//private void Move(float ammout, Transform t) //{ // t.position.Set(t.position.x,0,t.position.z+5); //} private void FixedUpdate() { if (_grenadeJoystick.IsUsing() && _grenadeJoystick.IsActive()) { // Move(_grenadeJoystick.Direccion().x, _endPoint); // float distance = Vector3.Distance(_grenadeJoystick.SatrtVector(), _grenadeJoystick.InputVectorR()); //Debug.Log(_grenadeJoystick.DisfromtheAnchored()); _grenadeJoystick.RotateTarget(_player.transform); VelocityVector = Enesima(_endPoint.transform, Angle); UpdateWithNoLine(StartPoint.position, VelocityVector, _gravity); if (Showboomzone) { if (!Boomzone.GetComponent <Renderer>().enabled) { Boomzone.GetComponent <Renderer>().enabled = true; } Boomzone.transform.position = new Vector3(_endPoint.transform.position.x, 0.02f, _endPoint.transform.position.z); } } else if (HidePointsAfterThrow) { RemovePoint(); } }