public override void Generate() { Vector3 loc = RandDrop(); VitalResource res = pooler.RetrieveCopy().GetComponent <VitalResource>(); res.transform.position = loc + transform.position; }
public override void Generate() { Vector3 dir = RandDrop(); VitalResource res = pooler.RetrieveCopy().GetComponent <VitalResource>(); res.transform.position = dir + transform.position; Rigidbody rb = res.GetComponent <Rigidbody>(); rb.AddForce(dir * forceStrength); }
public override void Generate() { Vector3 loc = RandDrop(); VitalResource res = pooler.RetrieveCopy().GetComponent <VitalResource>(); res.transform.position = loc + transform.position; counterTilReroute--; if (counterTilReroute == 0) { counterTilReroute = Random.Range(1, maxGenTilReroute); reroute(); } }
public override void Generate() { float sum = 0; foreach (Resource pair in resource_list) { sum += pair.weight; } float random = Random.Range(0, sum); float prev_float = 0; foreach (Resource pair in resource_list) { if (random >= prev_float && random < prev_float + pair.weight) { Vector3 loc = RandDrop() + transform.position; VitalResource res = pair.pooler.RetrieveCopy().GetComponent <VitalResource>(); res.transform.position = loc; break; } prev_float = prev_float + pair.weight; } }
public void ParseResource(VitalResource r) { Health += r.Quantity; }