void Update() { GameObject touchedObject = touch.NearestObject(); HandleHighlighting(touchedObject); HandleGrabbing(touchedObject); HandleInteraction(touchedObject); HandleFumbling(); lastTouchedObject = touchedObject; }
public GameObject TouchedObject() { if (touch == null) { return(null); } return(touch.NearestObject()); }
void Update() { //获取最近的对象 GameObject touchedObject = touch.NearestObject(); //处理高亮 HandleHighlighting(touchedObject); //处理抓取 HandleGrabbing(touchedObject); //处理互动 HandleInteraction(touchedObject); //处理摸索 HandleFumbling(); //保留触摸对象 lastTouchedObject = touchedObject; }
public GameObject TouchedObject() { return(touch.NearestObject()); }