// Directional walls/columns public void ConvertDirectionalColumn(VirtualMap map, VirtualCell conversion_cell, bool mayBeDirectional) { if (!mayBeDirectional) { return; } if (conversion_cell.IsCorridorColumn()) { ConvertDirectionalCorridorColumn(map, conversion_cell); } else if (conversion_cell.IsRoomColumn()) { ConvertDirectionalRoomColumn(map, conversion_cell); } }