  = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            sampler.addressModeV  = sampler.addressModeU;
            sampler.addressModeW  = sampler.addressModeU;
            sampler.mipLodBias    = 0.0f;
            sampler.maxAnisotropy = 8;
            sampler.compareOp     = VK_COMPARE_OP_NEVER;
            sampler.minLod        = 0.0f;
            sampler.maxLod        = 0.0f;
            sampler.borderColor   = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
            Util.CheckResult(vkCreateSampler(device, &sampler, null, &textureArray.sampler));

            // Create image view
            VkImageViewCreateInfo view = Initializers.imageViewCreateInfo();

            view.viewType                    = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
            view.format                      = format;
            view.components                  = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
        private unsafe void CreateBackBuffers()
        {
            // Create the texture object
            var backBufferDescription = new TextureDescription
            {
                ArraySize        = 1,
                Dimension        = TextureDimension.Texture2D,
                Height           = Description.BackBufferHeight,
                Width            = Description.BackBufferWidth,
                Depth            = 1,
                Flags            = TextureFlags.RenderTarget,
                Format           = Description.BackBufferFormat,
                MipLevels        = 1,
                MultisampleCount = MultisampleCount.None,
                Usage            = GraphicsResourceUsage.Default
            };

            backbuffer.InitializeWithoutResources(backBufferDescription);

            var createInfo = new VkImageViewCreateInfo
            {
                sType            = VkStructureType.ImageViewCreateInfo,
                subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, 1, 0, 1),
                format           = backbuffer.NativeFormat,
                viewType         = VkImageViewType.Image2D,
            };

            // We initialize swapchain images to PresentSource, since we swap them out while in this layout.
            backbuffer.NativeAccessMask = VkAccessFlags.MemoryRead;
            backbuffer.NativeLayout     = VkImageLayout.PresentSrcKHR;

            var imageMemoryBarrier = new VkImageMemoryBarrier
            {
                sType            = VkStructureType.ImageMemoryBarrier,
                subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, 1, 0, 1),
                oldLayout        = VkImageLayout.Undefined,
                newLayout        = VkImageLayout.PresentSrcKHR,
                srcAccessMask    = VkAccessFlags.None,
                dstAccessMask    = VkAccessFlags.MemoryRead
            };

            var commandBufferAllocationInfo = new VkCommandBufferAllocateInfo
            {
                sType              = VkStructureType.CommandBufferAllocateInfo,
                level              = VkCommandBufferLevel.Primary,
                commandPool        = GraphicsDevice.NativeCopyCommandPools.Value,
                commandBufferCount = 1
            };
            VkCommandBuffer commandBuffer;

            vkAllocateCommandBuffers(GraphicsDevice.NativeDevice, &commandBufferAllocationInfo, &commandBuffer);

            var beginInfo = new VkCommandBufferBeginInfo {
                sType = VkStructureType.CommandBufferBeginInfo
            };

            vkBeginCommandBuffer(commandBuffer, &beginInfo);

            var buffers = vkGetSwapchainImagesKHR(GraphicsDevice.NativeDevice, swapChain);

            swapchainImages = new SwapChainImageInfo[buffers.Length];

            for (int i = 0; i < buffers.Length; i++)
            {
                // Create image views
                swapchainImages[i].NativeImage = createInfo.image = buffers[i];
                vkCreateImageView(GraphicsDevice.NativeDevice, &createInfo, null, out swapchainImages[i].NativeColorAttachmentView);

                // Transition to default layout
                imageMemoryBarrier.image = buffers[i];
                vkCmdPipelineBarrier(commandBuffer, VkPipelineStageFlags.AllCommands, VkPipelineStageFlags.AllCommands, VkDependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier);
            }

            // Close and submit
            vkEndCommandBuffer(commandBuffer);

            var submitInfo = new VkSubmitInfo
            {
                sType = VkStructureType.SubmitInfo,
                commandBufferCount = 1,
                pCommandBuffers    = &commandBuffer,
            };

            lock (GraphicsDevice.QueueLock)
            {
                vkQueueSubmit(GraphicsDevice.NativeCommandQueue, 1, &submitInfo, VkFence.Null);
                vkQueueWaitIdle(GraphicsDevice.NativeCommandQueue);
            }

            vkFreeCommandBuffers(GraphicsDevice.NativeDevice, GraphicsDevice.NativeCopyCommandPools.Value, 1, &commandBuffer);

            // Get next image
            vkAcquireNextImageKHR(GraphicsDevice.NativeDevice, swapChain, ulong.MaxValue, GraphicsDevice.GetNextPresentSemaphore(), VkFence.Null, out currentBufferIndex);

            // Apply the first swap chain image to the texture
            backbuffer.SetNativeHandles(swapchainImages[currentBufferIndex].NativeImage, swapchainImages[currentBufferIndex].NativeColorAttachmentView);
        }
示例#5
0
        private unsafe VkImageView GetImageView(ViewType viewType, int arrayOrDepthSlice, int mipIndex)
        {
            if (!IsShaderResource)
            {
                return(VkImageView.Null);
            }

            if (viewType == ViewType.MipBand)
            {
                throw new NotSupportedException("ViewSlice.MipBand is not supported for render targets");
            }

            int arrayOrDepthCount;
            int mipCount;

            GetViewSliceBounds(viewType, ref arrayOrDepthSlice, ref mipIndex, out arrayOrDepthCount, out mipCount);

            var layerCount = Dimension == TextureDimension.Texture3D ? 1 : arrayOrDepthCount;

            var createInfo = new VkImageViewCreateInfo
            {
                sType            = VkStructureType.ImageViewCreateInfo,
                format           = NativeFormat, //VulkanConvertExtensions.ConvertPixelFormat(ViewFormat),
                image            = NativeImage,
                components       = VkComponentMapping.Identity,
                subresourceRange = new VkImageSubresourceRange(IsDepthStencil ? VkImageAspectFlags.Depth : VkImageAspectFlags.Color, (uint)mipIndex, (uint)mipCount, (uint)arrayOrDepthSlice, (uint)layerCount) // TODO VULKAN: Select between depth and stencil?
            };

            if (IsMultisample)
            {
                throw new NotImplementedException();
            }

            if (this.ArraySize > 1)
            {
                if (IsMultisample && Dimension != TextureDimension.Texture2D)
                {
                    throw new NotSupportedException("Multisample is only supported for 2D Textures");
                }

                if (Dimension == TextureDimension.Texture3D)
                {
                    throw new NotSupportedException("Texture Array is not supported for Texture3D");
                }

                switch (Dimension)
                {
                case TextureDimension.Texture1D:
                    createInfo.viewType = VkImageViewType.Image1DArray;
                    break;

                case TextureDimension.Texture2D:
                    createInfo.viewType = VkImageViewType.Image2DArray;
                    break;

                case TextureDimension.TextureCube:
                    if (ArraySize % 6 != 0)
                    {
                        throw new NotSupportedException("Texture cubes require an ArraySize which is a multiple of 6");
                    }

                    createInfo.viewType = ArraySize > 6 ? VkImageViewType.ImageCubeArray : VkImageViewType.ImageCube;
                    break;
                }
            }
            else
            {
                if (IsMultisample && Dimension != TextureDimension.Texture2D)
                {
                    throw new NotSupportedException("Multisample is only supported for 2D RenderTarget Textures");
                }

                if (Dimension == TextureDimension.TextureCube)
                {
                    throw new NotSupportedException("TextureCube dimension is expecting an arraysize > 1");
                }

                switch (Dimension)
                {
                case TextureDimension.Texture1D:
                    createInfo.viewType = VkImageViewType.Image1D;
                    break;

                case TextureDimension.Texture2D:
                    createInfo.viewType = VkImageViewType.Image2D;
                    break;

                case TextureDimension.Texture3D:
                    createInfo.viewType = VkImageViewType.Image3D;
                    break;
                }
            }

            vkCreateImageView(GraphicsDevice.NativeDevice, &createInfo, null, out var imageView);
            return(imageView);
        }
示例#6
0
        public VkFramebuffer(VkGraphicsDevice gd, ref FramebufferDescription description, bool isPresented)
            : base(description.DepthTarget, description.ColorTargets)
        {
            _gd = gd;

            VkRenderPassCreateInfo renderPassCI = VkRenderPassCreateInfo.New();

            StackList <VkAttachmentDescription> attachments = new StackList <VkAttachmentDescription>();

            uint colorAttachmentCount = (uint)ColorTargets.Count;
            StackList <VkAttachmentReference> colorAttachmentRefs = new StackList <VkAttachmentReference>();

            for (int i = 0; i < colorAttachmentCount; i++)
            {
                VkTexture vkColorTex = Util.AssertSubtype <Texture, VkTexture>(ColorTargets[i].Target);
                VkAttachmentDescription colorAttachmentDesc = new VkAttachmentDescription();
                colorAttachmentDesc.format         = vkColorTex.VkFormat;
                colorAttachmentDesc.samples        = vkColorTex.VkSampleCount;
                colorAttachmentDesc.loadOp         = VkAttachmentLoadOp.DontCare;
                colorAttachmentDesc.storeOp        = VkAttachmentStoreOp.Store;
                colorAttachmentDesc.stencilLoadOp  = VkAttachmentLoadOp.DontCare;
                colorAttachmentDesc.stencilStoreOp = VkAttachmentStoreOp.DontCare;
                colorAttachmentDesc.initialLayout  = VkImageLayout.Undefined;
                colorAttachmentDesc.finalLayout    = VkImageLayout.ColorAttachmentOptimal;
                attachments.Add(colorAttachmentDesc);

                VkAttachmentReference colorAttachmentRef = new VkAttachmentReference();
                colorAttachmentRef.attachment = (uint)i;
                colorAttachmentRef.layout     = VkImageLayout.ColorAttachmentOptimal;
                colorAttachmentRefs.Add(colorAttachmentRef);
            }

            VkAttachmentDescription depthAttachmentDesc = new VkAttachmentDescription();
            VkAttachmentReference   depthAttachmentRef  = new VkAttachmentReference();

            if (DepthTarget != null)
            {
                VkTexture vkDepthTex = Util.AssertSubtype <Texture, VkTexture>(DepthTarget.Value.Target);
                bool      hasStencil = FormatHelpers.IsStencilFormat(vkDepthTex.Format);
                depthAttachmentDesc.format         = vkDepthTex.VkFormat;
                depthAttachmentDesc.samples        = vkDepthTex.VkSampleCount;
                depthAttachmentDesc.loadOp         = VkAttachmentLoadOp.DontCare;
                depthAttachmentDesc.storeOp        = VkAttachmentStoreOp.Store;
                depthAttachmentDesc.stencilLoadOp  = VkAttachmentLoadOp.DontCare;
                depthAttachmentDesc.stencilStoreOp = hasStencil ? VkAttachmentStoreOp.Store : VkAttachmentStoreOp.DontCare;
                depthAttachmentDesc.initialLayout  = VkImageLayout.Undefined;
                depthAttachmentDesc.finalLayout    = VkImageLayout.DepthStencilAttachmentOptimal;

                depthAttachmentRef.attachment = (uint)description.ColorTargets.Length;
                depthAttachmentRef.layout     = VkImageLayout.DepthStencilAttachmentOptimal;
            }

            VkSubpassDescription subpass = new VkSubpassDescription();

            subpass.pipelineBindPoint = VkPipelineBindPoint.Graphics;
            if (ColorTargets.Count > 0)
            {
                subpass.colorAttachmentCount = colorAttachmentCount;
                subpass.pColorAttachments    = (VkAttachmentReference *)colorAttachmentRefs.Data;
            }

            if (DepthTarget != null)
            {
                subpass.pDepthStencilAttachment = &depthAttachmentRef;
                attachments.Add(depthAttachmentDesc);
            }

            VkSubpassDependency subpassDependency = new VkSubpassDependency();

            subpassDependency.srcSubpass    = SubpassExternal;
            subpassDependency.srcStageMask  = VkPipelineStageFlags.ColorAttachmentOutput;
            subpassDependency.dstStageMask  = VkPipelineStageFlags.ColorAttachmentOutput;
            subpassDependency.dstAccessMask = VkAccessFlags.ColorAttachmentRead | VkAccessFlags.ColorAttachmentWrite;
            if (DepthTarget != null)
            {
                subpassDependency.dstAccessMask |= VkAccessFlags.DepthStencilAttachmentRead | VkAccessFlags.DepthStencilAttachmentWrite;
            }

            renderPassCI.attachmentCount = attachments.Count;
            renderPassCI.pAttachments    = (VkAttachmentDescription *)attachments.Data;
            renderPassCI.subpassCount    = 1;
            renderPassCI.pSubpasses      = &subpass;
            renderPassCI.dependencyCount = 1;
            renderPassCI.pDependencies   = &subpassDependency;

            VkResult creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPassNoClear);

            CheckResult(creationResult);

            for (int i = 0; i < colorAttachmentCount; i++)
            {
                attachments[i].loadOp        = VkAttachmentLoadOp.Load;
                attachments[i].initialLayout = VkImageLayout.ColorAttachmentOptimal;
            }
            if (DepthTarget != null)
            {
                attachments[attachments.Count - 1].loadOp        = VkAttachmentLoadOp.Load;
                attachments[attachments.Count - 1].initialLayout = VkImageLayout.DepthStencilAttachmentOptimal;
                bool hasStencil = FormatHelpers.IsStencilFormat(DepthTarget.Value.Target.Format);
                if (hasStencil)
                {
                    attachments[attachments.Count - 1].stencilLoadOp = VkAttachmentLoadOp.Load;
                }
            }
            creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPassNoClearLoad);
            CheckResult(creationResult);


            // Load version

            if (DepthTarget != null)
            {
                attachments[attachments.Count - 1].loadOp        = VkAttachmentLoadOp.Clear;
                attachments[attachments.Count - 1].initialLayout = VkImageLayout.Undefined;
                bool hasStencil = FormatHelpers.IsStencilFormat(DepthTarget.Value.Target.Format);
                if (hasStencil)
                {
                    attachments[attachments.Count - 1].stencilLoadOp = VkAttachmentLoadOp.Clear;
                }
            }

            for (int i = 0; i < colorAttachmentCount; i++)
            {
                attachments[i].loadOp        = VkAttachmentLoadOp.Clear;
                attachments[i].initialLayout = VkImageLayout.Undefined;
            }

            creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPassClear);
            CheckResult(creationResult);

            VkFramebufferCreateInfo fbCI = VkFramebufferCreateInfo.New();
            uint fbAttachmentsCount      = (uint)description.ColorTargets.Length;

            if (description.DepthTarget != null)
            {
                fbAttachmentsCount += 1;
            }

            VkImageView *fbAttachments = stackalloc VkImageView[(int)fbAttachmentsCount];

            for (int i = 0; i < colorAttachmentCount; i++)
            {
                VkTexture             vkColorTarget = Util.AssertSubtype <Texture, VkTexture>(description.ColorTargets[i].Target);
                VkImageViewCreateInfo imageViewCI   = VkImageViewCreateInfo.New();
                imageViewCI.image            = vkColorTarget.OptimalDeviceImage;
                imageViewCI.format           = vkColorTarget.VkFormat;
                imageViewCI.viewType         = VkImageViewType.Image2D;
                imageViewCI.subresourceRange = new VkImageSubresourceRange(
                    VkImageAspectFlags.Color,
                    description.ColorTargets[i].MipLevel,
                    1,
                    description.ColorTargets[i].ArrayLayer,
                    1);
                VkImageView *dest   = (fbAttachments + i);
                VkResult     result = vkCreateImageView(_gd.Device, ref imageViewCI, null, dest);
                CheckResult(result);
                _attachmentViews.Add(*dest);
            }

            // Depth
            if (description.DepthTarget != null)
            {
                VkTexture             vkDepthTarget = Util.AssertSubtype <Texture, VkTexture>(description.DepthTarget.Value.Target);
                bool                  hasStencil    = FormatHelpers.IsStencilFormat(vkDepthTarget.Format);
                VkImageViewCreateInfo depthViewCI   = VkImageViewCreateInfo.New();
                depthViewCI.image            = vkDepthTarget.OptimalDeviceImage;
                depthViewCI.format           = vkDepthTarget.VkFormat;
                depthViewCI.viewType         = description.DepthTarget.Value.Target.ArrayLayers == 1 ? VkImageViewType.Image2D : VkImageViewType.Image2DArray;
                depthViewCI.subresourceRange = new VkImageSubresourceRange(
                    hasStencil ? VkImageAspectFlags.Depth | VkImageAspectFlags.Stencil : VkImageAspectFlags.Depth,
                    description.DepthTarget.Value.MipLevel,
                    1,
                    description.DepthTarget.Value.ArrayLayer,
                    1);
                VkImageView *dest   = (fbAttachments + (fbAttachmentsCount - 1));
                VkResult     result = vkCreateImageView(_gd.Device, ref depthViewCI, null, dest);
                CheckResult(result);
                _attachmentViews.Add(*dest);
            }

            Texture dimTex;
            uint    mipLevel;

            if (ColorTargets.Count > 0)
            {
                dimTex   = ColorTargets[0].Target;
                mipLevel = ColorTargets[0].MipLevel;
            }
            else
            {
                Debug.Assert(DepthTarget != null);
                dimTex   = DepthTarget.Value.Target;
                mipLevel = DepthTarget.Value.MipLevel;
            }

            Util.GetMipDimensions(
                dimTex,
                mipLevel,
                out uint mipWidth,
                out uint mipHeight,
                out _);

            fbCI.width  = mipWidth;
            fbCI.height = mipHeight;

            fbCI.attachmentCount = fbAttachmentsCount;
            fbCI.pAttachments    = fbAttachments;
            fbCI.layers          = 1;
            fbCI.renderPass      = _renderPassNoClear;

            creationResult = vkCreateFramebuffer(_gd.Device, ref fbCI, null, out _deviceFramebuffer);
            CheckResult(creationResult);

            if (DepthTarget != null)
            {
                AttachmentCount += 1;
            }
            AttachmentCount += (uint)ColorTargets.Count;
        }
示例#7
0
        void loadCubemap(string filename, VkFormat format, bool forceLinearTiling)
        {
            KtxFile texCube;
            using (var fs = File.OpenRead(filename))
            {
                texCube = KtxFile.Load(fs, readKeyValuePairs: false);
            }

            cubeMap.width = texCube.Header.PixelWidth;
            cubeMap.height = texCube.Header.PixelHeight;
            cubeMap.mipLevels = texCube.Header.NumberOfMipmapLevels;

            VkMemoryAllocateInfo memAllocInfo = Initializers.memoryAllocateInfo();
            VkMemoryRequirements memReqs;

            // Create a host-visible staging buffer that contains the raw image data
            VkBuffer stagingBuffer;
            VkDeviceMemory stagingMemory;

            VkBufferCreateInfo bufferCreateInfo = Initializers.bufferCreateInfo();
            bufferCreateInfo.size = texCube.GetTotalSize();
            // This buffer is used as a transfer source for the buffer copy
            bufferCreateInfo.usage = VkBufferUsageFlags.TransferSrc;
            bufferCreateInfo.sharingMode = VkSharingMode.Exclusive;

            Util.CheckResult(vkCreateBuffer(device, &bufferCreateInfo, null, &stagingBuffer));

            // Get memory requirements for the staging buffer (alignment, memory type bits)
            vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
            memAllocInfo.allocationSize = memReqs.size;
            // Get memory type index for a host visible buffer
            memAllocInfo.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent);
            Util.CheckResult(vkAllocateMemory(device, &memAllocInfo, null, &stagingMemory));
            Util.CheckResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));

            // Copy texture data into staging buffer
            byte* data;
            Util.CheckResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void**)&data));
            byte[] allTextureData = texCube.GetAllTextureData();
            fixed (byte* texCubeDataPtr = &allTextureData[0])
            {
                Unsafe.CopyBlock(data, texCubeDataPtr, (uint)allTextureData.Length);
            }

            vkUnmapMemory(device, stagingMemory);

            // Create optimal tiled target image
            VkImageCreateInfo imageCreateInfo = Initializers.imageCreateInfo();
            imageCreateInfo.imageType = VkImageType.Image2D;
            imageCreateInfo.format = format;
            imageCreateInfo.mipLevels = cubeMap.mipLevels;
            imageCreateInfo.samples = VkSampleCountFlags.Count1;
            imageCreateInfo.tiling = VkImageTiling.Optimal;
            imageCreateInfo.usage = VkImageUsageFlags.Sampled;
            imageCreateInfo.sharingMode = VkSharingMode.Exclusive;
            imageCreateInfo.initialLayout = VkImageLayout.Undefined;
            imageCreateInfo.extent = new VkExtent3D { width = cubeMap.width, height = cubeMap.height, depth = 1 };
            imageCreateInfo.usage = VkImageUsageFlags.TransferDst | VkImageUsageFlags.Sampled;
            // Cube faces count as array layers in Vulkan
            imageCreateInfo.arrayLayers = 6;
            // This flag is required for cube map images
            imageCreateInfo.flags = VkImageCreateFlags.CubeCompatible;

            Util.CheckResult(vkCreateImage(device, &imageCreateInfo, null, out cubeMap.image));

            vkGetImageMemoryRequirements(device, cubeMap.image, &memReqs);

            memAllocInfo.allocationSize = memReqs.size;
            memAllocInfo.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryPropertyFlags.DeviceLocal);

            Util.CheckResult(vkAllocateMemory(device, &memAllocInfo, null, out cubeMap.deviceMemory));
            Util.CheckResult(vkBindImageMemory(device, cubeMap.image, cubeMap.deviceMemory, 0));

            VkCommandBuffer copyCmd = createCommandBuffer(VkCommandBufferLevel.Primary, true);

            // Setup buffer copy regions for each face including all of it's miplevels
            NativeList<VkBufferImageCopy> bufferCopyRegions = new NativeList<VkBufferImageCopy>();
            uint offset = 0;

            for (uint face = 0; face < 6; face++)
            {
                for (uint level = 0; level < cubeMap.mipLevels; level++)
                {
                    VkBufferImageCopy bufferCopyRegion = new VkBufferImageCopy();
                    bufferCopyRegion.imageSubresource.aspectMask = VkImageAspectFlags.Color;
                    bufferCopyRegion.imageSubresource.mipLevel = level;
                    bufferCopyRegion.imageSubresource.baseArrayLayer = face;
                    bufferCopyRegion.imageSubresource.layerCount = 1;
                    bufferCopyRegion.imageExtent.width = texCube.Faces[face].Mipmaps[level].Width;
                    bufferCopyRegion.imageExtent.height = texCube.Faces[face].Mipmaps[level].Height;
                    bufferCopyRegion.imageExtent.depth = 1;
                    bufferCopyRegion.bufferOffset = offset;

                    bufferCopyRegions.Add(bufferCopyRegion);

                    // Increase offset into staging buffer for next level / face
                    offset += texCube.Faces[face].Mipmaps[level].SizeInBytes;
                }
            }

            // Image barrier for optimal image (target)
            // Set initial layout for all array layers (faces) of the optimal (target) tiled texture
            VkImageSubresourceRange subresourceRange = new VkImageSubresourceRange();
            subresourceRange.aspectMask = VkImageAspectFlags.Color;
            subresourceRange.baseMipLevel = 0;
            subresourceRange.levelCount = cubeMap.mipLevels;
            subresourceRange.layerCount = 6;

            Tools.setImageLayout(
                copyCmd,
                cubeMap.image,
                VkImageAspectFlags.Color,
                VkImageLayout.Undefined,
                VkImageLayout.TransferDstOptimal,
                subresourceRange);

            // Copy the cube map faces from the staging buffer to the optimal tiled image
            vkCmdCopyBufferToImage(
                copyCmd,
                stagingBuffer,
                cubeMap.image,
                VkImageLayout.TransferDstOptimal,
                bufferCopyRegions.Count,
                bufferCopyRegions.Data);

            // Change texture image layout to shader read after all faces have been copied
            cubeMap.imageLayout = VkImageLayout.ShaderReadOnlyOptimal;
            Tools.setImageLayout(
                copyCmd,
                cubeMap.image,
                VkImageAspectFlags.Color,
                VkImageLayout.TransferDstOptimal,
                cubeMap.imageLayout,
                subresourceRange);

            flushCommandBuffer(copyCmd, queue, true);

            // Create sampler
            VkSamplerCreateInfo sampler = Initializers.samplerCreateInfo();
            sampler.magFilter = VkFilter.Linear;
            sampler.minFilter = VkFilter.Linear;
            sampler.mipmapMode = VkSamplerMipmapMode.Linear;
            sampler.addressModeU = VkSamplerAddressMode.ClampToEdge;
            sampler.addressModeV = sampler.addressModeU;
            sampler.addressModeW = sampler.addressModeU;
            sampler.mipLodBias = 0.0f;
            sampler.compareOp = VkCompareOp.Never;
            sampler.minLod = 0.0f;
            sampler.maxLod = cubeMap.mipLevels;
            sampler.borderColor = VkBorderColor.FloatOpaqueWhite;
            sampler.maxAnisotropy = 1.0f;
            if (vulkanDevice.features.samplerAnisotropy == 1)
            {
                sampler.maxAnisotropy = vulkanDevice.properties.limits.maxSamplerAnisotropy;
                sampler.anisotropyEnable = True;
            }
            Util.CheckResult(vkCreateSampler(device, &sampler, null, out cubeMap.sampler));

            // Create image view
            VkImageViewCreateInfo view = Initializers.imageViewCreateInfo();
            // Cube map view type
            view.viewType = VkImageViewType.ImageCube;
            view.format = format;
            view.components = new VkComponentMapping { r = VkComponentSwizzle.R, g = VkComponentSwizzle.G, b = VkComponentSwizzle.B, a = VkComponentSwizzle.A };
            view.subresourceRange = new VkImageSubresourceRange { aspectMask = VkImageAspectFlags.Color, baseMipLevel = 0, layerCount = 1, baseArrayLayer = 0, levelCount = 1 };
            // 6 array layers (faces)
            view.subresourceRange.layerCount = 6;
            // Set number of mip levels
            view.subresourceRange.levelCount = cubeMap.mipLevels;
            view.image = cubeMap.image;
            Util.CheckResult(vkCreateImageView(device, &view, null, out cubeMap.view));

            // Clean up staging resources
            vkFreeMemory(device, stagingMemory, null);
            vkDestroyBuffer(device, stagingBuffer, null);
        }
示例#8
0
 public static extern VkResult CreateImageView(
     VkDevice device,
     ref VkImageViewCreateInfo pCreateInfo,
     IntPtr pAllocator,
     out VkImageView pView
     );
示例#9
0
        public void SetData(byte[] data)
        {
            buffer = new Buffer(NativeDevice, new()
            {
                BufferFlags = BufferFlags.ShaderResource,
                SizeInBytes = Size,
                ByteStride  = Size,
                Usage       = ResourceUsage.CPU_To_GPU
            });


            buffer.SetData(data);

            CommandBuffer cmd = new(NativeDevice, CommandBufferType.AsyncTransfer);

            cmd.BeginOneTimeSubmit();


            VkImageSubresourceRange subresource_range = new(VkImageAspectFlags.Color, 0, (uint)MipLevels, 0, 1);

            VkImageMemoryBarrier memory_barrier = new()
            {
                sType               = VkStructureType.ImageMemoryBarrier,
                pNext               = null,
                image               = handle,
                subresourceRange    = subresource_range,
                srcAccessMask       = VkAccessFlags.None,
                dstAccessMask       = VkAccessFlags.TransferWrite,
                oldLayout           = VkImageLayout.Undefined,
                newLayout           = VkImageLayout.TransferDstOptimal,
                srcQueueFamilyIndex = QueueFamilyIgnored,
                dstQueueFamilyIndex = QueueFamilyIgnored
            };

            cmd.PipelineBarrier(VkPipelineStageFlags.TopOfPipe, VkPipelineStageFlags.Transfer, VkDependencyFlags.None, 0, null, 0, null, memory_barrier);



            uint num_blits = (uint)1;
            int  offset    = 0;

            VkBufferImageCopy *blits = stackalloc VkBufferImageCopy[MipLevels]; // Setup buffer copy regions for each mip level.

            for (uint i = 0; i < num_blits; i++)
            {
                blits[i] = new()
                {
                    imageSubresource = new(VkImageAspectFlags.Color, i, 0, 1),
                    imageExtent      = new(Width, Height, 1),
                    bufferOffset     = (ulong)offset
                };

                offset += Size;
            }
            cmd.copy_buffer_to_image(handle, buffer.handle, num_blits, blits, VkImageLayout.TransferDstOptimal);



            VkImageMemoryBarrier memory_barrier_read = new()
            {
                sType               = VkStructureType.ImageMemoryBarrier,
                pNext               = null,
                image               = handle,
                subresourceRange    = subresource_range,
                srcAccessMask       = VkAccessFlags.TransferWrite,
                dstAccessMask       = VkAccessFlags.ShaderRead,
                oldLayout           = VkImageLayout.TransferDstOptimal,
                newLayout           = VkImageLayout.ShaderReadOnlyOptimal,
                srcQueueFamilyIndex = QueueFamilyIgnored,
                dstQueueFamilyIndex = QueueFamilyIgnored
            };

            cmd.PipelineBarrier(VkPipelineStageFlags.Transfer, VkPipelineStageFlags.FragmentShader, VkDependencyFlags.None, 0, null, 0, null, memory_barrier_read);

            cmd.End();


            Fence fence = new Fence(NativeDevice);

            NativeDevice.Submit(cmd, fence);

            fence.Wait();

            //if (fence.IsSignaled)


