public void Rotate(bool clockwise, bool smooth = true, int increment = 90) { float amount = (clockwise ? increment : -increment); if (smooth) { amount *= Time.deltaTime; } Visualization.Rotate(Vector3.up * amount); }
public void Rotate(bool clockwise, bool smooth = true, int increment = 90) { float amount = (clockwise ? increment : -increment); if (smooth) { amount *= Time.deltaTime; } Visualization.Rotate(Vector3.up * amount); }