public static void Postfix(ref Village village, ref float __result)
 {
     if (__result > 0)
     {
         float reduceInfluenceRate = VillageTaxRateMemory.CalculateAddHealthRate(village);
         __result = __result * reduceInfluenceRate;
     }
 }
        private static float CalculateVillageExemptFromTax(Clan clan, Village village)
        {
            int   baseTax = village.VillageState == Village.VillageStates.Looted || village.VillageState == Village.VillageStates.BeingRaided ? 0 : (int)((double)village.TradeTaxAccumulated / (double)5f);
            float tax     = baseTax;

            if (clan.Kingdom != null && clan.Kingdom.ActivePolicies.Contains(DefaultPolicies.LandTax))
            {
                tax = tax * 0.95f;
            }
            float reduceRate = VillageTaxRateMemory.GetReduceCoinRate(village);

            return(tax * reduceRate);
        }
 public static void Apply(Village village, int reduceRate)
 {
     VillageTaxRateMemory.AddVillageRate(village, reduceRate);
 }