            // Cleanup staging resources.
            fence.Dispose();
            vkFreeMemory(NativeDevice.handle, buffer_memory, null);
            vkDestroyBuffer(NativeDevice.handle, buffer.handle, null);
        }

        public void Image2D()
        {
            buffer = new Buffer(NativeDevice, new()
            {
                BufferFlags = BufferFlags.ShaderResource,
                SizeInBytes = Size,
                ByteStride  = Size,
                Usage       = ResourceUsage.CPU_To_GPU
            });


            buffer.SetData(Data);

            CommandBuffer cmd = new(NativeDevice, CommandBufferType.AsyncTransfer);

            cmd.BeginOneTimeSubmit();


            VkImageSubresourceRange subresource_range = new(VkImageAspectFlags.Color, 0, (uint)MipLevels, 0, 1);

            VkImageMemoryBarrier memory_barrier = new()
            {
                sType               = VkStructureType.ImageMemoryBarrier,
                pNext               = null,
                image               = handle,
                subresourceRange    = subresource_range,
                srcAccessMask       = VkAccessFlags.None,
                dstAccessMask       = VkAccessFlags.TransferWrite,
                oldLayout           = VkImageLayout.Undefined,
                newLayout           = VkImageLayout.TransferDstOptimal,
                srcQueueFamilyIndex = QueueFamilyIgnored,
                dstQueueFamilyIndex = QueueFamilyIgnored
            };

            cmd.PipelineBarrier(VkPipelineStageFlags.TopOfPipe, VkPipelineStageFlags.Transfer, VkDependencyFlags.None, 0, null, 0, null, memory_barrier);



            uint num_blits = (uint)1;
            int  offset    = 0;

            VkBufferImageCopy *blits = stackalloc VkBufferImageCopy[MipLevels]; // Setup buffer copy regions for each mip level.

            for (uint i = 0; i < num_blits; i++)
            {
                blits[i] = new()
                {
                    imageSubresource = new(VkImageAspectFlags.Color, i, 0, 1),
                    imageExtent      = new(Width, Height, 1),
                    bufferOffset     = (ulong)offset
                };

                offset += Size;
            }
            cmd.copy_buffer_to_image(handle, buffer.handle, num_blits, blits, VkImageLayout.TransferDstOptimal);



            VkImageMemoryBarrier memory_barrier_read = new()
            {
                sType               = VkStructureType.ImageMemoryBarrier,
                pNext               = null,
                image               = handle,
                subresourceRange    = subresource_range,
                srcAccessMask       = VkAccessFlags.TransferWrite,
                dstAccessMask       = VkAccessFlags.ShaderRead,
                oldLayout           = VkImageLayout.TransferDstOptimal,
                newLayout           = VkImageLayout.ShaderReadOnlyOptimal,
                srcQueueFamilyIndex = QueueFamilyIgnored,
                dstQueueFamilyIndex = QueueFamilyIgnored
            };

            cmd.PipelineBarrier(VkPipelineStageFlags.Transfer, VkPipelineStageFlags.FragmentShader, VkDependencyFlags.None, 0, null, 0, null, memory_barrier_read);

            cmd.End();


            Fence fence = new Fence(NativeDevice);

            NativeDevice.Submit(cmd, fence);

            fence.Wait();

            //if (fence.IsSignaled)


            // Cleanup staging resources.
            fence.Dispose();
            vkFreeMemory(NativeDevice.handle, buffer_memory, null);
            vkDestroyBuffer(NativeDevice.handle, buffer.handle, null);
        }

        internal VkImageView get_depth_stencil_view()
        {
            if (!IsDepthStencil)
            {
                return(VkImageView.Null);
            }

            // Create a Depth stencil view on this texture2D
            VkImageViewCreateInfo createInfo = new VkImageViewCreateInfo
            {
                sType            = VkStructureType.ImageViewCreateInfo,
                flags            = VkImageViewCreateFlags.None,
                pNext            = null,
                viewType         = VkImageViewType.Image2D,
                format           = Format,
                image            = handle,
                components       = VkComponentMapping.Identity,
                subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Depth | VkImageAspectFlags.Stencil, 0, 1, 0, 1)
            };


            vkCreateImageView(NativeDevice.handle, &createInfo, null, out VkImageView _view).CheckResult();
            return(_view);
        }

        internal VkImageView get_image_view()
        {
            if (!IsShaderResource)
            {
                return(VkImageView.Null);
            }

            // Create image view.
            VkImageViewCreateInfo imageViewCreateInfo = new VkImageViewCreateInfo()
            {
                sType            = VkStructureType.ImageViewCreateInfo,
                image            = handle,
                viewType         = VkImageViewType.Image2D,
                format           = Format,
                subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, 1, 0, 1), // TODO: MipMaps
            };

            vkCreateImageView(NativeDevice.handle, &imageViewCreateInfo, null, out var _view);

            return(_view);
        }
示例#10
0
        public static VulkanImage DepthStencil(VulkanContext device, int width, int height)
        {
            VkFormat[] validFormats =
            {
                VkFormat.D32SFloatS8UInt,
                VkFormat.D32SFloat,
                VkFormat.D24UNormS8UInt,
                VkFormat.D16UNormS8UInt,
                VkFormat.D16UNorm
            };

            VkFormat?potentialFormat = validFormats.FirstOrDefault(
                validFormat =>
            {
                VkFormatProperties formatProps;
                vkGetPhysicalDeviceFormatProperties(device.PhysicalDevice, validFormat, out formatProps);

                return((formatProps.optimalTilingFeatures & VkFormatFeatureFlags.DepthStencilAttachment) > 0);
            });

            if (!potentialFormat.HasValue)
            {
                throw new InvalidOperationException("Required depth stencil format not supported.");
            }

            VkFormat format = potentialFormat.Value;

            VkImageCreateInfo imageCreateInfo = new VkImageCreateInfo
            {
                sType     = VkStructureType.ImageCreateInfo,
                pNext     = null,
                imageType = VkImageType.Image2D,
                format    = format,
                extent    = new Vortice.Mathematics.Size3 {
                    Width = width, Height = height, Depth = 1
                },
                mipLevels   = 1,
                arrayLayers = 1,
                samples     = VkSampleCountFlags.Count1,
                tiling      = VkImageTiling.Optimal,
                usage       = VkImageUsageFlags.DepthStencilAttachment | VkImageUsageFlags.TransferSrc
            };

            VkImage  image;
            VkResult result = vkCreateImage(device.Device, &imageCreateInfo, null, out image);

            result.CheckResult();

            VkMemoryRequirements memReq;

            vkGetImageMemoryRequirements(device.Device, image, out memReq);

            vkGetPhysicalDeviceMemoryProperties(device.PhysicalDevice, out VkPhysicalDeviceMemoryProperties memoryProperties);

            uint heapIndex = BufferHelper.GetMemoryTypeIndex(memReq.memoryTypeBits, VkMemoryPropertyFlags.DeviceLocal, memoryProperties);

            VkMemoryAllocateInfo memAllocInfo = new VkMemoryAllocateInfo()
            {
                sType           = VkStructureType.MemoryAllocateInfo,
                pNext           = null,
                allocationSize  = memReq.size,
                memoryTypeIndex = heapIndex
            };

            VkDeviceMemory memory;

            result = vkAllocateMemory(device.Device, &memAllocInfo, null, &memory);
            result.CheckResult();

            result = vkBindImageMemory(device.Device, image, memory, 0);
            result.CheckResult();

            VkImageViewCreateInfo imageViewCreateInfo = new VkImageViewCreateInfo
            {
                sType            = VkStructureType.ImageViewCreateInfo,
                pNext            = null,
                format           = format,
                subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Depth | VkImageAspectFlags.Stencil, 0, 1, 0, 1),
                image            = image,
                viewType         = VkImageViewType.Image2D
            };

            VkImageView view;

            result = vkCreateImageView(device.Device, &imageViewCreateInfo, null, out view);
            result.CheckResult();

            return(new VulkanImage(device, image, memory, view, format));
        }
示例#11
0
        // Setup the offscreen framebuffer for rendering the blurred scene
        // The color attachment of this framebuffer will then be used to sample frame in the fragment shader of the final pass
        void prepareOffscreen()
        {
            offscreenPass.width  = FB_DIM;
            offscreenPass.height = FB_DIM;

            // Find a suitable depth format
            VkFormat fbDepthFormat;
            VkBool32 validDepthFormat = Tools.getSupportedDepthFormat(physicalDevice, &fbDepthFormat);

            Debug.Assert(validDepthFormat);

            // Color attachment
            var imageInfo = VkImageCreateInfo.Alloc();

            imageInfo->imageType     = VkImageType._2d;// VK_IMAGE_TYPE_2D;
            imageInfo->format        = FB_COLOR_FORMAT;
            imageInfo->extent.width  = (uint)offscreenPass.width;
            imageInfo->extent.height = (uint)offscreenPass.height;
            imageInfo->extent.depth  = 1;
            imageInfo->mipLevels     = 1;
            imageInfo->arrayLayers   = 1;
            imageInfo->samples       = VkSampleCountFlagBits._1; // VK_SAMPLE_COUNT_1_BIT;
            imageInfo->tiling        = VkImageTiling.Optimal;    // VK_IMAGE_TILING_OPTIMAL;
            // We will sample directly from the color attachment
            imageInfo->usage = VkImageUsageFlagBits.ColorAttachment | VkImageUsageFlagBits.Sampled;
            //VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;

            var memAlloc = VkMemoryAllocateInfo.Alloc();
            VkMemoryRequirements memReqs;

            {
                VkImage image;
                vkCreateImage(device, imageInfo, null, &image);
                offscreenPass.colorAttachment.image = image;
            }
            vkGetImageMemoryRequirements(device, offscreenPass.colorAttachment.image, &memReqs);
            memAlloc->allocationSize  = memReqs.size;
            memAlloc->memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits,
                                                                   VkMemoryPropertyFlagBits.DeviceLocal);
            //VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            {
                VkDeviceMemory memory;
                vkAllocateMemory(device, memAlloc, null, &memory);
                offscreenPass.colorAttachment.mem = memory;
            }
            vkBindImageMemory(device, offscreenPass.colorAttachment.image, offscreenPass.colorAttachment.mem, 0);

            var colorViewInfo = VkImageViewCreateInfo.Alloc();

            colorViewInfo->viewType                        = VkImageViewType._2d;// VK_IMAGE_VIEW_TYPE_2D;
            colorViewInfo->format                          = FB_COLOR_FORMAT;
            colorViewInfo->subresourceRange                = new VkImageSubresourceRange();
            colorViewInfo->subresourceRange.aspectMask     = VkImageAspectFlagBits.Color;// VK_IMAGE_ASPECT_COLOR_BIT;
            colorViewInfo->subresourceRange.baseMipLevel   = 0;
            colorViewInfo->subresourceRange.levelCount     = 1;
            colorViewInfo->subresourceRange.baseArrayLayer = 0;
            colorViewInfo->subresourceRange.layerCount     = 1;
            colorViewInfo->image = offscreenPass.colorAttachment.image;
            {
                VkImageView view;
                vkCreateImageView(device, colorViewInfo, null, &view);
                offscreenPass.colorAttachment.view = view;
            }

            // Create sampler to sample from the attachment in the fragment shader
            var samplerInfo = VkSamplerCreateInfo.Alloc();

            samplerInfo->magFilter     = VkFilter.Linear;                  // VK_FILTER_LINEAR;
            samplerInfo->minFilter     = VkFilter.Linear;                  // VK_FILTER_LINEAR;
            samplerInfo->mipmapMode    = VkSamplerMipmapMode.Linear;       // VK_SAMPLER_MIPMAP_MODE_LINEAR;
            samplerInfo->addressModeU  = VkSamplerAddressMode.ClampToEdge; // VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            samplerInfo->addressModeV  = samplerInfo->addressModeU;
            samplerInfo->addressModeW  = samplerInfo->addressModeU;
            samplerInfo->mipLodBias    = 0.0f;
            samplerInfo->maxAnisotropy = 0;
            samplerInfo->minLod        = 0.0f;
            samplerInfo->maxLod        = 1.0f;
            samplerInfo->borderColor   = VkBorderColor.FloatOpaqueWhite;// VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
            {
                VkSampler sampler;
                vkCreateSampler(device, samplerInfo, null, &sampler);
                offscreenPass.sampler = sampler;
            }

            // Depth stencil attachment
            imageInfo->format = fbDepthFormat;
            imageInfo->usage  = VkImageUsageFlagBits.DepthStencilAttachment;// VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;

            {
                VkImage image;
                vkCreateImage(device, imageInfo, null, &image);
                offscreenPass.depthAttachment.image = image;
            }
            vkGetImageMemoryRequirements(device, offscreenPass.depthAttachment.image, &memReqs);
            memAlloc->allocationSize  = memReqs.size;
            memAlloc->memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits,
                                                                   VkMemoryPropertyFlagBits.DeviceLocal);
            //VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            {
                VkDeviceMemory memory;
                vkAllocateMemory(device, memAlloc, null, &memory);
                offscreenPass.depthAttachment.mem = memory;
            }
            vkBindImageMemory(device, offscreenPass.depthAttachment.image, offscreenPass.depthAttachment.mem, 0);

            var depthViewInfo = VkImageViewCreateInfo.Alloc();

            depthViewInfo->viewType                    = VkImageViewType._2d;// VK_IMAGE_VIEW_TYPE_2D;
            depthViewInfo->format                      = fbDepthFormat;
            depthViewInfo->flags                       = 0;
            depthViewInfo->subresourceRange            = new VkImageSubresourceRange();
            depthViewInfo->subresourceRange.aspectMask = VkImageAspectFlagBits.Depth | VkImageAspectFlagBits.Stencil;
            //VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
            depthViewInfo->subresourceRange.baseMipLevel   = 0;
            depthViewInfo->subresourceRange.levelCount     = 1;
            depthViewInfo->subresourceRange.baseArrayLayer = 0;
            depthViewInfo->subresourceRange.layerCount     = 1;
            depthViewInfo->image = offscreenPass.depthAttachment.image;
            {
                VkImageView view;
                vkCreateImageView(device, depthViewInfo, null, &view);
                offscreenPass.depthAttachment.view = view;
            }

            // Create a separate render pass for the offscreen rendering as it may differ from the one used for scene rendering

            var attchmentDescriptions = new VkAttachmentDescription[2];

