示例#1
0
        public ServerCreator(WarServerManager server)
        {
            WarSMgr = server;

            AiLoader     = Core.ResEng.getLoader <AILoader>();
            virNpcLoader = Core.ResEng.getLoader <VirtualNpcLoader>();
            reader       = Core.Data.getIModelConfig <SceneEditorDataRead>();
        }
示例#2
0
        public override void OnAwake()
        {
            loader          = Core.ResEng.getLoader <VirtualNpcLoader>();
            mWarPoint       = GameObject.FindGameObjectWithTag("WarServer");
            freshGroupModel = Core.Data.getIModelConfig <FreshGroupModel>();
            freshPoolModel  = Core.Data.getIModelConfig <FreshPoolModel>();
            AiLoader        = Core.ResEng.getLoader <AILoader>();

            myHero  = gameObject.GetComponent <BNPC>();
            curPool = freshPoolModel.GetNPCFreshPool(myHero.dataInScene.freshParam.freshPoolID);

            crtMsg            = new IpcCreateNpcMsg();
            crtMsg.npclist    = new CrtHero[1];
            crtMsg.npclist[0] = new CrtHero();

            hpMsg = new IpcNpcHpMsg();
        }
示例#3
0
        public void CastSk(params Object[] args)
        {
            if (castor != null && param != null)
            {
                WarSrcAnimParam srcParam = param as WarSrcAnimParam;
                if (srcParam != null)
                {
                    SelfDescribed sd = srcParam.described;
                    if (sd != null)
                    {
                        EndResult result = sd.targetEnd;
                        if (result != null)
                        {
                            int modelId             = result.param3;
                            VirtualNpcLoader loader = Core.ResEng.getLoader <VirtualNpcLoader>();

                            Transform tran = castor.transform;
                            Vector3   pos  = tran.position + tran.rotation * Vector3.forward;
                            pos.y = 0.1f;

                            GameObject obj = loader.LoadBulletNpc(modelId, castor.Camp, pos, tran.rotation);
                            Physics.IgnoreCollision(castor.collider, obj.collider);

                            if (obj != null)
                            {
                                ServerBulletNpc npc = obj.GetComponent <ServerBulletNpc>();
                                {
                                    SendCrtBulletMsg(npc);
                                    castor.addChildNpc(npc);
                                    npc.Init(castor, param);
                                }
                            }
                        }
                    }
                }
            }
        }
示例#4
0
        public void CastSk(params Object[] args)
        {
            if (castor != null && param != null)
            {
                WarSrcAnimParam srcParam = param as WarSrcAnimParam;
                if (srcParam != null)
                {
                    SelfDescribed sd = srcParam.described;
                    if (sd != null)
                    {
                        EndResult          result = sd.srcEnd;
                        CreatNpcDepandency cnd    = (CreatNpcDepandency)result.obj;
                        if (cnd != null && cnd.TargetVector3 != null)
                        {
                            VirtualNpcLoader loader = Core.ResEng.getLoader <VirtualNpcLoader>();

                            GameObject obj = null;
                            Vector3    pos = Vector3.zero;
                            foreach (Vec3F v in cnd.TargetVector3)
                            {
                                pos = v.toUnityVec3();
                                int id = result.param1;
                                obj = loader.LoadNpcObj(id, castor.Camp, pos, Quaternion.LookRotation(Vector3.back));
                                if (obj != null)
                                {
                                    ServerNPC npc = obj.GetComponent <ServerNPC>();
                                    if (npc != null)
                                    {
                                        SendCrtNpcMsg(npc);
                                        castor.addChildNpc(npc);
                                        npc.data = cnd.Source;
                                        npc.Init(castor, srcParam);
                                        if (npc.collider != null)
                                        {
                                            npc.collider.enabled = cnd.IsCollide;
                                        }
                                        if (npc is LifeSummonNPC)
                                        {
                                            AttachAI(npc, result.param2);
                                        }
                                        if (cnd.Buff_IDs != null)
                                        {
                                            for (int i = 0; i < cnd.Buff_IDs.Length; i++)
                                            {
                                                BuffCtorParam bp = new BuffCtorParam();
                                                bp.bufNum    = cnd.Buff_IDs[i];
                                                bp.fromNpcId = castor.UniqueID;
                                                bp.toNpcId   = npc.UniqueID;
                                                bp.origin    = AW.Data.OriginOfBuff.Alone;
                                                bp.duration  = Consts.USE_BUFF_CONFIG_DURATION;
                                                bp.initLayer = 1;

                                                WarServerManager.Instance.bufMgr.createBuff(bp);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }