protected override IEnumerator Unload() { while (FightLogicExecutor.isValid) { yield return(null); } FightMap current = FightMap.current; if (null != current) { current.Release(); FightMap.current = null; } if (FightSpellEffectFactory.isReady) { yield return(FightSpellEffectFactory.Unload()); } if (FightObjectFactory.isReady) { yield return(FightObjectFactory.Unload()); } if (FightUIFactory.isReady) { yield return(FightUIFactory.Unload()); } VisualEffectFactory.Dispose(); yield return(RuntimeData.UnloadTextCollectionAsync("Fight")); yield return(_003C_003En__0()); DragNDropListener.instance.CancelSnapDrag(); instance = null; }
public override Component Instantiate(Transform parent, Quaternion rotation, Vector3 scale, FightContext fightContext, ITimelineContextProvider contextProvider) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) if (null == m_visualEffect) { Log.Warning("Tried to instantiate visual character effect named '" + this.get_name() + "' without a visual effect setup.", 84, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\VisualSpellEffect.cs"); return(null); } Vector3 position = parent.get_position() + m_positionOffset; if (m_sound.get_isValid()) { AudioManager.PlayOneShot(m_sound, parent); } VisualEffect visualEffect = VisualEffectFactory.Instantiate(m_visualEffect, position, rotation, scale, parent); visualEffect.destructionOverride = OnInstanceDestructionRequest; return(visualEffect); }
public override Component Instantiate(Transform parent, ITimelineContextProvider contextProvider) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) if (null == m_visualEffect) { Log.Warning("Tried to instantiate visual character effect named '" + this.get_name() + "' without a visual effect setup.", 95, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\VisualCharacterEffect.cs"); return(null); } Vector3 position = parent.get_position() + m_positionOffset; Quaternion rotation = Quaternion.get_identity(); Vector3 scale = Vector3.get_one(); switch (m_orientationMethod) { case OrientationMethod.None: { CameraHandler current = CameraHandler.current; if (null != current) { rotation = current.mapRotation.GetInverseRotation(); } break; } case OrientationMethod.Context: if (contextProvider != null) { (contextProvider.GetTimelineContext() as VisualEffectContext)?.GetVisualEffectTransformation(out rotation, out scale); } break; default: throw new ArgumentOutOfRangeException(); } if (m_sound.get_isValid()) { AudioManager.PlayOneShot(m_sound, parent); } VisualEffect visualEffect = VisualEffectFactory.Instantiate(m_visualEffect, position, rotation, scale, parent); visualEffect.destructionOverride = OnInstanceDestructionRequest; return(visualEffect); }
public IEnumerator LoadResources() { if (!m_prefabReference.get_hasValue()) { yield break; } GameObject asset; if (string.IsNullOrEmpty(m_assetBundleName)) { AssetReferenceRequest <GameObject> assetReferenceRequest2 = m_prefabReference.LoadFromResourcesAsync <GameObject>(); while (!assetReferenceRequest2.get_isDone()) { yield return(null); } asset = assetReferenceRequest2.get_asset(); } else { AssetBundleLoadRequest bundleRequest = AssetManager.LoadAssetBundle(m_assetBundleName); while (!bundleRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(bundleRequest.get_error()) != 0) { Log.Error($"Could not load bundle named '{m_assetBundleName}': {bundleRequest.get_error()}", 99, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } m_loadedAssetBundle = true; AssetLoadRequest <GameObject> assetReferenceRequest = m_prefabReference.LoadFromAssetBundleAsync <GameObject>(m_assetBundleName); while (!assetReferenceRequest.get_isDone()) { yield return(null); } if (AssetManagerError.op_Implicit(assetReferenceRequest.get_error()) != 0) { Log.Error($"Could not load requested asset ({m_prefabReference.get_value()}) from bundle named '{m_assetBundleName}': {assetReferenceRequest.get_error()}", 113, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } asset = assetReferenceRequest.get_asset(); } VisualEffect component = asset.GetComponent <VisualEffect>(); if (null == component) { Log.Error("Could not use prefab because it doesn't have a VisualEffect component.", 123, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Animations\\VisualEffectPlayableAsset.cs"); yield break; } VisualEffectFactory.PreparePool(asset); m_prefab = component; }