            // Color attachment
            attchmentDescriptions[0].format         = FB_COLOR_FORMAT;
            attchmentDescriptions[0].samples        = VkSampleCountFlagBits._1;            // VK_SAMPLE_COUNT_1_BIT;
            attchmentDescriptions[0].loadOp         = VkAttachmentLoadOp.Clear;            // VK_ATTACHMENT_LOAD_OP_CLEAR;
            attchmentDescriptions[0].storeOp        = VkAttachmentStoreOp.Store;           // VK_ATTACHMENT_STORE_OP_STORE;
            attchmentDescriptions[0].stencilLoadOp  = VkAttachmentLoadOp.DontCare;         // VK_ATTACHMENT_LOAD_OP_DONT_CARE;
            attchmentDescriptions[0].stencilStoreOp = VkAttachmentStoreOp.DontCare;        // VK_ATTACHMENT_STORE_OP_DONT_CARE;
            attchmentDescriptions[0].initialLayout  = VkImageLayout.Undefined;             // VK_IMAGE_LAYOUT_UNDEFINED;
            attchmentDescriptions[0].finalLayout    = VkImageLayout.ShaderReadOnlyOptimal; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            // Depth attachment
            attchmentDescriptions[1].format         = fbDepthFormat;
            attchmentDescriptions[1].samples        = VkSampleCountFlagBits._1;                    // VK_SAMPLE_COUNT_1_BIT;
            attchmentDescriptions[1].loadOp         = VkAttachmentLoadOp.Clear;                    // VK_ATTACHMENT_LOAD_OP_CLEAR;
            attchmentDescriptions[1].storeOp        = VkAttachmentStoreOp.DontCare;                // VK_ATTACHMENT_STORE_OP_DONT_CARE;
            attchmentDescriptions[1].stencilLoadOp  = VkAttachmentLoadOp.DontCare;                 // VK_ATTACHMENT_LOAD_OP_DONT_CARE;
            attchmentDescriptions[1].stencilStoreOp = VkAttachmentStoreOp.DontCare;                // VK_ATTACHMENT_STORE_OP_DONT_CARE;
            attchmentDescriptions[1].initialLayout  = VkImageLayout.Undefined;                     // VK_IMAGE_LAYOUT_UNDEFINED;
            attchmentDescriptions[1].finalLayout    = VkImageLayout.DepthStencilAttachmentOptimal; // VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;

            var colorReference = new VkAttachmentReference {
                attachment = 0,
                layout     = VkImageLayout.ColorAttachmentOptimal// VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
            };
            var depthReference = new VkAttachmentReference {
                attachment = 1,
                layout     = VkImageLayout.DepthStencilAttachmentOptimal// VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
            };

            VkSubpassDescription subpassDescription = new VkSubpassDescription();

            subpassDescription.pipelineBindPoint = VkPipelineBindPoint.Graphics;// VK_PIPELINE_BIND_POINT_GRAPHICS;
            subpassDescription.colorResolveAttachments.SetColorAttachments(colorReference);
            subpassDescription.pDepthStencilAttachment = &depthReference;

            // Use subpass dependencies for layout transitions
            var dependencies = new VkSubpassDependency[2];

            dependencies[0].srcSubpass    = VK_SUBPASS_EXTERNAL;
            dependencies[0].dstSubpass    = 0;
            dependencies[0].srcStageMask  = VkPipelineStageFlagBits.BottomOfPipe;          // VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
            dependencies[0].dstStageMask  = VkPipelineStageFlagBits.ColorAttachmentOutput; // VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
            dependencies[0].srcAccessMask = VkAccessFlagBits.MemoryRead;                   // VK_ACCESS_MEMORY_READ_BIT;
            dependencies[0].dstAccessMask = VkAccessFlagBits.ColorAttachmentRead | VkAccessFlagBits.ColorAttachmentWrite;
            //VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
            dependencies[0].dependencyFlags = VkDependencyFlagBits.ByRegion;// VK_DEPENDENCY_BY_REGION_BIT;
            dependencies[1].srcSubpass      = 0;
            dependencies[1].dstSubpass      = VK_SUBPASS_EXTERNAL;
            dependencies[1].srcStageMask    = VkPipelineStageFlagBits.ColorAttachmentOutput; // VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
            dependencies[1].dstStageMask    = VkPipelineStageFlagBits.BottomOfPipe;          // VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
            dependencies[1].srcAccessMask   = VkAccessFlagBits.ColorAttachmentRead | VkAccessFlagBits.ColorAttachmentWrite;
            //VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
            dependencies[1].dstAccessMask   = VkAccessFlagBits.MemoryRead;   // VK_ACCESS_MEMORY_READ_BIT;
            dependencies[1].dependencyFlags = VkDependencyFlagBits.ByRegion; // VK_DEPENDENCY_BY_REGION_BIT;

            // Create the actual renderpass
            var renderPassInfo = VkRenderPassCreateInfo.Alloc();

            renderPassInfo->attachments  = attchmentDescriptions;
            renderPassInfo->subpasses    = subpassDescription;
            renderPassInfo->dependencies = dependencies;
            {
                VkRenderPass renderPass;
                vkCreateRenderPass(device, renderPassInfo, null, &renderPass);
                offscreenPass.renderPass = renderPass;
            }

            var attachments = new VkImageView[] {
                offscreenPass.colorAttachment.view,
                offscreenPass.depthAttachment.view
            };

            var framebufferInfo = VkFramebufferCreateInfo.Alloc();

            framebufferInfo->renderPass  = offscreenPass.renderPass;
            framebufferInfo->attachments = attachments;
            framebufferInfo->width       = (uint)offscreenPass.width;
            framebufferInfo->height      = (uint)offscreenPass.height;
            framebufferInfo->layers      = 1;
            {
                VkFramebuffer framebuffer;
                vkCreateFramebuffer(device, framebufferInfo, null, &framebuffer);
                offscreenPass.framebuffer = framebuffer;
            }

            // Fill a descriptor for later use in a descriptor set
            offscreenPass.descriptorImage.imageLayout = VkImageLayout.ShaderReadOnlyOptimal;// VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            offscreenPass.descriptorImage.imageView   = offscreenPass.colorAttachment.view;
            offscreenPass.descriptorImage.sampler     = offscreenPass.sampler;
        }
示例#12
0
        internal static VulkanImage Texture2D(VulkanContext ctx, TextureData tex2D)
        {
            ulong    size = (ulong)tex2D.Mipmaps[0].Size;
            VkBuffer stagingBuffer;
            var      bufferCreateInfo = new VkBufferCreateInfo
            {
                sType = VkStructureType.BufferCreateInfo,
                pNext = null,
                size  = (ulong)tex2D.Mipmaps[0].Size,
                usage = VkBufferUsageFlags.TransferSrc
            };

            vkCreateBuffer(ctx.Device, &bufferCreateInfo, null, out stagingBuffer);

            vkGetPhysicalDeviceMemoryProperties(ctx.PhysicalDevice, out VkPhysicalDeviceMemoryProperties memoryProperties);
            vkGetBufferMemoryRequirements(ctx.Device, stagingBuffer, out VkMemoryRequirements stagingMemReq);
            uint heapIndex = BufferHelper.GetMemoryTypeIndex(stagingMemReq.memoryTypeBits, VkMemoryPropertyFlags.HostVisible, memoryProperties);

            VkMemoryAllocateInfo memAllocInfo = new VkMemoryAllocateInfo()
            {
                sType           = VkStructureType.MemoryAllocateInfo,
                pNext           = null,
                allocationSize  = stagingMemReq.size,
                memoryTypeIndex = heapIndex
            };

            VkDeviceMemory stagingMemory;
            VkResult       result = vkAllocateMemory(ctx.Device, &memAllocInfo, null, &stagingMemory);

            result.CheckResult();

            result = vkBindBufferMemory(ctx.Device, stagingBuffer, stagingMemory, 0);
            result.CheckResult();

            void *vertexPtr;

            result = vkMapMemory(ctx.Device, stagingMemory, 0, (ulong)tex2D.Mipmaps[0].Size, 0, &vertexPtr);
            result.CheckResult();

            fixed(byte *dataPtr = &tex2D.Mipmaps[0].Data[0])
            {
                Buffer.MemoryCopy(dataPtr, vertexPtr, size, size);
            }

            vkUnmapMemory(ctx.Device, stagingMemory);

            // Setup buffer copy regions for each mip level.
            var bufferCopyRegions = new VkBufferImageCopy[tex2D.Mipmaps.Length]; // TODO: stackalloc
            int offset            = 0;

            for (int i = 0; i < bufferCopyRegions.Length; i++)
            {
                // TODO: from VulkanCore, doesn't look correct (reassigns bufferCopyRegions in each loop)
                bufferCopyRegions = new[]
                {
                    new VkBufferImageCopy
                    {
                        imageSubresource = new VkImageSubresourceLayers(VkImageAspectFlags.Color, (uint)i, 0, 1),
                        imageExtent      = tex2D.Mipmaps[0].Extent,
                        bufferOffset     = (ulong)offset
                    }
                };
                offset += tex2D.Mipmaps[i].Size;
            }

            // Create optimal tiled target image.
            var createInfo = new VkImageCreateInfo
            {
                sType         = VkStructureType.ImageCreateInfo,
                pNext         = null,
                imageType     = VkImageType.Image2D,
                format        = tex2D.Format,
                mipLevels     = (uint)tex2D.Mipmaps.Length,
                arrayLayers   = 1,
                samples       = VkSampleCountFlags.Count1,
                tiling        = VkImageTiling.Optimal,
                sharingMode   = VkSharingMode.Exclusive,
                initialLayout = VkImageLayout.Undefined,
                extent        = tex2D.Mipmaps[0].Extent,
                usage         = VkImageUsageFlags.Sampled | VkImageUsageFlags.TransferDst
            };

            VkImage image;

            result = vkCreateImage(ctx.Device, &createInfo, null, out image);
            result.CheckResult();

            VkMemoryRequirements imageMemReq;

            vkGetImageMemoryRequirements(ctx.Device, image, out imageMemReq);

            vkGetPhysicalDeviceMemoryProperties(ctx.PhysicalDevice, out VkPhysicalDeviceMemoryProperties imageMemoryProperties);

            uint imageHeapIndex = BufferHelper.GetMemoryTypeIndex(imageMemReq.memoryTypeBits, VkMemoryPropertyFlags.DeviceLocal, imageMemoryProperties);

            var allocInfo = new VkMemoryAllocateInfo
            {
                sType           = VkStructureType.MemoryAllocateInfo,
                pNext           = null,
                allocationSize  = imageMemReq.size,
                memoryTypeIndex = imageHeapIndex,
            };
            VkDeviceMemory memory;

            result = vkAllocateMemory(ctx.Device, &allocInfo, null, &memory);
            result.CheckResult();

            result = vkBindImageMemory(ctx.Device, image, memory, 0);
            result.CheckResult();

            var subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, (uint)tex2D.Mipmaps.Length, 0, 1);

            // Copy the data from staging buffers to device local buffers.
            var allocInfo2 = new VkCommandBufferAllocateInfo()
            {
                sType       = VkStructureType.CommandBufferAllocateInfo,
                commandPool = ctx.GraphicsCommandPool,

                level = VkCommandBufferLevel.Primary,
                commandBufferCount = 1,
            };
            VkCommandBuffer cmdBuffer;

            vkAllocateCommandBuffers(ctx.Device, &allocInfo2, &cmdBuffer);

            VkCommandBufferBeginInfo beginInfo = new VkCommandBufferBeginInfo()
            {
                sType = VkStructureType.CommandBufferBeginInfo,
                flags = VkCommandBufferUsageFlags.OneTimeSubmit,
            };

            vkBeginCommandBuffer(cmdBuffer, &beginInfo);

            VkImageMemoryBarrier imageMemoryBarrier = new VkImageMemoryBarrier
            {
                sType               = VkStructureType.ImageMemoryBarrier,
                pNext               = null,
                image               = image,
                subresourceRange    = subresourceRange,
                srcAccessMask       = 0,
                dstAccessMask       = VkAccessFlags.TransferWrite,
                oldLayout           = VkImageLayout.Undefined,
                newLayout           = VkImageLayout.TransferDstOptimal,
                srcQueueFamilyIndex = QueueFamilyIgnored,
                dstQueueFamilyIndex = QueueFamilyIgnored
            };

            vkCmdPipelineBarrier(cmdBuffer, VkPipelineStageFlags.TopOfPipe, VkPipelineStageFlags.Transfer, VkDependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier);

            fixed(VkBufferImageCopy *regionsPtr = bufferCopyRegions)
            {
                vkCmdCopyBufferToImage(cmdBuffer, stagingBuffer, image, VkImageLayout.TransferDstOptimal, (uint)bufferCopyRegions.Length, regionsPtr);
            }

            VkImageMemoryBarrier imageMemoryBarrier2 = new VkImageMemoryBarrier
            {
                sType               = VkStructureType.ImageMemoryBarrier,
                pNext               = null,
                image               = image,
                subresourceRange    = subresourceRange,
                srcAccessMask       = VkAccessFlags.TransferWrite,
                dstAccessMask       = VkAccessFlags.ShaderRead,
                oldLayout           = VkImageLayout.TransferDstOptimal,
                newLayout           = VkImageLayout.ShaderReadOnlyOptimal,
                srcQueueFamilyIndex = (uint)QueueFamilyIgnored,
                dstQueueFamilyIndex = (uint)QueueFamilyIgnored
            };

            vkCmdPipelineBarrier(cmdBuffer, VkPipelineStageFlags.Transfer, VkPipelineStageFlags.FragmentShader, VkDependencyFlags.None, 0, null, 0, null, 1, &imageMemoryBarrier2);

            vkEndCommandBuffer(cmdBuffer);

            // Submit.
            VkFenceCreateInfo fenceCreateInfo = new VkFenceCreateInfo
            {
                sType = VkStructureType.FenceCreateInfo,
                pNext = null
            };
            VkFence fence;

            result = vkCreateFence(ctx.Device, &fenceCreateInfo, null, out fence);
            result.CheckResult();

            var submitInfo = new VkSubmitInfo
            {
                sType = VkStructureType.SubmitInfo,
                pNext = null,
                commandBufferCount = 1,
                pCommandBuffers    = &cmdBuffer
            };

            vkQueueSubmit(ctx.GraphicsQueue, submitInfo, fence);

            result = vkWaitForFences(ctx.Device, 1, &fence, false, ulong.MaxValue);
            result.CheckResult();

            // Cleanup staging resources.
            vkDestroyFence(ctx.Device, fence, null);
            vkFreeMemory(ctx.Device, stagingMemory, null);
            vkDestroyBuffer(ctx.Device, stagingBuffer, null);

            // Create image view.
            VkImageViewCreateInfo imageViewCreateInfo = new VkImageViewCreateInfo()
            {
                sType            = VkStructureType.ImageViewCreateInfo,
                image            = image,
                viewType         = VkImageViewType.Image2D,
                format           = tex2D.Format,
                subresourceRange = subresourceRange
            };

            VkImageView view;

            vkCreateImageView(ctx.Device, &imageViewCreateInfo, null, out view);

            return(new VulkanImage(ctx, image, memory, view, tex2D.Format));
        }
示例#13
0
        public VkFramebuffer(VkGraphicsDevice gd, ref FramebufferDescription description)
            : base(description.DepthTarget, description.ColorTargets)
        {
            _gd = gd;

            VkRenderPassCreateInfo renderPassCI = VkRenderPassCreateInfo.New();

