protected void showFirstFeature() { foreach (GameObject feature in this.firstFeatures) { VisualFader fader = feature.GetComponent <VisualFader>(); GameObject child = feature.transform.GetChild(0).gameObject; TextVisualFader textFader = null; if (child != null) { textFader = child.GetComponent <TextVisualFader>(); } if (fader != null) { fader.FadeIn(5f); if (textFader != null) { textFader.FadeIn(5f); } } else { feature.SetActive(true); } } }
protected void hideFirstFeatures() { foreach (GameObject feature in this.firstFeatures) { VisualFader fader = feature.GetComponent <VisualFader>(); if (fader == null) { feature.SetActive(false); } } }