public CharacterManager() { VisualCharacter.S_Initialize(); Item.S_Initialize(); pCharactersContainer = GameObject.Find("Heroes").transform; m_pHeroesBUS = new List <Hero>(3); m_pHeroesBUS.Add(new Hero("Lucia", Vector3.zero, Character.Side.GoodGuys)); m_pHeroesBUS.Add(new Hero("Richard", Vector3.one, Character.Side.GoodGuys)); m_pHeroesBUS.Add(new Hero("Nataly", -Vector3.one, Character.Side.GoodGuys)); int i = 0; for (i = 0; i < m_pHeroesBUS.Count; i++) { m_pHeroesBUS[i].OnDeath += DeadHeroHandle; } m_pHeroesPRES = new List <VisualHero>(3); GameObject pRes = Resources.Load("Heroes/Hero") as GameObject; CreateHero(pRes, m_pHeroesBUS[0], Weapon.WeaponType.Sword, Armor.ArmorType.Heavy); CreateHero(pRes, m_pHeroesBUS[1], Weapon.WeaponType.Bow, Armor.ArmorType.Medium); CreateHero(pRes, m_pHeroesBUS[2], Weapon.WeaponType.Staff, Armor.ArmorType.Light); SelectHero(0); pEnemiesContainer = GameObject.Find("Enemies").transform; pEnemiesPRES = pEnemiesContainer.GetComponentsInChildren <VisualEnemy>(); for (i = 0; i < pEnemiesPRES.Length; i++) { VisualEnemy pVisualEnemy = pEnemiesPRES[i]; GameObject pGameObject = pVisualEnemy.gameObject; pVisualEnemy.Initialize(new Enemy(pGameObject.name, pGameObject.transform.position, Character.Side.BadGuys)); } }
//Get the distance from the selected character to the enemy public Vector3 VectorFromSelectedChar(VisualEnemy enemy) { return(CharacterList[_selectedCharacterID].VCharacter.transform.position - enemy.transform.position); }