            StackList <VkAttachmentDescription> attachments = new StackList <VkAttachmentDescription>();

            uint colorAttachmentCount = (uint)ColorTextures.Count;
            StackList <VkAttachmentDescription> colorAttachmentDescriptions = new StackList <VkAttachmentDescription>();
            StackList <VkAttachmentReference>   colorAttachmentRefs         = new StackList <VkAttachmentReference>();

            for (int i = 0; i < colorAttachmentCount; i++)
            {
                VkTexture vkColorTex = Util.AssertSubtype <Texture, VkTexture>(ColorTextures[i]);
                VkAttachmentDescription colorAttachmentDesc = new VkAttachmentDescription();
                colorAttachmentDesc.format         = vkColorTex.VkFormat;
                colorAttachmentDesc.samples        = VkSampleCountFlags.Count1;
                colorAttachmentDesc.loadOp         = VkAttachmentLoadOp.DontCare;
                colorAttachmentDesc.storeOp        = VkAttachmentStoreOp.Store;
                colorAttachmentDesc.stencilLoadOp  = VkAttachmentLoadOp.DontCare;
                colorAttachmentDesc.stencilStoreOp = VkAttachmentStoreOp.DontCare;
                colorAttachmentDesc.initialLayout  = VkImageLayout.Undefined;
                colorAttachmentDesc.finalLayout    = VkImageLayout.PresentSrcKHR;
                colorAttachmentDescriptions.Add(colorAttachmentDesc);
                attachments.Add(colorAttachmentDesc);

                VkAttachmentReference colorAttachmentRef = new VkAttachmentReference();
                colorAttachmentRef.attachment = (uint)i;
                colorAttachmentRef.layout     = VkImageLayout.ColorAttachmentOptimal;
                colorAttachmentRefs.Add(colorAttachmentRef);
            }

            VkTexture vkDepthTex = Util.AssertSubtype <Texture, VkTexture>(DepthTexture);
            VkAttachmentDescription depthAttachmentDesc = new VkAttachmentDescription();
            VkAttachmentReference   depthAttachmentRef  = new VkAttachmentReference();

            if (vkDepthTex != null)
            {
                depthAttachmentDesc.format         = vkDepthTex.VkFormat;
                depthAttachmentDesc.samples        = VkSampleCountFlags.Count1;
                depthAttachmentDesc.loadOp         = VkAttachmentLoadOp.DontCare;
                depthAttachmentDesc.storeOp        = VkAttachmentStoreOp.Store;
                depthAttachmentDesc.stencilLoadOp  = VkAttachmentLoadOp.DontCare;
                depthAttachmentDesc.stencilStoreOp = VkAttachmentStoreOp.DontCare;
                depthAttachmentDesc.initialLayout  = VkImageLayout.Undefined;
                depthAttachmentDesc.finalLayout    = VkImageLayout.ShaderReadOnlyOptimal;

                depthAttachmentRef.attachment = (uint)description.ColorTargets.Length;
                depthAttachmentRef.layout     = VkImageLayout.DepthStencilAttachmentOptimal;
            }

            VkSubpassDescription subpass = new VkSubpassDescription();

            subpass.pipelineBindPoint = VkPipelineBindPoint.Graphics;
            if (ColorTextures.Count > 0)
            {
                subpass.colorAttachmentCount = colorAttachmentCount;
                subpass.pColorAttachments    = (VkAttachmentReference *)colorAttachmentRefs.Data;
            }

            if (DepthTexture != null)
            {
                subpass.pDepthStencilAttachment = &depthAttachmentRef;
                attachments.Add(depthAttachmentDesc);
            }

            VkSubpassDependency subpassDependency = new VkSubpassDependency();

            subpassDependency.srcSubpass    = SubpassExternal;
            subpassDependency.srcStageMask  = VkPipelineStageFlags.ColorAttachmentOutput;
            subpassDependency.dstStageMask  = VkPipelineStageFlags.ColorAttachmentOutput;
            subpassDependency.dstAccessMask = VkAccessFlags.ColorAttachmentRead | VkAccessFlags.ColorAttachmentWrite;
            if (DepthTexture != null)
            {
                subpassDependency.dstAccessMask |= VkAccessFlags.DepthStencilAttachmentRead | VkAccessFlags.DepthStencilAttachmentWrite;
            }

            renderPassCI.attachmentCount = attachments.Count;
            renderPassCI.pAttachments    = (VkAttachmentDescription *)attachments.Data;
            renderPassCI.subpassCount    = 1;
            renderPassCI.pSubpasses      = &subpass;
            renderPassCI.dependencyCount = 1;
            renderPassCI.pDependencies   = &subpassDependency;

            VkResult creationResult = vkCreateRenderPass(_gd.Device, ref renderPassCI, null, out _renderPass);

            CheckResult(creationResult);

            VkFramebufferCreateInfo fbCI = VkFramebufferCreateInfo.New();
            uint fbAttachmentsCount      = (uint)description.ColorTargets.Length;

            if (description.DepthTarget != null)
            {
                fbAttachmentsCount += 1;
            }

            VkImageView *fbAttachments = stackalloc VkImageView[(int)fbAttachmentsCount];

            for (int i = 0; i < fbAttachmentsCount - 1; i++)
            {
                Texture               colorTarget   = description.ColorTargets[i];
                VkTexture             vkColorTarget = Util.AssertSubtype <Texture, VkTexture>(colorTarget);
                VkImageViewCreateInfo imageViewCI   = VkImageViewCreateInfo.New();
                imageViewCI.image            = vkColorTarget.DeviceImage;
                imageViewCI.format           = vkColorTarget.VkFormat;
                imageViewCI.viewType         = VkImageViewType.Image2D;
                imageViewCI.subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, 1, 0, 1);
                VkImageView *dest   = (fbAttachments + i);
                VkResult     result = vkCreateImageView(_gd.Device, ref imageViewCI, null, dest);
                CheckResult(result);
                _attachmentViews.Add(*dest);
            }

            // Depth
            if (description.DepthTarget != null)
            {
                VkTexture             vkDepthTarget = Util.AssertSubtype <Texture, VkTexture>(description.DepthTarget);
                VkImageViewCreateInfo depthViewCI   = VkImageViewCreateInfo.New();
                depthViewCI.image            = vkDepthTarget.DeviceImage;
                depthViewCI.format           = vkDepthTarget.VkFormat;
                depthViewCI.viewType         = VkImageViewType.Image2D;
                depthViewCI.subresourceRange = new VkImageSubresourceRange(VkImageAspectFlags.Depth, 0, 1, 0, 1);
                VkImageView *dest   = (fbAttachments + (fbAttachmentsCount - 1));
                VkResult     result = vkCreateImageView(_gd.Device, ref depthViewCI, null, dest);
                CheckResult(result);
                _attachmentViews.Add(*dest);
            }

            if (ColorTextures.Count > 0)
            {
                fbCI.width  = ColorTextures[0].Width;
                fbCI.height = ColorTextures[0].Height;
            }
            else if (vkDepthTex != null)
            {
                fbCI.width  = vkDepthTex.Width;
                fbCI.height = vkDepthTex.Height;
            }

            fbCI.attachmentCount = fbAttachmentsCount;
            fbCI.pAttachments    = fbAttachments;
            fbCI.layers          = 1;
            fbCI.renderPass      = _renderPass;

            creationResult = vkCreateFramebuffer(_gd.Device, ref fbCI, null, out _deviceFramebuffer);
            CheckResult(creationResult);
        }
示例#14
0
 public override VkResult CreateImageView(VkImageViewCreateInfo createInfo, out VkImageView imageView)
 {
     imageView = new SoftwareImageView(this, createInfo);
     return(VkResult.VK_SUCCESS);
 }
示例#15
0
 public override VkResult CreateImageView(VkImageViewCreateInfo createInfo, out VkImageView imageView)
 {
     imageView = new DummyImageView();
     return(VkResult.VK_SUCCESS);
 }
示例#16
0
        protected virtual void SetupDepthStencil()
        {
            VkImageCreateInfo image = new VkImageCreateInfo();

            image.sType     = ImageCreateInfo;
            image.imageType = VkImageType._2d;
            image.format    = DepthFormat;
            image.extent    = new VkExtent3D()
            {
                width = width, height = height, depth = 1
            };
            image.mipLevels   = 1;
            image.arrayLayers = 1;
            image.samples     = VkSampleCountFlagBits._1;
            image.tiling      = VkImageTiling.Optimal;
            image.usage       = (VkImageUsageFlagBits.DepthStencilAttachment | VkImageUsageFlagBits.TransferSrc);
            image.flags       = 0;

            VkMemoryAllocateInfo mem_alloc = new VkMemoryAllocateInfo();

            mem_alloc.sType           = MemoryAllocateInfo;
            mem_alloc.allocationSize  = 0;
            mem_alloc.memoryTypeIndex = 0;

            VkImageViewCreateInfo depthStencilView = new VkImageViewCreateInfo();

            depthStencilView.sType                           = ImageViewCreateInfo;
            depthStencilView.viewType                        = VkImageViewType._2d;
            depthStencilView.format                          = DepthFormat;
            depthStencilView.flags                           = 0;
            depthStencilView.subresourceRange                = new VkImageSubresourceRange();
            depthStencilView.subresourceRange.aspectMask     = (VkImageAspectFlagBits.Depth | VkImageAspectFlagBits.Stencil);
            depthStencilView.subresourceRange.baseMipLevel   = 0;
            depthStencilView.subresourceRange.levelCount     = 1;
            depthStencilView.subresourceRange.baseArrayLayer = 0;
            depthStencilView.subresourceRange.layerCount     = 1;

            {
                VkImage vkImage;
                vkCreateImage(device, &image, null, &vkImage);
                DepthStencil.Image = vkImage;
            }
            VkMemoryRequirements memReqs;

            vkGetImageMemoryRequirements(device, DepthStencil.Image, &memReqs);
            mem_alloc.allocationSize  = memReqs.size;
            mem_alloc.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryPropertyFlagBits.DeviceLocal);
            {
                VkDeviceMemory memory;
                vkAllocateMemory(device, &mem_alloc, null, &memory);
                DepthStencil.Mem = memory;
            }
            vkBindImageMemory(device, DepthStencil.Image, DepthStencil.Mem, 0);

            depthStencilView.image = DepthStencil.Image;
            {
                VkImageView imageView;
                vkCreateImageView(device, &depthStencilView, null, &imageView);
                DepthStencil.View = imageView;
            }
        }
示例#17
0
        void loadTexture(string fileName, VkFormat format, bool forceLinearTiling)
        {
            KtxFile tex2D;

            using (var fs = File.OpenRead(fileName))
            {
                tex2D = KtxFile.Load(fs, false);
            }

            VkFormatProperties formatProperties;

            texture.width     = tex2D.Header.PixelWidth;
            texture.height    = tex2D.Header.PixelHeight;
            texture.mipLevels = tex2D.Header.NumberOfMipmapLevels;

            // Get Device properites for the requested texture format
            vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);

            // Only use linear tiling if requested (and supported by the Device)
            // Support for linear tiling is mostly limited, so prefer to use
            // optimal tiling instead
            // On most implementations linear tiling will only support a very
            // limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
            uint useStaging = 1;

            // Only use linear tiling if forced
            if (forceLinearTiling)
            {
                // Don't use linear if format is not supported for (linear) shader sampling
                useStaging = ((formatProperties.linearTilingFeatures & VkFormatFeatureFlags.SampledImage) != VkFormatFeatureFlags.SampledImage) ? 1u : 0u;
            }

            VkMemoryAllocateInfo memAllocInfo = Initializers.memoryAllocateInfo();
            VkMemoryRequirements memReqs      = new VkMemoryRequirements();

            if (useStaging == 1)
            {
                // Create a host-visible staging buffer that contains the raw image data
                VkBuffer       stagingBuffer;
                VkDeviceMemory stagingMemory;

                VkBufferCreateInfo bufferCreateInfo = Initializers.bufferCreateInfo();
                bufferCreateInfo.size = tex2D.GetTotalSize();
                // This buffer is used as a transfer source for the buffer copy
                bufferCreateInfo.usage       = VkBufferUsageFlags.TransferSrc;
                bufferCreateInfo.sharingMode = VkSharingMode.Exclusive;

                Util.CheckResult(vkCreateBuffer(device, &bufferCreateInfo, null, &stagingBuffer));

                // Get memory requirements for the staging buffer (alignment, memory type bits)
                vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);

                memAllocInfo.allocationSize = memReqs.size;
                // Get memory type index for a host visible buffer
                memAllocInfo.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent);

                Util.CheckResult(vkAllocateMemory(device, &memAllocInfo, null, &stagingMemory));
                Util.CheckResult(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));

                // Copy texture data into staging buffer
                byte *data;
                Util.CheckResult(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
                byte[] allData = tex2D.GetAllTextureData();
                fixed(byte *tex2DDataPtr = &allData[0])
                {
                    Unsafe.CopyBlock(data, tex2DDataPtr, (uint)allData.Length);
                }

                vkUnmapMemory(device, stagingMemory);

                // Setup buffer copy regions for each mip level
                NativeList <VkBufferImageCopy> bufferCopyRegions = new NativeList <VkBufferImageCopy>();
                uint offset = 0;

                for (uint i = 0; i < texture.mipLevels; i++)
                {
                    VkBufferImageCopy bufferCopyRegion = new VkBufferImageCopy();
                    bufferCopyRegion.imageSubresource.aspectMask     = VkImageAspectFlags.Color;
                    bufferCopyRegion.imageSubresource.mipLevel       = i;
                    bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
                    bufferCopyRegion.imageSubresource.layerCount     = 1;
                    bufferCopyRegion.imageExtent.width  = tex2D.Faces[0].Mipmaps[i].Width;
                    bufferCopyRegion.imageExtent.height = tex2D.Faces[0].Mipmaps[i].Height;
                    bufferCopyRegion.imageExtent.depth  = 1;
                    bufferCopyRegion.bufferOffset       = offset;

                    bufferCopyRegions.Add(bufferCopyRegion);

                    offset += tex2D.Faces[0].Mipmaps[i].SizeInBytes;
                }

                // Create optimal tiled target image
                VkImageCreateInfo imageCreateInfo = Initializers.imageCreateInfo();
                imageCreateInfo.imageType   = VkImageType.Image2D;
                imageCreateInfo.format      = format;
                imageCreateInfo.mipLevels   = texture.mipLevels;
                imageCreateInfo.arrayLayers = 1;
                imageCreateInfo.samples     = VkSampleCountFlags.Count1;
                imageCreateInfo.tiling      = VkImageTiling.Optimal;
                imageCreateInfo.sharingMode = VkSharingMode.Exclusive;
                // Set initial layout of the image to undefined
                imageCreateInfo.initialLayout = VkImageLayout.Undefined;
                imageCreateInfo.extent        = new VkExtent3D {
                    width = texture.width, height = texture.height, depth = 1
                };
                imageCreateInfo.usage = VkImageUsageFlags.TransferDst | VkImageUsageFlags.Sampled;

                Util.CheckResult(vkCreateImage(device, &imageCreateInfo, null, out texture.image));

                vkGetImageMemoryRequirements(device, texture.image, &memReqs);

                memAllocInfo.allocationSize  = memReqs.size;
                memAllocInfo.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryPropertyFlags.DeviceLocal);

