private void Reset() { Power = 0; if (_currentPanel != null) { _currentPanel.Destroy(); } _visitSuperStarPanel = null; SetProgress(0, MaxPower); _model.Reset(); _visitBattlePanel.Restart(); _battleFinalBg.Hide(); _battleCommon.Show(); //_battleCommon.transform.SetSiblingIndex(0); _battleCommon.transform.Find("PowerBar").gameObject.Show(); new AssetLoader().LoadAudio(AssetLoader.GetBackgrounMusicById("battleBgm"), (clip, loader) => { AudioManager.Instance.PlayBackgroundMusic(clip); }); }
public override void OnMessage(Message message) { string name = message.Name; object[] body = message.Params; switch (name) { case MessageConst.CMD_VISITBATTLE_SET_POWER: SetProgress((int)body[0], MaxPower); _battleCommon.Show(); _model.IsGetBattleResult = true; ClientTimer.Instance.DelayCall(OnBattleResult, 1f); break; case MessageConst.CMD_VISITBATTLE_CHANGE_POWER: _battleCommon.Show(); Power += (int)body[0]; SetProgress(Power, MaxPower); break; case MessageConst.CMD_VISITBATTLE_SHOW_SUPPORTER_VIEW: _visitSupporterPanel = new VisitSupporterPanel(); _visitSupporterPanel.Init(this); _visitSupporterPanel.Show(0); _currentPanel = _visitSupporterPanel; break; case MessageConst.CMD_VISITBATTLE_NEXT: if (_currentPanel == _visitSupporterPanel) { //显示广场和粉丝动画 _currentPanel.Destroy(); _visitBattlePanel.ShowFans((bool)body[0], (bool)body[1]); _currentPanel = _visitBattlePanel; } else if (_currentPanel == _visitBattlePanel) { _visitCallSuperStarPanel = new VisitCallSuperStarPanel(); _visitCallSuperStarPanel.Init(this); _visitCallSuperStarPanel.Show(0); _currentPanel = _visitCallSuperStarPanel; } else if (_currentPanel == _visitCallSuperStarPanel) { _currentPanel.Destroy(); _visitSuperStarPanel = new VisitSuperStarPanel(); _visitSuperStarPanel.Init(this); _visitSuperStarPanel.Show(0); _currentPanel = _visitSuperStarPanel; _battleCommon.Hide(); } break; case MessageConst.CMD_VISITBATTLE_SUPERSTAR_CONFIRM: _model.IsShowingAnimation = true; _visitSuperStarPanel.Hide(); _battleCommon.Show(); _visitBattlePanel.DoNext(); break; case MessageConst.CMD_VISITBATTLE_FINISH: ModuleManager.Instance.GoBack(); break; case MessageConst.CMD_VISITBATTLE_RESTART: //todo 检查探班次数 //if (_model.LevelVo.CostEnergy > GlobalData.PlayerModel.PlayerVo.Energy) //{ // FlowText.ShowMessage("体力不足"); //} //else //{ Reset(); //} break; case MessageConst.CMD_VISITBATTLE_FANS_CALL_ANIMATION_FINISH: _model.IsShowingAnimation = false; OnBattleResult(); break; case MessageConst.CMD_VISITBATTLE_SHOW_REWARD: _currentPanel.Destroy(); _currentPanel = new VisitFinalEstimateRewardPanel(); _currentPanel.Init(this); _currentPanel.Show(0); _battleFinalBg.Show(); _battleCommon.Hide(); _battleFinalBg.transform.SetSiblingIndex(0); break; } }