public void ApplyRemap() { string tag = CreateCurrentTag(); VirtualAssetManager.activeTag = tag; VirtualAssetManager.ApplyRemap(tag); Debug.Log(string.Format("Remap => {0}", tag)); }
private void ApplyVASetting() { VirtualAssetManager.RemoveAllVariantMappingForObject(m_activeObject); foreach (var t in m_setting) { VirtualAssetManager.AddVariantMapping(t.tag, m_activeObject, t.obj); } }
void UpdateActiveTag(string newTag) { // Hackweek! if (newTag == "English") { newTag = ""; } VirtualAssetManager.activeTag = newTag; VirtualAssetManager.ApplyRemap(newTag); }
private void SelectObject(UnityEngine.Object obj) { m_activeObject = obj; m_setting.Clear(); var tags = VirtualAssetManager.GetAllTagsForObject(obj); foreach (var t in tags) { m_setting.Add(new VAEntry(t, VirtualAssetManager.GetRemappedObjectForTag(obj, t))); } }
public void ResetRemap() { VirtualAssetManager.ApplyRemap(string.Empty); }
public void RemoveVariantMapping() { VirtualAssetManager.RemoveVariantAllMapping(); Debug.Log(string.Format("ALL REMOVED")); }
public void RemoveAllVariantMappingForObject(UnityEngine.Object src) { VirtualAssetManager.RemoveAllVariantMappingForObject(src); Debug.Log(string.Format("Remove ALL {0}", src.name)); }
public void RemoveAllVariantMappingForTag(string tagName) { VirtualAssetManager.RemoveAllVariantMappingForTag(tagName); Debug.Log(string.Format("Remove ALL TAG {0}", tagName)); }
public void RemoveVariantMapping(string tagName, UnityEngine.Object src) { VirtualAssetManager.RemoveVariantMapping(tagName, src); Debug.Log(string.Format("Remove {0} for {1}", src.name, tagName)); }
// public UnityEngine.Object[] GetSourceObjectsContainsVariantOf(string tagName) { // return new UnityEngine.Object[]{}; // } // public UnityEngine.Object GetRemappedObject(UnityEngine.Object src) { // return null; // } // // public UnityEngine.Object GetRemappedObjectForTag(UnityEngine.Object src, string tagName ) { // return null; // } // // public string[] GetAllTagsForObject(UnityEngine.Object src) { // return new string[]{}; // } public void AddVariantMapping(string tagName, UnityEngine.Object src, UnityEngine.Object dst) { VirtualAssetManager.AddVariantMapping(tagName, src, dst); Debug.Log(string.Format("Add {0} => {1}: {2}", src.name, dst.name, tagName)); }
public void OnGUI() { using (new EditorGUILayout.VerticalScope()) { GUILayout.Label("VA Setting", new GUIStyle("BoldLabel")); GUILayout.Space(8f); if (m_activeObject == null) { return; } VAEntry removing = null; foreach (var info in m_setting) { using (new EditorGUILayout.HorizontalScope()) { var newTag = EditorGUILayout.TextField("Tag", info.tag); if (newTag != info.tag) { info.tag = newTag; } if (GUILayout.Button("-", GUILayout.Width(32f))) { removing = info; } } var newObj = EditorGUILayout.ObjectField("Object", info.obj, m_activeObject.GetType(), false); if (newObj != info.obj) { info.obj = newObj; } GUILayout.Space(8f); } if (removing != null) { m_setting.Remove(removing); } GUILayout.Space(8f); if (GUILayout.Button("+")) { m_setting.Add(new VAEntry("<new entry>", null)); } if (GUILayout.Button("Apply")) { ApplyVASetting(); } GUILayout.Space(20f); var newActiveTag = EditorGUILayout.TextField("Active Tag", m_activeTag); if (newActiveTag != m_activeTag) { m_activeTag = newActiveTag; } if (GUILayout.Button("Update Active Tag")) { VirtualAssetManager.activeTag = newActiveTag; VirtualAssetManager.ApplyRemap(m_activeTag); } } }