                Util.CheckResult(vkAllocateMemory(device, &memAllocInfo, null, out texture.DeviceMemory));
                Util.CheckResult(vkBindImageMemory(device, texture.image, texture.DeviceMemory, 0));

                VkCommandBuffer copyCmd = base.createCommandBuffer(VkCommandBufferLevel.Primary, true);

                // Image barrier for optimal image

                // The sub resource range describes the regions of the image we will be transition
                VkImageSubresourceRange subresourceRange = new VkImageSubresourceRange();
                // Image only contains color data
                subresourceRange.aspectMask = VkImageAspectFlags.Color;
                // Start at first mip level
                subresourceRange.baseMipLevel = 0;
                // We will transition on all mip levels
                subresourceRange.levelCount = texture.mipLevels;
                // The 2D texture only has one layer
                subresourceRange.layerCount = 1;

                // Optimal image will be used as destination for the copy, so we must transfer from our
                // initial undefined image layout to the transfer destination layout
                setImageLayout(
                    copyCmd,
                    texture.image,
                    VkImageAspectFlags.Color,
                    VkImageLayout.Undefined,
                    VkImageLayout.TransferDstOptimal,
                    subresourceRange);

                // Copy mip levels from staging buffer
                vkCmdCopyBufferToImage(
                    copyCmd,
                    stagingBuffer,
                    texture.image,
                    VkImageLayout.TransferDstOptimal,
                    bufferCopyRegions.Count,
                    bufferCopyRegions.Data);

                // Change texture image layout to shader read after all mip levels have been copied
                texture.imageLayout = VkImageLayout.ShaderReadOnlyOptimal;
                setImageLayout(
                    copyCmd,
                    texture.image,
                    VkImageAspectFlags.Color,
                    VkImageLayout.TransferDstOptimal,
                    texture.imageLayout,
                    subresourceRange);

                flushCommandBuffer(copyCmd, queue, true);

                // Clean up staging resources
                vkFreeMemory(device, stagingMemory, null);
                vkDestroyBuffer(device, stagingBuffer, null);
            }
            else
            {
                throw new NotImplementedException();

                /*
                 * // Prefer using optimal tiling, as linear tiling
                 * // may support only a small set of features
                 * // depending on implementation (e.g. no mip maps, only one layer, etc.)
                 *
                 * VkImage mappableImage;
                 * VkDeviceMemory mappableMemory;
                 *
                 * // Load mip map level 0 to linear tiling image
                 * VkImageCreateInfo imageCreateInfo = Initializers.imageCreateInfo();
                 * imageCreateInfo.imageType = VkImageType._2d;
                 * imageCreateInfo.format = format;
                 * imageCreateInfo.mipLevels = 1;
                 * imageCreateInfo.arrayLayers = 1;
                 * imageCreateInfo.samples = VkSampleCountFlags._1;
                 * imageCreateInfo.tiling = VkImageTiling.Linear;
                 * imageCreateInfo.usage = VkImageUsageFlags.Sampled;
                 * imageCreateInfo.sharingMode = VkSharingMode.Exclusive;
                 * imageCreateInfo.initialLayout = VkImageLayout.Preinitialized;
                 * imageCreateInfo.extent = new VkExtent3D { width = texture.width, height = texture.height, depth = 1 };
                 * Util.CheckResult(vkCreateImage(Device, &imageCreateInfo, null, &mappableImage));
                 *
                 * // Get memory requirements for this image
                 * // like size and alignment
                 * vkGetImageMemoryRequirements(Device, mappableImage, &memReqs);
                 * // Set memory allocation size to required memory size
                 * memAllocInfo.allocationSize = memReqs.size;
                 *
                 * // Get memory type that can be mapped to host memory
                 * memAllocInfo.memoryTypeIndex = VulkanDevice.GetMemoryType(memReqs.memoryTypeBits,  VkMemoryPropertyFlags.HostVisible |  VkMemoryPropertyFlags.HostCoherent);
                 *
                 * // Allocate host memory
                 * Util.CheckResult(vkAllocateMemory(Device, &memAllocInfo, null, &mappableMemory));
                 *
                 * // Bind allocated image for use
                 * Util.CheckResult(vkBindImageMemory(Device, mappableImage, mappableMemory, 0));
                 *
                 * // Get sub resource layout
                 * // Mip map count, array layer, etc.
                 * VkImageSubresource subRes = new VkImageSubresource();
                 * subRes.aspectMask =  VkImageAspectFlags.Color;
                 *
                 * VkSubresourceLayout subResLayout;
                 * void* data;
                 *
                 * // Get sub resources layout
                 * // Includes row pitch, size offsets, etc.
                 * vkGetImageSubresourceLayout(Device, mappableImage, &subRes, &subResLayout);
                 *
                 * // Map image memory
                 * Util.CheckResult(vkMapMemory(Device, mappableMemory, 0, memReqs.size, 0, &data));
                 *
                 * // Copy image data into memory
                 * memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
                 *
                 * vkUnmapMemory(Device, mappableMemory);
                 *
                 * // Linear tiled images don't need to be staged
                 * // and can be directly used as textures
                 * texture.image = mappableImage;
                 * texture.DeviceMemory = mappableMemory;
                 * texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
                 *
                 * VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
                 *
                 * // Setup image memory barrier transfer image to shader read layout
                 *
                 * // The sub resource range describes the regions of the image we will be transition
                 * VkImageSubresourceRange subresourceRange = { };
                 * // Image only contains color data
                 * subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
                 * // Start at first mip level
                 * subresourceRange.baseMipLevel = 0;
                 * // Only one mip level, most implementations won't support more for linear tiled images
                 * subresourceRange.levelCount = 1;
                 * // The 2D texture only has one layer
                 * subresourceRange.layerCount = 1;
                 *
                 * setImageLayout(
                 *  copyCmd,
                 *  texture.image,
                 *  VK_IMAGE_ASPECT_COLOR_BIT,
                 *  VK_IMAGE_LAYOUT_PREINITIALIZED,
                 *  texture.imageLayout,
                 *  subresourceRange);
                 *
                 * VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
                 */
            }

            // Create sampler
            // In Vulkan textures are accessed by samplers
            // This separates all the sampling information from the
            // texture data
            // This means you could have multiple sampler objects
            // for the same texture with different settings
            // Similar to the samplers available with OpenGL 3.3
            VkSamplerCreateInfo sampler = Initializers.samplerCreateInfo();

            sampler.magFilter    = VkFilter.Linear;
            sampler.minFilter    = VkFilter.Linear;
            sampler.mipmapMode   = VkSamplerMipmapMode.Linear;
            sampler.addressModeU = VkSamplerAddressMode.Repeat;
            sampler.addressModeV = VkSamplerAddressMode.Repeat;
            sampler.addressModeW = VkSamplerAddressMode.Repeat;
            sampler.mipLodBias   = 0.0f;
            sampler.compareOp    = VkCompareOp.Never;
            sampler.minLod       = 0.0f;
            // Set max level-of-detail to mip level count of the texture
            sampler.maxLod = (useStaging == 1) ? (float)texture.mipLevels : 0.0f;
            // Enable anisotropic filtering
            // This feature is optional, so we must check if it's supported on the Device
            if (vulkanDevice.features.samplerAnisotropy == 1)
            {
                // Use max. level of anisotropy for this example
                sampler.maxAnisotropy    = vulkanDevice.properties.limits.maxSamplerAnisotropy;
                sampler.anisotropyEnable = True;
            }
            else
            {
                // The Device does not support anisotropic filtering
                sampler.maxAnisotropy    = 1.0f;
                sampler.anisotropyEnable = False;
            }
            sampler.borderColor = VkBorderColor.FloatOpaqueWhite;
            Util.CheckResult(vkCreateSampler(device, ref sampler, null, out texture.sampler));

            // Create image view
            // Textures are not directly accessed by the shaders and
            // are abstracted by image views containing additional
            // information and sub resource ranges
            VkImageViewCreateInfo view = Initializers.imageViewCreateInfo();

            view.viewType   = VkImageViewType.Image2D;
            view.format     = format;
            view.components = new VkComponentMapping {
                r = VkComponentSwizzle.R, g = VkComponentSwizzle.G, b = VkComponentSwizzle.B, a = VkComponentSwizzle.A
            };
            // The subresource range describes the set of mip levels (and array layers) that can be accessed through this image view
            // It's possible to create multiple image views for a single image referring to different (and/or overlapping) ranges of the image
            view.subresourceRange.aspectMask     = VkImageAspectFlags.Color;
            view.subresourceRange.baseMipLevel   = 0;
            view.subresourceRange.baseArrayLayer = 0;
            view.subresourceRange.layerCount     = 1;
            // Linear tiling usually won't support mip maps
            // Only set mip map count if optimal tiling is used
            view.subresourceRange.levelCount = (useStaging == 1) ? texture.mipLevels : 1;
            // The view will be based on the texture's image
            view.image = texture.image;
            Util.CheckResult(vkCreateImageView(device, &view, null, out texture.view));
        }
示例#18
0
 public abstract VkResult CreateImageView(VkImageViewCreateInfo createInfo, out VkImageView imageView);
示例#19
0
        // Setup the offscreen framebuffer for rendering the blurred scene
        // The color attachment of this framebuffer will then be used to sample frame in the fragment shader of the final pass
        void prepareOffscreen()
        {
            offscreenPass.width  = FB_DIM;
            offscreenPass.height = FB_DIM;

            // Find a suitable depth format
            VkFormat fbDepthFormat;
            VkBool32 validDepthFormat = Tools.getSupportedDepthFormat(physicalDevice, &fbDepthFormat);

            Debug.Assert(validDepthFormat);

            // Color attachment
            VkImageCreateInfo image = Initializers.imageCreateInfo();

            image.imageType     = VK_IMAGE_TYPE_2D;
            image.format        = FB_COLOR_FORMAT;
            image.extent.width  = (uint)offscreenPass.width;
            image.extent.height = (uint)offscreenPass.height;
            image.extent.depth  = 1;
            image.mipLevels     = 1;
            image.arrayLayers   = 1;
            image.samples       = VK_SAMPLE_COUNT_1_BIT;
            image.tiling        = VK_IMAGE_TILING_OPTIMAL;
            // We will sample directly from the color attachment
            image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;

            VkMemoryAllocateInfo memAlloc = Initializers.memoryAllocateInfo();
            VkMemoryRequirements memReqs;

            Util.CheckResult(vkCreateImage(device, &image, null, out offscreenPass.color.image));
            vkGetImageMemoryRequirements(device, offscreenPass.color.image, &memReqs);
            memAlloc.allocationSize  = memReqs.size;
            memAlloc.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            Util.CheckResult(vkAllocateMemory(device, &memAlloc, null, out offscreenPass.color.mem));
            Util.CheckResult(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.mem, 0));

            VkImageViewCreateInfo colorImageView = Initializers.imageViewCreateInfo();

            colorImageView.viewType                        = VK_IMAGE_VIEW_TYPE_2D;
            colorImageView.format                          = FB_COLOR_FORMAT;
            colorImageView.subresourceRange                = new VkImageSubresourceRange();
            colorImageView.subresourceRange.aspectMask     = VK_IMAGE_ASPECT_COLOR_BIT;
            colorImageView.subresourceRange.baseMipLevel   = 0;
            colorImageView.subresourceRange.levelCount     = 1;
            colorImageView.subresourceRange.baseArrayLayer = 0;
            colorImageView.subresourceRange.layerCount     = 1;
            colorImageView.image = offscreenPass.color.image;
            Util.CheckResult(vkCreateImageView(device, &colorImageView, null, out offscreenPass.color.view));

            // Create sampler to sample from the attachment in the fragment shader
            VkSamplerCreateInfo samplerInfo = Initializers.samplerCreateInfo();

            samplerInfo.magFilter     = VK_FILTER_LINEAR;
            samplerInfo.minFilter     = VK_FILTER_LINEAR;
            samplerInfo.mipmapMode    = VK_SAMPLER_MIPMAP_MODE_LINEAR;
            samplerInfo.addressModeU  = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            samplerInfo.addressModeV  = samplerInfo.addressModeU;
            samplerInfo.addressModeW  = samplerInfo.addressModeU;
            samplerInfo.mipLodBias    = 0.0f;
            samplerInfo.maxAnisotropy = 0;
            samplerInfo.minLod        = 0.0f;
            samplerInfo.maxLod        = 1.0f;
            samplerInfo.borderColor   = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
            Util.CheckResult(vkCreateSampler(device, &samplerInfo, null, out offscreenPass.sampler));

            // Depth stencil attachment
            image.format = fbDepthFormat;
            image.usage  = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;

            Util.CheckResult(vkCreateImage(device, &image, null, out offscreenPass.depth.image));
            vkGetImageMemoryRequirements(device, offscreenPass.depth.image, &memReqs);
            memAlloc.allocationSize  = memReqs.size;
            memAlloc.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            Util.CheckResult(vkAllocateMemory(device, &memAlloc, null, out offscreenPass.depth.mem));
            Util.CheckResult(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.mem, 0));

            VkImageViewCreateInfo depthStencilView = Initializers.imageViewCreateInfo();

            depthStencilView.viewType                        = VK_IMAGE_VIEW_TYPE_2D;
            depthStencilView.format                          = fbDepthFormat;
            depthStencilView.flags                           = 0;
            depthStencilView.subresourceRange                = new VkImageSubresourceRange();
            depthStencilView.subresourceRange.aspectMask     = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
            depthStencilView.subresourceRange.baseMipLevel   = 0;
            depthStencilView.subresourceRange.levelCount     = 1;
            depthStencilView.subresourceRange.baseArrayLayer = 0;
            depthStencilView.subresourceRange.layerCount     = 1;
            depthStencilView.image                           = offscreenPass.depth.image;
            Util.CheckResult(vkCreateImageView(device, &depthStencilView, null, out offscreenPass.depth.view));

            // Create a separate render pass for the offscreen rendering as it may differ from the one used for scene rendering

            FixedArray2 <VkAttachmentDescription> attchmentDescriptions = new FixedArray2 <VkAttachmentDescription>();

            // Color attachment
            attchmentDescriptions.First.format         = FB_COLOR_FORMAT;
            attchmentDescriptions.First.samples        = VK_SAMPLE_COUNT_1_BIT;
            attchmentDescriptions.First.loadOp         = VK_ATTACHMENT_LOAD_OP_CLEAR;
            attchmentDescriptions.First.storeOp        = VK_ATTACHMENT_STORE_OP_STORE;
            attchmentDescriptions.First.stencilLoadOp  = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
            attchmentDescriptions.First.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
            attchmentDescriptions.First.initialLayout  = VK_IMAGE_LAYOUT_UNDEFINED;
            attchmentDescriptions.First.finalLayout    = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            // Depth attachment
            attchmentDescriptions.Second.format         = fbDepthFormat;
            attchmentDescriptions.Second.samples        = VK_SAMPLE_COUNT_1_BIT;
            attchmentDescriptions.Second.loadOp         = VK_ATTACHMENT_LOAD_OP_CLEAR;
            attchmentDescriptions.Second.storeOp        = VK_ATTACHMENT_STORE_OP_DONT_CARE;
            attchmentDescriptions.Second.stencilLoadOp  = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
            attchmentDescriptions.Second.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
            attchmentDescriptions.Second.initialLayout  = VK_IMAGE_LAYOUT_UNDEFINED;
            attchmentDescriptions.Second.finalLayout    = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;

