示例#1
0
 protected void showFirstFeature()
 {
     foreach (GameObject feature in this.firstFeatures)
     {
         VisualFader     fader     = feature.GetComponent <VisualFader>();
         GameObject      child     = feature.transform.GetChild(0).gameObject;
         TextVisualFader textFader = null;
         if (child != null)
         {
             textFader = child.GetComponent <TextVisualFader>();
         }
         if (fader != null)
         {
             fader.FadeIn(5f);
             if (textFader != null)
             {
                 textFader.FadeIn(5f);
             }
         }
         else
         {
             feature.SetActive(true);
         }
     }
 }
示例#2
0
 protected void hideFirstFeatures()
 {
     foreach (GameObject feature in this.firstFeatures)
     {
         VisualFader fader = feature.GetComponent <VisualFader>();
         if (fader == null)
         {
             feature.SetActive(false);
         }
     }
 }