示例#1
0
        private void saveToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (m_resStaticMesh != null)
            {
                using (VirtualFileDialog dlg = new VirtualFileDialog(false, "", "nmdl"))
                {
                    dlg.SetResourceLocation(NLevelEditorEngine.Instance.CurrentFolder);
                    dlg.Text = "保存模型 ...";
                    int i = m_resStaticMesh.Name.LastIndexOf('\\');
                    if (i == -1)
                    {
                        i = m_resStaticMesh.Name.LastIndexOf('/');
                    }
                    if (i >= 0)
                    {
                        dlg.SetFileName(m_resStaticMesh.Name.Substring(i + 1, m_resStaticMesh.Name.Length - i - 1));
                    }
                    else
                    {
                        dlg.SetFileName(m_resStaticMesh.Name);
                    }

                    if (dlg.ShowDialog(this) == DialogResult.OK)
                    {
                        NResourceLoc loc = dlg.GetResourceLocation();
                        using (NexusEngineExtension.NWaitCursor wc = new NexusEngineExtension.NWaitCursor(this))
                            m_resStaticMesh.SaveToFile(loc, this.toolBtnXML.Checked);
                    }
                }
            }// end of if
            else
            {
                NexusEditor.Program.ShowError("Static Mesh Resource Save FAILED!");
            }
        }
示例#2
0
        private void SaveCurrentSkeletalMesh()
        {
            //-- 检测资源是否可用
            if (SkeletalMeshPreview == null)
            {
                NexusEditor.Program.ShowError("Skeletal Mesh 资源尚未创建!");
                return;
            }

            using (VirtualFileDialog dlg = new VirtualFileDialog(false, "", "skm"))
            {
                //-- 设置dialogue属性
                dlg.SetResourceLocation(NLevelEditorEngine.Instance.CurrentFolder);
                dlg.Text = "保存Skeletal Mesh ...";
                int i = skeletalMeshProperty.Name.LastIndexOf('\\');
                if (i == -1)
                {
                    i = skeletalMeshProperty.Name.LastIndexOf('/');
                }
                if (i >= 0)
                {
                    dlg.SetFileName(skeletalMeshProperty.Name.Substring(i + 1, skeletalMeshProperty.Name.Length - i - 1));
                }
                else
                {
                    dlg.SetFileName(skeletalMeshProperty.Name);
                }

                //-- 请用户确认
                if (dlg.ShowDialog(this) == DialogResult.OK)
                {
                    NResourceLoc loc = dlg.GetResourceLocation();

                    using (NexusEngineExtension.NWaitCursor wc = new NexusEngineExtension.NWaitCursor(this))
                        SkeletalMeshPreview.SaveToFile(loc, this.toolBtnXML.Checked);
                }
            }// end of using(dg)
        }
示例#3
0
        private void SaveCurrentAnimSet()
        {
            if (AnimSetPreview == null)
            {
                NexusEditor.Program.ShowError("Anim Set 资源尚未创建!");
            }

            using (VirtualFileDialog dlg = new VirtualFileDialog(false, "", "animset"))
            {
                //-- 设置dialogue属性
                dlg.SetResourceLocation(NLevelEditorEngine.Instance.CurrentFolder);
                dlg.Text = "保存Anim Set ...";

                //-- 请用户确认
                if (dlg.ShowDialog(this) == DialogResult.OK)
                {
                    NResourceLoc loc = dlg.GetResourceLocation();

                    using (NexusEngineExtension.NWaitCursor wc = new NexusEngineExtension.NWaitCursor(this))
                        AnimSetPreview.SaveToFile(loc, this.toolBtnXML.Checked);
                }
            }
        }