            VkAttachmentReference colorReference = new VkAttachmentReference {
                attachment = 0, layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
            };
            VkAttachmentReference depthReference = new VkAttachmentReference {
                attachment = 1, layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
            };

            VkSubpassDescription subpassDescription = new VkSubpassDescription();

            subpassDescription.pipelineBindPoint       = VK_PIPELINE_BIND_POINT_GRAPHICS;
            subpassDescription.colorAttachmentCount    = 1;
            subpassDescription.pColorAttachments       = &colorReference;
            subpassDescription.pDepthStencilAttachment = &depthReference;

            // Use subpass dependencies for layout transitions
            FixedArray2 <VkSubpassDependency> dependencies = new FixedArray2 <VkSubpassDependency>();

            dependencies.First.srcSubpass      = VK_SUBPASS_EXTERNAL;
            dependencies.First.dstSubpass      = 0;
            dependencies.First.srcStageMask    = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
            dependencies.First.dstStageMask    = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
            dependencies.First.srcAccessMask   = VK_ACCESS_MEMORY_READ_BIT;
            dependencies.First.dstAccessMask   = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
            dependencies.First.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;

            dependencies.Second.srcSubpass      = 0;
            dependencies.Second.dstSubpass      = VK_SUBPASS_EXTERNAL;
            dependencies.Second.srcStageMask    = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
            dependencies.Second.dstStageMask    = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
            dependencies.Second.srcAccessMask   = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
            dependencies.Second.dstAccessMask   = VK_ACCESS_MEMORY_READ_BIT;
            dependencies.Second.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;

            // Create the actual renderpass
            VkRenderPassCreateInfo renderPassInfo = VkRenderPassCreateInfo.New();

            renderPassInfo.attachmentCount = attchmentDescriptions.Count;
            renderPassInfo.pAttachments    = &attchmentDescriptions.First;
            renderPassInfo.subpassCount    = 1;
            renderPassInfo.pSubpasses      = &subpassDescription;
            renderPassInfo.dependencyCount = dependencies.Count;
            renderPassInfo.pDependencies   = &dependencies.First;

            Util.CheckResult(vkCreateRenderPass(device, &renderPassInfo, null, out offscreenPass.renderPass));

            FixedArray2 <VkImageView> attachments = new FixedArray2 <VkImageView>(offscreenPass.color.view, offscreenPass.depth.view);

            VkFramebufferCreateInfo fbufCreateInfo = Initializers.framebufferCreateInfo();

            fbufCreateInfo.renderPass      = offscreenPass.renderPass;
            fbufCreateInfo.attachmentCount = 2;
            fbufCreateInfo.pAttachments    = &attachments.First;
            fbufCreateInfo.width           = (uint)offscreenPass.width;
            fbufCreateInfo.height          = (uint)offscreenPass.height;
            fbufCreateInfo.layers          = 1;

            Util.CheckResult(vkCreateFramebuffer(device, &fbufCreateInfo, null, out offscreenPass.frameBuffer));

            // Fill a descriptor for later use in a descriptor set
            offscreenPass.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            offscreenPass.descriptor.imageView   = offscreenPass.color.view;
            offscreenPass.descriptor.sampler     = offscreenPass.sampler;
        }
示例#20
0
文件: Initializers.cs 项目: gomson/vk
        public static VkImageViewCreateInfo imageViewCreateInfo()
        {
            VkImageViewCreateInfo imageViewCreateInfo = VkImageViewCreateInfo.New();

            return(imageViewCreateInfo);
        }
示例#21
0
        /**
         * Create the swapchain and get it's Images with given width and height
         *
         * @param width Pointer to the width of the swapchain (may be adjusted to fit the requirements of the swapchain)
         * @param height Pointer to the height of the swapchain (may be adjusted to fit the requirements of the swapchain)
         * @param vsync (Optional) Can be used to force vsync'd rendering (by using VK_PRESENT_MODE_FIFO_KHR as presentation mode)
         */
        public void Create(uint *width, uint *height, bool vsync = false)
        {
            VkResult       err;
            VkSwapchainKHR oldSwapchain = Swapchain;

            // Get physical Device Surface properties and formats
            VkSurfaceCapabilitiesKHR surfCaps;

            err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(PhysicalDevice, Surface, &surfCaps);
            Debug.Assert(err == VkResult.Success);

            // Get available present modes
            uint presentModeCount;

            err = vkGetPhysicalDeviceSurfacePresentModesKHR(PhysicalDevice, Surface, &presentModeCount, null);
            Debug.Assert(err == VkResult.Success);
            Debug.Assert(presentModeCount > 0);

            using (NativeList <VkPresentModeKHR> presentModes = new NativeList <VkPresentModeKHR>(presentModeCount))
            {
                err = vkGetPhysicalDeviceSurfacePresentModesKHR(PhysicalDevice, Surface, &presentModeCount, (VkPresentModeKHR *)presentModes.Data);
                Debug.Assert(err == VkResult.Success);
                presentModes.Count = presentModeCount;

                VkExtent2D swapchainExtent;
                // If width (and height) equals the special value 0xFFFFFFFF, the size of the Surface will be set by the swapchain
                if (surfCaps.currentExtent.width == unchecked ((uint)-1))
                {
                    // If the Surface size is undefined, the size is set to
                    // the size of the Images requested.
                    swapchainExtent.width  = *width;
                    swapchainExtent.height = *height;
                }
                else
                {
                    // If the Surface size is defined, the swap chain size must match
                    swapchainExtent = surfCaps.currentExtent;
                    *width  = surfCaps.currentExtent.width;
                    *height = surfCaps.currentExtent.height;
                }


                // Select a present mode for the swapchain

                // The VK_PRESENT_MODE_FIFO_KHR mode must always be present as per spec
                // This mode waits for the vertical blank ("v-sync")
                VkPresentModeKHR swapchainPresentMode = VkPresentModeKHR.FifoKHR;

                // If v-sync is not requested, try to find a mailbox mode
                // It's the lowest latency non-tearing present mode available
                if (!vsync)
                {
                    for (uint i = 0; i < presentModeCount; i++)
                    {
                        if (presentModes[i] == VkPresentModeKHR.MailboxKHR)
                        {
                            swapchainPresentMode = VkPresentModeKHR.MailboxKHR;
                            break;
                        }
                        if ((swapchainPresentMode != VkPresentModeKHR.MailboxKHR) && (presentModes[i] == VkPresentModeKHR.ImmediateKHR))
                        {
                            swapchainPresentMode = VkPresentModeKHR.ImmediateKHR;
                        }
                    }
                }

                // Determine the number of Images
                uint desiredNumberOfSwapchainImages = surfCaps.minImageCount + 1;
                if ((surfCaps.maxImageCount > 0) && (desiredNumberOfSwapchainImages > surfCaps.maxImageCount))
                {
                    desiredNumberOfSwapchainImages = surfCaps.maxImageCount;
                }

                // Find the transformation of the Surface
                VkSurfaceTransformFlagsKHR preTransform;
                if ((surfCaps.supportedTransforms & VkSurfaceTransformFlagsKHR.IdentityKHR) != 0)
                {
                    // We prefer a non-rotated transform
                    preTransform = VkSurfaceTransformFlagsKHR.IdentityKHR;
                }
                else
                {
                    preTransform = surfCaps.currentTransform;
                }

                VkSwapchainCreateInfoKHR swapchainCI = VkSwapchainCreateInfoKHR.New();
                swapchainCI.pNext           = null;
                swapchainCI.surface         = Surface;
                swapchainCI.minImageCount   = desiredNumberOfSwapchainImages;
                swapchainCI.imageFormat     = ColorFormat;
                swapchainCI.imageColorSpace = ColorSpace;
                swapchainCI.imageExtent     = new VkExtent2D()
                {
                    width = swapchainExtent.width, height = swapchainExtent.height
                };
                swapchainCI.imageUsage            = VkImageUsageFlags.ColorAttachment;
                swapchainCI.preTransform          = preTransform;
                swapchainCI.imageArrayLayers      = 1;
                swapchainCI.imageSharingMode      = VkSharingMode.Exclusive;
                swapchainCI.queueFamilyIndexCount = 0;
                swapchainCI.pQueueFamilyIndices   = null;
                swapchainCI.presentMode           = swapchainPresentMode;
                swapchainCI.oldSwapchain          = oldSwapchain;
                // Setting clipped to VK_TRUE allows the implementation to discard rendering outside of the Surface area
                swapchainCI.clipped        = True;
                swapchainCI.compositeAlpha = VkCompositeAlphaFlagsKHR.OpaqueKHR;

                // Set additional usage flag for blitting from the swapchain Images if supported
                VkFormatProperties formatProps;
                vkGetPhysicalDeviceFormatProperties(PhysicalDevice, ColorFormat, out formatProps);
                if ((formatProps.optimalTilingFeatures & VkFormatFeatureFlags.BlitDst) != 0)
                {
                    swapchainCI.imageUsage |= VkImageUsageFlags.TransferSrc;
                }

                VkSwapchainKHR swapChain;
                err = vkCreateSwapchainKHR(Device, &swapchainCI, null, out swapChain);
                Debug.Assert(err == VkResult.Success);
                Swapchain = swapChain;

                // If an existing swap chain is re-created, destroy the old swap chain
                // This also cleans up all the presentable Images
                if (oldSwapchain.Handle != 0)
                {
                    for (uint i = 0; i < ImageCount; i++)
                    {
                        vkDestroyImageView(Device, Buffers[i].View, null);
                    }
                    vkDestroySwapchainKHR(Device, oldSwapchain, null);
                }

                uint imageCount;
                err = vkGetSwapchainImagesKHR(Device, swapChain, &imageCount, null);
                Debug.Assert(err == VkResult.Success);
                ImageCount = imageCount;

                // Get the swap chain Images
                Images.Resize(imageCount);
                err          = vkGetSwapchainImagesKHR(Device, swapChain, &imageCount, (VkImage *)Images.Data.ToPointer());
                Images.Count = imageCount;
                Debug.Assert(err == VkResult.Success);

                // Get the swap chain Buffers containing the image and imageview
                Buffers.Resize(imageCount);
                Buffers.Count = imageCount;
                for (uint i = 0; i < imageCount; i++)
                {
                    VkImageViewCreateInfo colorAttachmentView = new VkImageViewCreateInfo();
                    colorAttachmentView.sType      = VkStructureType.ImageViewCreateInfo;
                    colorAttachmentView.pNext      = null;
                    colorAttachmentView.format     = ColorFormat;
                    colorAttachmentView.components = new VkComponentMapping()
                    {
                        r = VkComponentSwizzle.R,
                        g = VkComponentSwizzle.G,
                        b = VkComponentSwizzle.B,
                        a = VkComponentSwizzle.A
                    };

                    colorAttachmentView.subresourceRange.aspectMask     = VkImageAspectFlags.Color;
                    colorAttachmentView.subresourceRange.baseMipLevel   = 0;
                    colorAttachmentView.subresourceRange.levelCount     = 1;
                    colorAttachmentView.subresourceRange.baseArrayLayer = 0;
                    colorAttachmentView.subresourceRange.layerCount     = 1;
                    colorAttachmentView.viewType = VkImageViewType.Image2D;
                    colorAttachmentView.flags    = 0;

                    Buffers[i].Image = Images[i];

                    colorAttachmentView.image = Buffers[i].Image;

                    VkImageView view;
                    err             = vkCreateImageView(Device, &colorAttachmentView, null, &view);
                    Buffers[i].View = view;
                    Debug.Assert(err == VkResult.Success);
                }
            }
        }
示例#22
0
 internal SoftwareImageView(SoftwareDevice device, VkImageViewCreateInfo createInfo)
 {
     this.m_device     = device;
     this.m_createInfo = createInfo;
     this.m_image      = (SoftwareImage)createInfo.image;
 }
示例#23
0
        /**
         * Load a 2D texture including all mip levels
         *
         * @param filename File to load (supports .ktx and .dds)
         * @param format Vulkan format of the image data stored in the file
         * @param device Vulkan device to create the texture on
         * @param copyQueue Queue used for the texture staging copy commands (must support transfer)
         * @param (Optional) imageUsageFlags Usage flags for the texture's image (defaults to VK_IMAGE_USAGE_SAMPLED_BIT)
         * @param (Optional) imageLayout Usage layout for the texture (defaults VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
         * @param (Optional) forceLinear Force linear tiling (not advised, defaults to false)
         *
         */
        public void loadFromFile(
            string filename,
            VkFormat format,
            vksVulkanDevice device,
            VkQueue copyQueue,
            VkImageUsageFlagBits imageUsageFlags = VkImageUsageFlagBits.Sampled,
            VkImageLayout imageLayout            = VkImageLayout.ShaderReadOnlyOptimal,
            bool forceLinear = false)
        {
            KtxFile tex2D;

            using (var fs = File.OpenRead(filename)) {
                tex2D = KtxFile.Load(fs, false);
            }

            this.device = device;
            width       = tex2D.Header.PixelWidth;
            height      = tex2D.Header.PixelHeight;
            if (height == 0)
            {
                height = width;
            }
            mipLevels = tex2D.Header.NumberOfMipmapLevels;

            // Get device properites for the requested texture format
            VkFormatProperties formatProperties;

            vkGetPhysicalDeviceFormatProperties(device.PhysicalDevice, format, &formatProperties);

            // Only use linear tiling if requested (and supported by the device)
            // Support for linear tiling is mostly limited, so prefer to use
            // optimal tiling instead
            // On most implementations linear tiling will only support a very
            // limited amount of formats and features (mip maps, cubemaps, arrays, etc.)
            bool useStaging = !forceLinear;

            VkMemoryAllocateInfo memAllocInfo = new VkMemoryAllocateInfo();

            memAllocInfo.sType = MemoryAllocateInfo;
            VkMemoryRequirements memReqs;

            // Use a separate command buffer for texture loading
            VkCommandBuffer copyCmd = device.createCommandBuffer(VkCommandBufferLevel.Primary, true);

            if (useStaging)
            {
                // Create a host-visible staging buffer that contains the raw image data
                VkBuffer       stagingBuffer;
                VkDeviceMemory stagingMemory;

                VkBufferCreateInfo bufferCreateInfo = new VkBufferCreateInfo();
                bufferCreateInfo.sType = BufferCreateInfo;
                bufferCreateInfo.size  = tex2D.GetTotalSize();
                // This buffer is used as a transfer source for the buffer copy
                bufferCreateInfo.usage       = VkBufferUsageFlagBits.TransferSrc;
                bufferCreateInfo.sharingMode = VkSharingMode.Exclusive;

                vkCreateBuffer(device.LogicalDevice, &bufferCreateInfo, null, &stagingBuffer);

