/// <summary> /// This function is used to call into sub classes of /// VisBasePropertyModifer, in order for them to set their /// target property to the new value specified. /// </summary> /// <param name="propertyValue">The new value to set the property to.</param> public override void SetProperty(float propertyValue) { VisPropertyHelper.SetGameObjectProperty(gameObject, targetProperty, propertyValue); returnedValue = propertyValue; brutValue = brutValue; //Debug.Log(returnedValue); }
/// <summary> /// This function is used to call into sub classes of /// VisBasePropertyModifer, in order for them to set their /// target property to the new value specified. /// </summary> /// <param name="propertyValue">The new value to set the property to.</param> public override void SetProperty(float propertyValue) { VisPropertyHelper.SetGameObjectProperty(gameObject, targetProperty, propertyValue); }