示例#1
0
        //private void Move(float ammout, Transform t)
        //{
        //    t.position.Set(t.position.x,0,t.position.z+5);

        //}



        private void FixedUpdate()
        {
            if (_grenadeJoystick.IsUsing() && _grenadeJoystick.IsActive())
            {
                // Move(_grenadeJoystick.Direccion().x, _endPoint);
                // float distance = Vector3.Distance(_grenadeJoystick.SatrtVector(), _grenadeJoystick.InputVectorR());
//Debug.Log(_grenadeJoystick.DisfromtheAnchored());
                _grenadeJoystick.RotateTarget(_player.transform);
                VelocityVector = Enesima(_endPoint.transform, Angle);
                UpdateWithNoLine(StartPoint.position, VelocityVector, _gravity);
                if (Showboomzone)
                {
                    if (!Boomzone.GetComponent <Renderer>().enabled)
                    {
                        Boomzone.GetComponent <Renderer>().enabled = true;
                    }
                    Boomzone.transform.position =
                        new Vector3(_endPoint.transform.position.x, 0.02f, _endPoint.transform.position.z);
                }
            }
            else if (HidePointsAfterThrow)
            {
                RemovePoint();
            }
        }