                // Get memory requirements for the staging buffer (alignment, memory type bits)
                vkGetBufferMemoryRequirements(device.LogicalDevice, stagingBuffer, &memReqs);

                memAllocInfo.allocationSize = memReqs.size;
                // Get memory type index for a host visible buffer
                memAllocInfo.memoryTypeIndex = device.getMemoryType(memReqs.memoryTypeBits,
                                                                    VkMemoryPropertyFlagBits.HostVisible | VkMemoryPropertyFlagBits.HostCoherent);

                vkAllocateMemory(device.LogicalDevice, &memAllocInfo, null, &stagingMemory);
                vkBindBufferMemory(device.LogicalDevice, stagingBuffer, stagingMemory, 0);

                // Copy texture data into staging buffer
                IntPtr data;
                vkMapMemory(device.LogicalDevice, stagingMemory, 0, memReqs.size, 0, &data);
                byte[] pixelData = tex2D.GetAllTextureData();
                fixed(byte *pixelDataPtr = &pixelData[0])
                {
                    Unsafe.CopyBlock(data, pixelDataPtr, (uint)pixelData.Length);
                }

                vkUnmapMemory(device.LogicalDevice, stagingMemory);

                // Setup buffer copy regions for each mip level
                var  bufferCopyRegions = new List <VkBufferImageCopy>();
                uint offset            = 0;

                for (uint i = 0; i < mipLevels; i++)
                {
                    VkBufferImageCopy bufferCopyRegion = new VkBufferImageCopy();
                    bufferCopyRegion.imageSubresource.aspectMask     = VkImageAspectFlagBits.Color;
                    bufferCopyRegion.imageSubresource.mipLevel       = i;
                    bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
                    bufferCopyRegion.imageSubresource.layerCount     = 1;
                    bufferCopyRegion.imageExtent.width  = tex2D.Faces[0].Mipmaps[i].Width;
                    bufferCopyRegion.imageExtent.height = tex2D.Faces[0].Mipmaps[i].Height;
                    bufferCopyRegion.imageExtent.depth  = 1;
                    bufferCopyRegion.bufferOffset       = offset;

                    bufferCopyRegions.Add(bufferCopyRegion);

                    offset += tex2D.Faces[0].Mipmaps[i].SizeInBytes;
                }

                // Create optimal tiled target image
                VkImageCreateInfo imageCreateInfo = new VkImageCreateInfo();
                imageCreateInfo.sType         = ImageCreateInfo;
                imageCreateInfo.imageType     = VkImageType._2d;
                imageCreateInfo.format        = format;
                imageCreateInfo.mipLevels     = mipLevels;
                imageCreateInfo.arrayLayers   = 1;
                imageCreateInfo.samples       = VkSampleCountFlagBits._1;
                imageCreateInfo.tiling        = VkImageTiling.Optimal;
                imageCreateInfo.sharingMode   = VkSharingMode.Exclusive;
                imageCreateInfo.initialLayout = VkImageLayout.Undefined;
                imageCreateInfo.extent        = new VkExtent3D {
                    width = width, height = height, depth = 1
                };
                imageCreateInfo.usage = imageUsageFlags;
                // Ensure that the TRANSFER_DST bit is set for staging
                if ((imageCreateInfo.usage & VkImageUsageFlagBits.TransferDst) == 0)
                {
                    imageCreateInfo.usage |= VkImageUsageFlagBits.TransferDst;
                }
                {
                    VkImage vkImage;
                    vkCreateImage(device.LogicalDevice, &imageCreateInfo, null, &vkImage);
                    this.image = vkImage;
                }

                vkGetImageMemoryRequirements(device.LogicalDevice, image, &memReqs);

                memAllocInfo.allocationSize = memReqs.size;

                memAllocInfo.memoryTypeIndex = device.getMemoryType(memReqs.memoryTypeBits,
                                                                    VkMemoryPropertyFlagBits.DeviceLocal);
                {
                    VkDeviceMemory memory;
                    vkAllocateMemory(device.LogicalDevice, &memAllocInfo, null, &memory);
                    this.deviceMemory = memory;
                }
                vkBindImageMemory(device.LogicalDevice, image, deviceMemory, 0);

                VkImageSubresourceRange subresourceRange = new VkImageSubresourceRange();
                subresourceRange.aspectMask   = VkImageAspectFlagBits.Color;
                subresourceRange.baseMipLevel = 0;
                subresourceRange.levelCount   = mipLevels;
                subresourceRange.layerCount   = 1;

                // Image barrier for optimal image (target)
                // Optimal image will be used as destination for the copy
                Tools.setImageLayout(
                    copyCmd,
                    image,
                    VkImageAspectFlagBits.Color,
                    VkImageLayout.Undefined,
                    VkImageLayout.TransferDstOptimal,
                    subresourceRange);

                // Copy mip levels from staging buffer
                fixed(VkBufferImageCopy *pointer = bufferCopyRegions.ToArray())
                {
                    vkCmdCopyBufferToImage(
                        copyCmd,
                        stagingBuffer,
                        image,
                        VkImageLayout.TransferDstOptimal,
                        (UInt32)bufferCopyRegions.Count,
                        pointer);
                }

                // Change texture image layout to shader read after all mip levels have been copied
                this.imageLayout = imageLayout;
                Tools.setImageLayout(
                    copyCmd,
                    image,
                    VkImageAspectFlagBits.Color,
                    VkImageLayout.TransferDstOptimal,
                    imageLayout,
                    subresourceRange);

                device.flushCommandBuffer(copyCmd, copyQueue);

                // Clean up staging resources
                vkFreeMemory(device.LogicalDevice, stagingMemory, null);
                vkDestroyBuffer(device.LogicalDevice, stagingBuffer, null);
            }
            else
            {
                throw new NotImplementedException();

                /*
                 * // Prefer using optimal tiling, as linear tiling
                 * // may support only a small set of features
                 * // depending on implementation (e.g. no mip maps, only one layer, etc.)
                 *
                 * // Check if this support is supported for linear tiling
                 * Debug.Assert((formatProperties.linearTilingFeatures & VkFormatFeatureFlags.SampledImage) != 0);
                 *
                 * VkImage mappableImage;
                 * VkDeviceMemory mappableMemory;
                 *
                 * VkImageCreateInfo imageCreateInfo = Initializers.imageCreateInfo();
                 * imageCreateInfo.imageType = VkImageType._2d;
                 * imageCreateInfo.format = format;
                 * imageCreateInfo.extent = new VkExtent3D { width = width, height = height, depth = 1 };
                 * imageCreateInfo.mipLevels = 1;
                 * imageCreateInfo.arrayLayers = 1;
                 * imageCreateInfo.samples = VkSampleCountFlags._1;
                 * imageCreateInfo.tiling = VkImageTiling.Linear;
                 * imageCreateInfo.usage = imageUsageFlags;
                 * imageCreateInfo.sharingMode = VkSharingMode.Exclusive;
                 * imageCreateInfo.initialLayout = VkImageLayout.Undefined;
                 *
                 * // Load mip map level 0 to linear tiling image
                 * Util.CheckResult(vkCreateImage(device.LogicalDevice, &imageCreateInfo, null, &mappableImage));
                 *
                 * // Get memory requirements for this image
                 * // like size and alignment
                 * vkGetImageMemoryRequirements(device.LogicalDevice, mappableImage, &memReqs);
                 * // Set memory allocation size to required memory size
                 * memAllocInfo.allocationSize = memReqs.size;
                 *
                 * // Get memory type that can be mapped to host memory
                 * memAllocInfo.memoryTypeIndex = device.GetMemoryType(memReqs.memoryTypeBits, VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent);
                 *
                 * // Allocate host memory
                 * Util.CheckResult(vkAllocateMemory(device.LogicalDevice, &memAllocInfo, null, &mappableMemory));
                 *
                 * // Bind allocated image for use
                 * Util.CheckResult(vkBindImageMemory(device.LogicalDevice, mappableImage, mappableMemory, 0));
                 *
                 * // Get sub resource layout
                 * // Mip map count, array layer, etc.
                 * VkImageSubresource subRes = new VkImageSubresource();
                 * subRes.aspectMask = VkImageAspectFlags.Color;
                 * subRes.mipLevel = 0;
                 *
                 * VkSubresourceLayout subResLayout;
                 * void* data;
                 *
                 * // Get sub resources layout
                 * // Includes row pitch, size offsets, etc.
                 * vkGetImageSubresourceLayout(device.LogicalDevice, mappableImage, &subRes, &subResLayout);
                 *
                 * // Map image memory
                 * Util.CheckResult(vkMapMemory(device.LogicalDevice, mappableMemory, 0, memReqs.size, 0, &data));
                 *
                 * // Copy image data into memory
                 * memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size());
                 *
                 * vkUnmapMemory(device.LogicalDevice, mappableMemory);
                 *
                 * // Linear tiled images don't need to be staged
                 * // and can be directly used as textures
                 * image = mappableImage;
                 * deviceMemory = mappableMemory;
                 * imageLayout = imageLayout;
                 *
                 * // Setup image memory barrier
                 * vks::tools::setImageLayout(copyCmd, image, VkImageAspectFlags.Color, VkImageLayout.Undefined, imageLayout);
                 *
                 * device.flushCommandBuffer(copyCmd, copyQueue);
                 */
            }

            // Create a defaultsampler
            VkSamplerCreateInfo samplerCreateInfo = new VkSamplerCreateInfo();

            samplerCreateInfo.sType        = SamplerCreateInfo;
            samplerCreateInfo.magFilter    = VkFilter.Linear;
            samplerCreateInfo.minFilter    = VkFilter.Linear;
            samplerCreateInfo.mipmapMode   = VkSamplerMipmapMode.Linear;
            samplerCreateInfo.addressModeU = VkSamplerAddressMode.Repeat;
            samplerCreateInfo.addressModeV = VkSamplerAddressMode.Repeat;
            samplerCreateInfo.addressModeW = VkSamplerAddressMode.Repeat;
            samplerCreateInfo.mipLodBias   = 0.0f;
            samplerCreateInfo.compareOp    = VkCompareOp.Never;
            samplerCreateInfo.minLod       = 0.0f;
            // Max level-of-detail should match mip level count
            samplerCreateInfo.maxLod = (useStaging) ? (float)mipLevels : 0.0f;
            // Enable anisotropic filtering
            samplerCreateInfo.maxAnisotropy    = 8;
            samplerCreateInfo.anisotropyEnable = true;
            samplerCreateInfo.borderColor      = VkBorderColor.FloatOpaqueWhite;
            {
                VkSampler vkSampler;
                vkCreateSampler(device.LogicalDevice, &samplerCreateInfo, null, &vkSampler);
                this.sampler = vkSampler;
            }

            // Create image view
            // Textures are not directly accessed by the shaders and
            // are abstracted by image views containing additional
            // information and sub resource ranges
            VkImageViewCreateInfo viewCreateInfo = new VkImageViewCreateInfo();

            viewCreateInfo.sType      = ImageViewCreateInfo;
            viewCreateInfo.viewType   = VkImageViewType._2d;
            viewCreateInfo.format     = format;
            viewCreateInfo.components = new VkComponentMapping {
                r = VkComponentSwizzle.R,
                g = VkComponentSwizzle.G,
                b = VkComponentSwizzle.B,
                a = VkComponentSwizzle.A
            };
            viewCreateInfo.subresourceRange = new VkImageSubresourceRange {
                aspectMask   = VkImageAspectFlagBits.Color,
                baseMipLevel = 0, levelCount = 1, baseArrayLayer = 0, layerCount = 1
            };
            // Linear tiling usually won't support mip maps
            // Only set mip map count if optimal tiling is used
            viewCreateInfo.subresourceRange.levelCount = (useStaging) ? mipLevels : 1;
            viewCreateInfo.image = image;
            {
                VkImageView vkImageView;
                vkCreateImageView(device.LogicalDevice, &viewCreateInfo, null, &vkImageView);
                this.view = vkImageView;
            }

            // Update descriptor image info member that can be used for setting up descriptor sets
            updateDescriptor();
        }
示例#24
0
    public Swapchain(GraphicsDevice device, VkSurfaceKHR surface, Window window)
    {
        Device   = device;
        _surface = surface;
        Window   = window;

        SwapChainSupportDetails swapChainSupport = QuerySwapChainSupport(device.PhysicalDevice, surface);

        VkSurfaceFormatKHR surfaceFormat = ChooseSwapSurfaceFormat(swapChainSupport.Formats);
        VkPresentModeKHR   presentMode   = ChooseSwapPresentMode(swapChainSupport.PresentModes);

        Extent = ChooseSwapExtent(swapChainSupport.Capabilities);

        CreateRenderPass(surfaceFormat.format);

        uint imageCount = swapChainSupport.Capabilities.minImageCount + 1;

        if (swapChainSupport.Capabilities.maxImageCount > 0 &&
            imageCount > swapChainSupport.Capabilities.maxImageCount)
        {
            imageCount = swapChainSupport.Capabilities.maxImageCount;
        }

        var createInfo = new VkSwapchainCreateInfoKHR
        {
            sType            = VkStructureType.SwapchainCreateInfoKHR,
            surface          = surface,
            minImageCount    = imageCount,
            imageFormat      = surfaceFormat.format,
            imageColorSpace  = surfaceFormat.colorSpace,
            imageExtent      = Extent,
            imageArrayLayers = 1,
            imageUsage       = VkImageUsageFlags.ColorAttachment,
            imageSharingMode = VkSharingMode.Exclusive,
            preTransform     = swapChainSupport.Capabilities.currentTransform,
            compositeAlpha   = VkCompositeAlphaFlagsKHR.Opaque,
            presentMode      = presentMode,
            clipped          = true,
            oldSwapchain     = VkSwapchainKHR.Null
        };

        vkCreateSwapchainKHR(device.VkDevice, &createInfo, null, out Handle).CheckResult();
        ReadOnlySpan <VkImage> swapChainImages = vkGetSwapchainImagesKHR(device.VkDevice, Handle);

        _swapChainImageViews = new VkImageView[swapChainImages.Length];
        Framebuffers         = new VkFramebuffer[swapChainImages.Length];

        for (int i = 0; i < swapChainImages.Length; i++)
        {
            var viewCreateInfo = new VkImageViewCreateInfo(
                swapChainImages[i],
                VkImageViewType.Image2D,
                surfaceFormat.format,
                VkComponentMapping.Rgba,
                new VkImageSubresourceRange(VkImageAspectFlags.Color, 0, 1, 0, 1)
                );

            vkCreateImageView(Device.VkDevice, &viewCreateInfo, null, out _swapChainImageViews[i]).CheckResult();
            vkCreateFramebuffer(Device.VkDevice, RenderPass, new[] { _swapChainImageViews[i] }, Extent, 1u, out Framebuffers[i]);
        }
    }