public VisualEffect InstantiateMainEffect([NotNull] Transform parent, [CanBeNull] ITimelineContextProvider contextProvider) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) EffectData mainEffect = m_mainEffect; VisualEffect visualEffect = mainEffect.visualEffect; if (null == visualEffect) { Log.Warning("Tried to instantiate attachable effect named '" + this.get_name() + "' without a visual effect setup.", 163, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\AttachableEffect.cs"); return(null); } Vector3 position = parent.get_position() + mainEffect.positionOffset; Quaternion rotation = Quaternion.get_identity(); CameraHandler current = CameraHandler.current; if (null != current) { rotation = current.mapRotation.GetInverseRotation(); } AudioReferenceWithParameters sound = mainEffect.sound; if (sound.get_isValid()) { AudioManager.PlayOneShot(sound, parent); } VisualEffect visualEffect2 = VisualEffectFactory.Instantiate(visualEffect, position, rotation, Vector3.get_one(), parent); visualEffect2.destructionOverride = OnMainEffectInstanceDestructionRequest; return(visualEffect2); }
public VisualEffect InstantiateStopEffect([NotNull] Transform parent, [CanBeNull] ITimelineContextProvider contextProvider) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) EffectData stopEffect = m_stopEffect; VisualEffect visualEffect = stopEffect.visualEffect; if (null == visualEffect) { return(null); } Vector3 position = parent.get_position() + stopEffect.positionOffset; Quaternion rotation = Quaternion.get_identity(); CameraHandler current = CameraHandler.current; if (null != current) { rotation = current.mapRotation.GetInverseRotation(); } AudioReferenceWithParameters sound = stopEffect.sound; if (sound.get_isValid()) { AudioManager.PlayOneShot(sound, parent); } VisualEffect visualEffect2 = VisualEffectFactory.Instantiate(visualEffect, position, rotation, Vector3.get_one(), parent); visualEffect2.destructionOverride = OnStopEffectInstanceDestructionRequest; return(visualEffect2); }
private void OnInstanceDestructionRequest(VisualEffect instance) { VisualEffectFactory.Release(m_visualEffect, instance); }
private bool Start() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = Quaternion.get_identity(); Vector3 scale = Vector3.get_one(); Transform val; switch (m_parentingMode) { case VisualEffectPlayableAsset.ParentingMode.Owner: val = m_ownerTransform; break; case VisualEffectPlayableAsset.ParentingMode.Parent: val = m_ownerTransform.get_parent(); break; case VisualEffectPlayableAsset.ParentingMode.ContextOwner: val = ((m_visualEffectContext != null) ? m_visualEffectContext.transform : m_ownerTransform); break; case VisualEffectPlayableAsset.ParentingMode.ContextParent: val = ((m_visualEffectContext != null) ? m_visualEffectContext.transform.get_parent() : m_ownerTransform.get_parent()); break; case VisualEffectPlayableAsset.ParentingMode.World: val = null; break; default: throw new ArgumentOutOfRangeException(); } Vector3 position = (!(null != val)) ? (m_ownerTransform.get_position() + m_offset) : (val.get_position() + m_offset); switch (m_orientationMethod) { case VisualEffectPlayableAsset.OrientationMethod.None: { CameraHandler current = CameraHandler.current; if (null != current) { rotation = current.mapRotation.GetInverseRotation(); } break; } case VisualEffectPlayableAsset.OrientationMethod.Context: if (m_visualEffectContext != null) { m_visualEffectContext.GetVisualEffectTransformation(out rotation, out scale); } break; case VisualEffectPlayableAsset.OrientationMethod.Director: rotation = m_ownerTransform.get_rotation(); break; case VisualEffectPlayableAsset.OrientationMethod.Transform: rotation = ((null != val) ? val.get_rotation() : m_ownerTransform.get_rotation()); break; default: throw new ArgumentOutOfRangeException(); } VisualEffect visualEffect = VisualEffectFactory.Instantiate(m_prefab, position, rotation, scale, val); visualEffect.destructionOverride = OnVisualEffectInstanceDestructionRequest; if (m_visualEffectContext != null) { VisualEffectPlayableAsset.ParentingMode parentingMode = m_parentingMode; if ((uint)(parentingMode - 2) <= 1u) { m_visualEffectContext.AddVisualEffect(visualEffect); } } visualEffect.Play(); m_instance = visualEffect.get_gameObject(); m_visualEffect = visualEffect; return(true); }
private void OnVisualEffectInstanceDestructionRequest(VisualEffect instance) { VisualEffectFactory.Release(m_prefab, instance); }
protected override IEnumerator Load() { if (m_concurrentFightsCount == 1) { RuntimeData.currentKeywordContext = KeywordContext.FightSolo; } else { RuntimeData.currentKeywordContext = KeywordContext.FightMulti; } instance = this; int fightCount = m_concurrentFightsCount; if (!RuntimeData.fightDefinitions.TryGetValue(m_fightDefId, out m_fightDefinition)) { Log.Error(string.Format("Could not find {0} with id {1}.", "FightDefinition", m_fightDefId), 78, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\FightState.cs"); yield break; } yield return(RuntimeData.LoadTextCollectionAsync("Fight")); yield return(LoadSceneAndBundleRequest("FightMapWrapper", "core/scenes/maps/fight_maps")); Scene sceneByName = SceneManager.GetSceneByName("FightMapWrapper"); if (!sceneByName.get_isLoaded()) { Log.Error("Could not load scene named 'FightMapWrapper' from bundle 'core/scenes/maps/fight_maps'.", 93, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\FightState.cs"); yield break; } yield return(LoadFightMap()); FightMap current = FightMap.current; if (null == current) { Log.Error("Failed to load fight map.", 104, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\FightState.cs"); yield break; } FightLogicExecutor.Initialize(fightCount); FightMapDefinition definition = current.definition; FightStatus[] array = new FightStatus[fightCount]; for (int i = 0; i < fightCount; i++) { FightMapStatus mapStatus = definition.CreateFightMapStatus(i); FightStatus fightStatus = new FightStatus(i, mapStatus); if (fightStatus.fightId == m_ownFightId) { FightStatus.local = fightStatus; } FightLogicExecutor.AddFightStatus(fightStatus); array[i] = fightStatus; } GameStatus.Initialize((FightType)m_fightInfo.FightType, m_fightDefinition, array); yield return(current.Initialize()); VisualEffectFactory.Initialize(); yield return(FightObjectFactory.Load()); if (!FightObjectFactory.isReady) { yield break; } yield return(FightSpellEffectFactory.Load(fightCount)); if (!FightSpellEffectFactory.isReady) { yield break; } yield return(FightUIFactory.Load()); if (!FightUIFactory.isReady) { yield break; } UILoader <FightUIRework> loaderRework = new UILoader <FightUIRework>(this, "FightUIRework", "core/scenes/ui/fight"); yield return(loaderRework.Load()); m_uiRework = loaderRework.ui; m_uiRework.Init(GameStatus.fightType, m_fightDefinition); frame = new FightFrame { onOtherPlayerLeftFight = OnOtherPlayerLeftFight }; if (m_hardResumed) { FightSnapshot snapshot = null; frame.onFightSnapshot = delegate(FightSnapshot fightSnapshot) { snapshot = fightSnapshot; }; frame.SendFightSnapshotRequest(); while (snapshot == null) { yield return(null); } frame.onFightSnapshot = null; yield return(ApplyFightSnapshot(snapshot)); } frame.SendPlayerReady(); while (!FightLogicExecutor.fightInitialized) { yield return(null); } yield return(uiRework.Load()); }