示例#1
0
        /// <summary>
        /// Sets the initial mouse position.
        /// Must be called only in a full-trust context.
        /// </summary>
        private void FullTrust_SetInitialMousePosition()
        {
            // code specific to 3D
            // Viewport3D viewport = Helper3D.GetViewport3D(this);

            // GeneralTransform3DTo2D transform = this.TransformToAncestor(ancestor);
            // Point pScreen = transform.Transform(<3d point from the mesh in myVisual3D space>);

            Point p = new Point(
                _dragOriginPoint.X,
                _dragOriginPoint.Y - (DragHeight * Rate));
            // Point pScreen = viewport.PointToScreen(point);
            Point pScreen = _viewport.PointToScreen(p);

            SetCursorPos(
                Convert.ToInt32(pScreen.X),
                Convert.ToInt32(pScreen.Y));
        }
示例#2
0
        /// <summary>
        /// Captures and hides the mouse.
        /// </summary>
        protected void CaptureAndHideMouse()
        {
            base.CaptureMouse();
            Mouse.OverrideCursor = Cursors.None;

            // code specific to 3D
            Viewport3D viewport = Helper3D.GetViewport3D(this);

            // GeneralTransform3DTo2D transform = this.TransformToAncestor(ancestor);
            // Point pScreen = transform.Transform(<3d point from the mesh in myVisual3D space>);

            Point p = new Point(
                _dragOriginPoint.X,
                _dragOriginPoint.Y - (DragHeight * Rate));
            Point pScreen = viewport.PointToScreen(p);

            SetCursorPos(
                Convert.ToInt32(pScreen.X),
                Convert.ToInt32(pScreen.Y));
        }