public void FillEntryList() { ffbc.ShowFriends(); ClearShopObjects(); foreach (ServerData item in ffbc.playerData) { GameObject itemInstance = Instantiate(hostPrefab, hostListRect); VisitEntry entry = itemInstance.GetComponent <VisitEntry>(); entry.SetData(item); entry.visitBtn.onClick.AddListener(() => GoToHostHouse(item)); hostListRect.sizeDelta += new Vector2(0, 80); hostEntries.Add(itemInstance); } }