// Start is called before the first frame update void Start() { //Have ever Enter GameDataManager.instance.bEnterPrivateRoom = true; //control Vita dialogue , movement VitaTrans = Vita.GetComponent <Transform>(); VitaDialogueScript = Vita.GetComponent <NPC_Dialogue>(); VitaMovementScript = Vita.GetComponent <Vita_Movement>(); //control Player PlayerTrans = Player.GetComponent <Transform>(); PlayerMovementScript = Player.GetComponent <PlayerMovement>(); PlayerTriggerScript = Player.GetComponent <PlayerTriggerDetect>(); PlayerAni = Player.GetComponent <Animator>(); //new dialogue Dialogue = new Dialogue(); //box BoxRenderer = Box.GetComponent <SpriteRenderer>(); //magic wound MagicWoundScript = MagicWound.GetComponent <MagicWoundMovement>(); MagicWoundTrans = MagicWound.GetComponent <Transform>(); //control Vita Soul VitaSoulScript = VitaSoul.GetComponent <VitaSoul_particle>(); //controlChangeScene levelLoaderScript = levelLoader.GetComponent <LevelLoader>(); //UI CGMoveScript = CGMove.GetComponent <VitaCGMovement>(); }
// Start is called before the first frame update void Start() { GandpaScript = Gandpa.GetComponent <NPC_Dialogue>(); VitaSoulScript = VitaSoul.GetComponent <VitaSoul_particle>(); VitaSoulScript.MoveSpeed = 8.0f; dialogue = new Dialogue(); //UI CGMoveScript = CGMove.GetComponent <VitaCGMovement>(); VitaSoulScript.VitaSpriteFadeIn(); }
// Start is called before the first frame update void Start() { GameDataManager.instance.bEnterStudyRoom = true; //control player movement PlayerMovementScript = Player.GetComponent <PlayerMovement>(); PlayerTriggerScript = Player.GetComponent <PlayerTriggerDetect>(); //control Vita dialogue , movement VitaDialogueScript = Vita.GetComponent <NPC_Dialogue>(); VitaMovementScript = Vita.GetComponent <Vita_Movement>(); //control Clue ClueScript = Clue.GetComponent <Clue>(); //controlChangeScene levelLoaderScript = levelLoader.GetComponent <LevelLoader>(); //new dialogue dialogue = new Dialogue(); //UI CGMoveScript = CGMove.GetComponent <VitaCGMovement>(); }