// Use this for initialization void Start() { vinylUI = vinylUIGameobject.GetComponent <VinylUI>(); //Ignore the collisions between layer 8 (grabbable) and layer 9 (player) Physics.IgnoreLayerCollision(8, 9); }
// Use this for initialization void Start() { vinylUI = vinylUIGameobject.GetComponent <VinylUI>(); }
public void InitializeUI(PlaylistScript playlistScript1) { vinylUI = vinylUIGameobject.GetComponent <VinylUI>(); vinylUI.InitializeUI(playlistScript1); }